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Gepard

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Everything posted by Gepard

  1. Yes. my fault. Sorry.
  2. But now we have Mue's powerfull TFD tool. It helps very much.
  3. One step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
  4. Some guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
  5. Chaotic wild parking.
  6. It is an airport in France. You can find it soon in my Battle of Britain 1960th terrain. The planes are static objects made by Jimbib. Mandatory screenshot (WIP Michigan, USA terrain)
  7. Sit rep for my small Michigan fun project. I made 3 new tiles. It are small towns or big villages (dont know how the Americans call it). All tiles a made by sat pictures. From altitudes higher 1.000 meters they are looking really good, i think. Sit rep for Battle of Britain 1960th project. I'm creating new target areas in southern England, in that way, that i place factory buildings or warehouses at townfiles.
  8. Belgian Hunters.
  9. No, no alpha channel in jpg. [Texture034] Filename=USASEA.JPG HasWater=2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line is responsible, that the water effect is activated. HeightMap=USASEA_hm.BMP HeightMapScale=0.000000 Color=0.109358,0.191711,0.205712 SolidObjectTexture= AlphaObjectTexture=
  10. I always thought, that sea tiles must be TGA files only. But then i played a little bit with Michigan terrain and made the sea tile as JPG. This is the result: No difference to TGA files, but with much smaller memory load. I think coastal tiles and river tiles will need TGA, but for the sea tile itself a JPG could do the job too.
  11. F-5E Aggressors over Michigan, USA
  12. London Docks after Ju-88 strike.
  13. Over the fields and farms of Michigan.
  14. If you set the Super Etendard to SMALL you should check, whether the plane still can take off from small land airbases too. The setting BaseSize=SMALL or BaseSize=MEDIUM is unfortunatly connected with carrier size and size of land airfields. This can cause problems, like that a plane, which is moved from MEDIUM to SMALL setting, needs a longer runway for ground airfields and is overrunning the runway now.
  15. Somewhere over Michigan, USA.
  16. I will try it. Perhaps i will get a better look.
  17. Guernsey 3 Tiles.7z In the zip file are TGA versions of following tiles
  18. Gepard

    An-225

    Photo was taken in May 2013.
  19. The brown water close to the coastline comes from the sat picture. This is intended to be so. The following screenshot shows the problem, which i mean: If you look directly under the F-4J(UK) you see a straight line which devided the coast tile with the sea tile. This is clearly visible and i found no way to solve that problem. It's the first time, that i have this problem and i dislike it.
  20. Hunter is going vertical over Guernsey island.
  21. I have finished now the converting the JPG to TGA files for Guernsey island. It is not perfect, but good enough, i think. The only thing, what me angered are the slight differences between the blue of the sea tiles and the blue of the coastal tiles of the islands. I tried to solve that problem, but i failed.
  22. Now some screenshots with the correct Phantom for that terrain.
  23. When i was watching the US elections, saw and heared the hate between the two political partys, i was thinking" How about a "Trump vs Harris terrain"?" Located around the big lakes in the USA, lets say Michigan. Only such an idea. Okay, wrong nation markings on the Phantom. My fault.
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