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Everything posted by Gepard
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I must correct myself. This cockpit is a chechoslovakian fieldmodification of the MiG-21PF. The Czechoslovakians modified a couple of their MiG-21PF, so that they were able to carry the GP-9 gunpod. This was done in czech aircraft factories. Poland later made a similar update for their MiG-21PF, but with a panel, which looks mor like the MiG-21PFM panel. No other Warsaw Pact state made such an update for their MiG-21PF. They prefered it to wait for the MiG-21PFM. So this photo is a very rare shot of a very rare cockpit. The MiG-21FL cockpit looks so: As you see it has a mirror over the visier instead the czech reload button panel. If i look right, then are the weapon selector switch and the reload buttons left of the stick.
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Yes, it runs well with 16 GB RAM.
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Funny thing. It is a MiG-21PF or FL cockpit. The canopy is opening frontward. I guess it is an indian MiG-21FL cockpit. This was the first version which was able to carry the GP-9 gunpod. I have no idea where the weaponselection switch is. Stay with with photo, when you are making the model of the cockpit. My photo was from a MiG-21SPS-K, alias MiG-21PFM.
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The upper cockpit looks good for me. To the panel over the lower cockpit: There is the weapon selector switch left of the 3 reloading buttons missing. It must be integrated into the panel, not separate beside the panel. If i remember correctly there were no "metal bars" between the reloading buttons. It were simply white stripes painted on the panel.
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To create a new TOD Open Terrain editor from TK Load a terrain Click on texturelist menu is opening Click on edit object map list menu is opening click on new menu is opening click on edit object type menu is opening click on new and then good luck with this buggy tool The easiest way is to go to existing terrains and look for a TOD in the size and shape which you need. This you can use easily in Mue's TOD editor. Simply copy and paste. If needed it can repainted to make it fit for your needs. In this editor you can also import existing LOD's wich can be use as TOD. With the last way i imported the stock US Jeep LOD as TOD on a tile of my USA Michigan terrain The problem is, that you can have only one texture file for all solid TOD and one for all alpha TOD (trees). Thatswhy the Jeeps have all the skins of the TOD houses. And this looks weird. Then i changed the texture file to the stock Jeep skin Now the jeeps are looking good. But the housed are looking weird. If you want to add cars or trucks to a tile which has only a road and trees, then it is no problem. If you want to have houses, cars and trees you will have to live with the fact, that either houses or cars are looking weird.
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F-5E Early Versions Pack 1.0 missing afterburner emitter
Gepard replied to malibu43's topic in Mods & Skinning Discussion
Replace F5eAfterburnerEmitter with F16AfterburnerEmitter -
Try following: enter this lines on the bottom of the _types.ini of the terrain: [TargetType044] <<<<<<<<<<<<< replace 044 with your correct sequence number. Name=Airfield FullName=Airfield ModelName= TargetType=LARGE_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Save the file Open the _targets.ini of the terrain. Look for the seabase And use following lines: [TargetArea038] Name=Shortland Island Seaplane Base Position=428437,495477 Radius=3000 ActiveYear=0 Location=4 Alignment=ENEMY AirfieldDataFile=airfield_SLB kurz.ini NumSquadrons=1 Target[001].Type=Airfield Target[001].Offset=0,0 Target[001].Heading=225 Save the file. Then check, whether the airplane is set to MinBaseSize=Large Give it a try.
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What exactly has you done?
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If i would create such a base i would use an "invicible" runway. Like it was done in First Eagles. Then i would set the runwaylenght to TargetType=LARGE_RUNWAY and all other airfields on medium or small. Seaplanes must have MinBaseSize=Large, so that onlyseaplanes can use the seabases. Only my 2 cents ....
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I tried it, but is does not work. I get a CTD.
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Does someone know, why some terrains can't be load in target-area-editor? For instance my old Suez 2 or Israel 2 terrains.
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Could it be, that it is a MiG-21PF or FL? Edit: It is a MiG-21PF cockpit. This plane had no gun or gunpod. Thatswhy there is no panel for gun handling above the PKI visier.
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So it looks in reality. It is from an east german MiG-21SPS-K, which is similar to a soviet MiG-21PFM with GP-9 gunpod. On the left site of the panel you have a dial switch (hope this is the correct english term). It is for weapon selection. Left position is for GP-9 gunpod, second to left is for R-3S missile, next is for S-5 rockets in UB-16 pods, right position is for bombs. The buttons 1, 2 and 3 i can only guess. Maybe it is the selection of the weapon station. EDIT: Correction. I was able to identify the word on top of the panel. It is ПЕРЕЗАРЯДКА, which means reloading. The GSha-23 had 3 so called Pyropatronen (pyrocartidges (?)). When the gun was jammed, the pilot pressed the button and the pyrocartidge was activated. The not working ammocartidge was moved out of the gun mechanism and the gun was ready for firing again.
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I could offer Base Aérea Militar Río Gallegos, which i made after the release of Tierre del fuego terrain.
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The airfields are all operational. They are ready to take off.
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Lockheed Pitches Advanced F-16G To U.S. Air Force
Gepard replied to CSomers611's topic in Military and General Aviation
Dont forget the FQ-44A Fury, a drone, that looks like a smaler F-16. It could be the future of the USAF.
