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WhiteBoySamurai

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Everything posted by WhiteBoySamurai

  1. I'm not so sure we need an entirely new pit. In my opinion, the F-15E's we have now is one of my favorite 3rd party cockpits. The dynamic MFDs are amazing. I imagine it would take an incredible amount of work just to set those up on a new scratch-built pit. But while we're on the subject, here's something I think is much higher priority for immersion on this aircraft. Compare the F-15C and E to the stock A: The canopies don't look like glass. No shininess at all. It's the only flaw in these otherwise outstanding models. All that's needed is to adjust the specular/glossiness/reflection of the material and re-export. I know it would be a pain in the ass for FastCargo (or whoever has access to the Max files) to do that for each .lod and then re-upload everything, but theoretically all it would take is 10 minutes and a shot of Red Bull.
  2. 600gal drop tanks for the F-2 (work in progress): ...And what's the point of taking off if you're not going to blow something up?
  3. Yeah, Waterworld is my laboratory for testing new ships. Getting back to work on Abukuma:
  4. To make objects for this sim, the most important thing is to have a Diffuse map-- That's your texture bitmap. Bump maps and specular maps can come later as needed. Like Stary said, don't use multi/sub materials. I recommend watching some tutorials on UVW Unwrapping. That was the hardest thing for me to learn to do properly, and often the most time-consuming part of the modelling process. The sooner you start learning it, the better. Good luck!
  5. Thank you, too. I'm really looking forward to your South China Sea terrain. I intend to finish the rest of the modern People's Liberation Army Navy ships and maybe some PLA ground vehicles so that we'll have all the toys for that sandbox.
  6. View File Republic of Korea Navy Ulsan class frigate pack This package contains the complete collection of Ulsan class frigates of the Republic of Korea Navy: Ulsan Flight I (c.1980), armed with two 76mm guns, four twin 30mm AAA guns, and eight Harpoon missiles Ulsan Flight II (c.1986), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles Ulsan Flight III (c.1988), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles (with the aft guns on an elevated platform for better firing arcs) These ships are modular and share a common hull design with different weapon loadouts. They are essentially a larger cousin of the contemporary Donghae and Pohang corvettes. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 03/04/2016 Category Frigates
  7. Ulsan frigate pack is being uploaded. It's satisfying to do rapid-fire releases like this. I hope you guys like them.
  8. Man, that looks really good... I suppose I'll have to just cave in and get either Steam or a smartphone. Or hope that it comes out on GOG.com.
  9. Version 1.0

    224 downloads

    This package contains the complete collection of Ulsan class frigates of the Republic of Korea Navy: Ulsan Flight I (c.1980), armed with two 76mm guns, four twin 30mm AAA guns, and eight Harpoon missiles Ulsan Flight II (c.1986), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles Ulsan Flight III (c.1988), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles (with the aft guns on an elevated platform for better firing arcs) These ships are modular and share a common hull design with different weapon loadouts. They are essentially a larger cousin of the contemporary Donghae and Pohang corvettes. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  10. I'm really interested in getting Atlantic & Pacific Fleet for PC, but I don't use Steam. Are they available anywhere else? Would it be possible to buy the Android version on Amazon and run it through an emulator?
  11. 2 days ago, started basic skin: Today, finished. Just one week after laying down the hull. I'll try to get the entire pack done by sometime this weekend. By the way, the US transferred eight LST-1s to South Korea where they were in commission as the Un Bong class from 1955 to 2006. Wasn't someone working on one of those? We could have amphibious task forces for the ROK if so.
  12. More work on the Ulsan class. Flight I with 30mm guns first: I know these aren't very exciting, since you can't land on them and they don't contribute much in terms of air defense. But I want to have as many modern ROKN ships as possible for the Korean terrain and campaigns. While working on these ships, I got fed up with my old Mk32 torpedo launchers. I rebuilt and retextured them. If only I had time to go back and retrofit all my older models with the better components I've been building.
  13. "Hey there, friend. Looks like you're having some engine trouble. Do you think it could have something to do with the 30mm cannon rounds I hit you with?"
  14. DD-112 Makinami performs an interception drill against anti-ship missile targets with ESSM. Missile cam. Two targets destroyed by a single shot.
  15. The Ulsan class is coming along steadily. Also, I haven't done any JMSDF escorts in a long time and felt inspiration calling, so I decided to start an Abukuma class. The overly-complicated mast will probably take longer than building and texturing the rest of the ship.
  16. They did the unveiling at Nagoya Aerospace Systems Works, less than an hour from where I live. (But I couldn't get in because I don't have a press pass...) I really like the 3D TVC paddles. A similar design was also used on the X-31 and F-18 HARV super-maneuverability demonstrators. This tells us something about the capabilities they intend for the final product to have.
  17. View File Republic of Korea Navy corvette pack This is a package of 4 modern corvettes of the Republic of Korea Navy: Donghae class (c.1983), armed with a 76mm gun and three twin 30mm AAA guns Pohang Flight II (c.1984), armed with a 76mm gun, two twin 30mm AAA guns, and two Exocet missiles Pohang Flight III (c.1986), armed with two 76mm guns and two twin 40mm AAA guns Pohang Flight IV (c.1988), armed with two 76mm guns, two twin 40mm AAA guns, and four Harpoon missiles These ships are modular and share a common hull design with different weapon loadouts. They are considered frigates for task force generation. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 02/20/2016 Category Frigates
  18. You're very welcome! The corvette pack is being uploaded now. I'm going to keep focusing on the Far East and Pacific, since Angelp has been doing a good job with European boats. I'll be working on more Korean ships (North and South), at least one modern Russian ship, and a couple of very big Japanese vessels.
  19. My thoughts exactly. This is why I don't see myself giving up this game any time soon. Also, Strike Fighters is my substitute for plastic models. With a click of my mouse I have a huge collection of toys to play with, and they take up no space in my house.
  20. Version 1.0

    244 downloads

    This is a package of 4 modern corvettes of the Republic of Korea Navy: Donghae class (c.1983), armed with a 76mm gun and three twin 30mm AAA guns Pohang Flight II (c.1984), armed with a 76mm gun, two twin 30mm AAA guns, and two Exocet missiles Pohang Flight III (c.1986), armed with two 76mm guns and two twin 40mm AAA guns Pohang Flight IV (c.1988), armed with two 76mm guns, two twin 40mm AAA guns, and four Harpoon missiles These ships are modular and share a common hull design with different weapon loadouts. They are considered frigates for task force generation. See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  21. Sorry for the radio silence. Travelling, family stuff, and work have been getting in the way. Here are some screenshots of the South Korean corvettes. All of the Pohang series are pretty much done. I still need to finish the earlier Donghae, and then I'll upload the pack. The Flight III/IV versions with 2x 76mm and 4x 40mm have quite a big broadside for such cute little ships.
  22. Yep, that's the one. Thanks. I'm planning on releasing the Donghae, Pohang, and Ulsan classes in one pack. I'll follow that with each of the three "KDX" destroyers, and some NK boats and mini-subs for targets.
  23. Sorry I was away and couldn't address the recent questions. The ship's decals and "skins" are set up in such a way that the main texture setting, "USNgrey," will automatically apply the proper decals when the game engine assigns the ship to a task force. This is how the stock ships work. But in addition to that, there is a texture folder for each ship of the class, with a fixed decal assigned. This is so that if you set up a single mission without a task force and want a specific number ship, you can do so simply by selecting the matching texture name. Almost all of my major vessels are set up this way. You might never use that little feature, but it's there. Oh, and please use the included decals for the deck instead of stock ones. I made them semi-translucent and faded so that the creases of the deck planks are visible underneath. Speaking of skins, Sokol is working on historical camo for the ship. He's got a screenshot up in the support topic thread in case you missed it. With regards to the decal.inis, I remember reading that normal maps count as a decal level, so I wasn't sure if setting them to 0 would work. To be honest, I just copied those settings from my other ships which I knew for a fact work properly. Unrelated note: Here's a gun for a Korean corvette I'm working on. It's also used on quite a lot of smaller cold-war-era ships and lower-budget modern navies.
  24. Would it be possible to get some data to back that up, please? I've been under the impression that the time/processing power to decompress a JPG negated any advantage of smaller file size. I've experimented with DDS textures for smaller ground objects before, using DXT1 compression, but I'm wondering if there are more optimal settings for this sim. What's the best compression scheme to mimimize loss of quality? Also, is there any advantage to using a non-compressed DDS compared to a BMP? Should I generate mipmaps, or does the game auto-generate them?
  25. Thanks so much, everyone. Knowing that so many people enjoying my work really makes my day brighter. I'm going to be out of town on business for the rest of the week, but I'll pick up my virtual welding torch again as soon as I get back. I'm focusing heavily on Asia, starting with cold war and modern Korean ships.
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