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kct

JAGDSTAFFEL 11
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Everything posted by kct

  1. Probably a good idea. I've been trying to make the blue RN tanks, they seem to look a little off though.
  2. Bunyap's -C AMRAAM, and nothing ever goes wrong with that.
  3. And that is the kind of thing Lexx_Luthor deals with.
  4. Apparently only people like TK would probably be able to give an answer, since from what I heard it is coded into one of the .dlls in there.
  5. This would look good with the early SAC scheme.
  6. Yes, I think I found my problem! I need to have a border around the image, so to speak, in the sense that the image layer (the layer with the image) itself doesn't reach the edges and the sides.
  7. It's a modified version of the late F-4G skin, plus...I have no idea of the serials the squadron carried before they went to the F-15E.
  8. Since this thread is about decal troubles... I wonder why the image was pulled at the front section of the right wing, above the hat. [Decal031] MeshName=slat_right_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal032] MeshName=wing_right_outer DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal033] MeshName=Aileron_Right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal034] MeshName=brake_well_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal035] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal036] MeshName=spoiler_bay_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal037] MeshName=spoiler_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal038] MeshName=wing_thickness_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal039] MeshName=gear_bay_rear_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal040] MeshName=wing_right_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal041] MeshName=Cylinder12 DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal042] MeshName=slat_right_outer DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 [Decal043] MeshName=drooping_aileron_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4E®/Patches/Wing Position=3.4,-0.5 Rotation=0 Scale=5 DecalMaxLOD=3 What happened there?
  9. To be frank, I seldom cared about FPS at all these days.
  10. Not exactly a karaoke game, more of you manage a bunch of idol singers or something.
  11. Took her for a bomb run. Everything runs fine. Can't wait for the others.
  12. If you think there's a problem, then deal with the man behind the games yourself, personally. Talking about it here would not solve anything. I know there are probably lots of shortcomings of the games, but talking about it from the perspective of a one-man operation throws it out of the window.
  13. This goes to all the Chinese members around here (especially the InSky people), and myself. Time to go through the Year of the Ox.
  14. At least he's not beating the dead eel.
  15. Skins: 335th TFS throughout the years (in other words, F-4Es of the 335th TFS from SEA to Hill, rework of some of the other skins out there), getting the serials right. SEA I would use mppd's (would ask for permission). Euro and Hill are rework of Sundowner's (would ask for permission).
  16. Silverbolt: You are now having scenes from DBZ looping in your head.
  17. Let me say it wasn't easy figuring out the fin band.
  18. That is a truly GLORIOUS sight.
  19. Hmmm. Not sure about CS3, but I find using GIMP for transparency work is somewhat easier.
  20. What you're using? If it is GIMP it is probably easier, although you might have to resave it as a 32-bit .tga later on through CS3 or something. You need to give the pic an alpha layer for transparency work.
  21. Remove the white background from Rei, and then save it as a .tga file. Reminds me that I still need to get my Touhou Project theme on track.
  22. Nice, a high-detail PVO pilot, finally.
  23. Not really, it provides a nice alternative for some that didn't need a full-fledged attack aircraft (like us). Though we got some of the most snazzy Hawk 200s around (slimers, F-16 radar, etc.).
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