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Everything posted by Gepard
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The link is to a site which is dedicated to the east german fighter bomber squadron JBG-37, which used the MiG-23BN and earlier the MiG-17F fighter bomber. If you go to the page you will see the use of MBD-2-67U quad rack with 4 bombs and on the bottom of this page you see the nuclear weapon pylon, which was intended for RN-40 A-bomb. Other links on the page are to the gun, the unguided rockets (in pods and the big S-24 with the special launch rail for this rocket) and the Kh-23 guided missile. Simply click through this site, it has a lot of good photos. For the MiG-23 fighters i must look in my archive, whether i have some good photos of the armament or not.
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Here is the link to a german site with good photos of the weapon racks on the MiG-23BN. http://www.jbg37.de/html/bombenbewaffnung.html
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In single missions it is impossible, AFAIK. But in campaigns it is possible. In the dat.ini of the campaign you can set: AllowRandomAceCreation=TRUE So the game engine creates aces. But their names are random generated and have nothing to do with historical accuracy.
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Only a question. Has someone already made this twin bomb rack? MBD-3-2UT-1 Soviet bomb rack for two 250 or 500 kg bombs. The original pylon had to be removed and was replaced by this rack. It was a time consuming job and thatswhy it was seldom used.
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I planting trees in the suburbs too. The X-shape trees are outdated, compared with other games. If i could get a TOD tree which would have not only 2 crossing layers, but 4 crossing layers. That would be much better.
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Chaotic parking.
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The sat pictures, which i used to made the city tile, showing a lot of trees. Thatswhy i planted 460 trees on the tile. I think so it looks a little bit more realistic.
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Task Force Ships spawning on land in Desert Storm Terrain
Gepard replied to TheStig's topic in Mods & Skinning Discussion
It's a bug in game engine. For some reasons the game engine let ships operate outside the designated "water" areas. AFAIK you can't do anything against it. -
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The first tiles for Detroit, Michigan are now on the map. The screenshot shows the view from the canadian side. I think i must create some new city coastal tiles with buildings up to the waterline. The one, which i use, i made with sat pictures of Chicago. But they not really fit for Detroit.
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Nice job. Well made plane and skins. What i'm missing is the MBD3 multi rack, which is not included in the download. And i'm not sure whether the unit "156 APIB, 19 AO, PVO, Baku" is correct. The 156th was in the first time a fighter regiment in the Air Defence (PVO), based at Mary in Turmenistan and was later transfered to the Air Force (VVS) as fighter bomber squadron. From 1983 it was based in Afghanistan. So i think you should change PVO to VVS and check, whether Baku is correct.
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