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Gepard

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Everything posted by Gepard

  1. Em. Right and wrong. North Korea is important for China, because it is a buffer state. It is not in chinese interest, that american soldiers are standing at the Yalu river. Thatswhy they will back up the Kims as long as possible. On the other hand there is no peace treaty between North and South Korea. Technically spoken they are still in war, and the USA is also seen as a "war party" by the north koreans. Personally i think, that a peace treaty would be the best solution. It would end the war status and it would give the North Korean leaders the amount of safety they want, and vice versa for South Korea. At the moment the armies of both sides are in high alert. The south korean Navy held yesterday a naval exercise close to the island yon...something. It is more than possible, that a north korean officer felt threaten by the exercise and opend the fire. It reminds me to the NATO autumn exercise seria 1983, when the NATO troops advanced toward east and the soviets misinterpreted the exercise "Able Archer" as a real countdown for WW3.
  2. Give this a try: look for SystemName[001]=TailGun SystemName[004]=TailGunner SystemName[002]=Rudder SystemName[003]=TailLight replace with SystemName[001]=TailGun SystemName[002]=Rudder SystemName[003]=TailLight SystemName[004]=TailGunner
  3. As Silverbolt already said, you must download the F-20A in the 3 party mods, not the static F-20. The static F-20 would be funny.
  4. Who is ratteling with the sabre is not really willing to draw the sabre. I dont know, what the mad Kims are doing, and why, but a beginning of a war looks different from the action of yesterday.
  5. If you want merge your model with the FM of my MiG-23MK http://combatace.com/files/file/5532-mig-23mk-carrierborne-flogger/
  6. You could also download a Vietnam terrain. Look for DRV terrain for instance.
  7. open file tu-22m3_data.ini look for [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23L replace by [TailGun] SystemType=FLEXIBLE_GUN GunTypeName=23MM_GSH23 should work now
  8. View File F-20C TigerShark F-20C TigerShark ***************** BE AWARE: The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark. It comes WITHOUT the neccessary file F-20A-R0b.lod You can get the file from F-20A package available at A-Team Skunkworks homepage. http://cplengineeringllc.com/SFP1/ ---------------------------------------------------------- I. This is the flyable version of *****s static F-20 It represent the F-20C as it was intended as successor of the F-20A. Performance: Max Speed: Mach 2.1 Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds max turn rate: 20° = 18 seconds per 360° circle sustained turn rate 11.5°/sec at M0.8 at 15.000 ft Specification: Length 14,40 m Wingspan 8,30 m Internal fuel 5.500 lbs take of weight clean 17.260 lbs combat weight 50% fuel 15.060 lbs max weight 26.290 lbs Engine: 1 x General Electric F404-GE-200 Thrust 49,88 kN dry 70,094 kN Afterburner Armament: 2 x 20mm M-39 cannons 460 rounds up to 6 AIM-9 Sidewinder 2 x AIM-7 2 x AIM-120 5 pylons with max 8.000 lbs external stores BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast! +++++++++++++++++++++++++++++++++++++ II. Known issues: - the model is low poly (was originaly intended to use as ground target only) - the skin is relatively simple, upper and lower side of the wings are similar - airbrakes are not visible - i used the F-15A cockpit which is the closest available to the F-20C cockpit - nose gear steering is not animated +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark The flight model is partly basing of TK's stock F-16A FM The cockpit is basing on TK's F-15 cockpit ---------------------------------------------------------- IV. INSTALLATION: -Unzip F-20C files into your objects/aircraft folder. -Copy file F-20A-R0b.lod from your F-20 into your F-20C folder -Unzip Decals into your decals folder (If you dont have one, create one into objects folder) That it. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2010 Submitter Gepard Submitted 11/22/2010 Category F-5 Freedom Fighter
  9. 882 downloads

    F-20C TigerShark ***************** BE AWARE: The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark. It comes WITHOUT the neccessary file F-20A-R0b.lod You can get the file from F-20A package available at A-Team Skunkworks homepage. http://cplengineeringllc.com/SFP1/ ---------------------------------------------------------- I. This is the flyable version of *****s static F-20 It represent the F-20C as it was intended as successor of the F-20A. Performance: Max Speed: Mach 2.1 Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds max turn rate: 20° = 18 seconds per 360° circle sustained turn rate 11.5°/sec at M0.8 at 15.000 ft Specification: Length 14,40 m Wingspan 8,30 m Internal fuel 5.500 lbs take of weight clean 17.260 lbs combat weight 50% fuel 15.060 lbs max weight 26.290 lbs Engine: 1 x General Electric F404-GE-200 Thrust 49,88 kN dry 70,094 kN Afterburner Armament: 2 x 20mm M-39 cannons 460 rounds up to 6 AIM-9 Sidewinder 2 x AIM-7 2 x AIM-120 5 pylons with max 8.000 lbs external stores BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast! +++++++++++++++++++++++++++++++++++++ II. Known issues: - the model is low poly (was originaly intended to use as ground target only) - the skin is relatively simple, upper and lower side of the wings are similar - airbrakes are not visible - i used the F-15A cockpit which is the closest available to the F-20C cockpit - nose gear steering is not animated +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark The flight model is partly basing of TK's stock F-16A FM The cockpit is basing on TK's F-15 cockpit ---------------------------------------------------------- IV. INSTALLATION: -Unzip F-20C files into your objects/aircraft folder. -Copy file F-20A-R0b.lod from your F-20 into your F-20C folder -Unzip Decals into your decals folder (If you dont have one, create one into objects folder) That it. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2010
  10. Ärgerlich ist der Zwang zum Online sein. Das empfinde ich als noch penetranter als den ganzen STEAM Unsinn. Ich habe keine Lust, daß mir jemand über die Schulter schaut was ich gerade an meinem Computer mache und wann ich es mache. Deshalb wird Rise of Flight, egal wie toll es sonst ist, nicht auf meinen Rechner kommen.
  11. This was my attempt to make a saudi F-20. I had not released it, because the bottom side of the plane is also sandcolored. Unfortunatly it is not possible at the F-20 model to have different skins for the wings top and bottom, because it was originally only intended as static ground target.
  12. This was only possible, because the SR-71 was forced to use a very small flight corridor between sweden and the GDR or Poland. When the SR-71 flew in the MiG-25 at Ribnitz Damgarten and ... (damn, forgot the name of the base, perhaps Finow, not sure)were alarmed and took off to intercept the Blackbird on their way home. In the small flight corridor it was possible that the ground controllers directed the 25 close to the Blackbird. At no other area of the world the MiG-25 was able to catch a SR-71. Especially in the Murmansk area the MiG-25 never saw a Blackbird. The MiG-31 had a little bit more success. Their pilots reported, that they very often had seen the contrails of the Blackbird, but never the plane itself.
  13. This is the airfield lighting which i used in my 10 new airbases for WOE. Its wartime setting. Only lamps at the start and endposition of the runway. I think it is enough.
  14. Beim ansehen des Beitrags ist mir ganz heiß und kalt geworden, bestätigt er doch die These, daß unsere Jungs in Afghanistan falsch ausgebildet und vor allem falsch ausgerüstet sind. SPW Fuchs ohne erkennbare Zusatzpanzerung. Zum Knacken dieses Teils gab es schon zu meiner Armeezeit spezielle Mumpeln für die Kaschi. Wir haben die Dinger Violettköpfe genannt. Man kann nur froh sein, das die Talibs diese Dinger nicht haben. Ich habe auch keinen Schutz vor RPG-7 gesehen. Ein bischen Blech, oder gummiertes Zeug, wie beim Förderband, etwa 40 cm von der Hauptpanzerung entfernt angebracht reicht schon um den Fuchs vor der RPG-7 zu schützen. Vielleicht hat ja wieder einmal der TÜV was dagegen!
  15. When i made my 10 new airbases for WOE i made a special test terrain. Only one red airfield and only one blue airfield. So i was sure always to take of from the correct airfield and no somewhere in the Pampa. The most time consuming steps i found was the puzzling of the single parts together to get the airbase. After each singel set object i made a testflight only to see wheter the objects are at the correct place. If you set more objects it is difficult to find out which object is placed wrong and which correct. The light problem is not as big as you think. Military airfields have in wartime only few lights on. One line at the one side of the runway and one of the other. If i remember right it were only 7 or 8 lights neccessary. If you want to make a civil airfield with full lights, then i agree with you, that you has a problem. Take my 10 new airbases for WOE as example for airfield building. If you need help, send me a PM.
  16. The very old European Air War is still on my computer and sometimes i still play it. The graphic is outdated, thats true, but the old feeling of mass battles is great.
  17. To make a new airbase is relativly simple, but time consuming, because we dont have a tool for terrainobject setting.
  18. Put the plane in aircraft folder. open all ini files with windows Notepad editor Save the ini files in ANSI format. Enjoy flying.
  19. Was a typo. HideGearNode=FALSE instead HideGearNode=TRUE at the right main gear. Corrected it and all is fine now.
  20. Here the asked screenshot. Its a strange behaviour of the B-1B. If i take off the gears went in perfectly. If i use the ALT+N button and take then an outside view the right main gear is not fully retracted. Its the B-1B_92 model.
  21. Gepard

    B-1B gear.jpg

    B-1B with main gear problems over Afghanistan
  22. The cockpit i used in the F-20 TigerShark is basically the F-15A cockpit, because it is the one of the stock cockpits, which has the closest look of the F-20 Cockpit. So it is a mod of the F-15 cockpit. No cockpit lod file is included in the F-20, so it can only used in WOE or WOI. The HUD itself is new. I have designed it by using pictures of the real F-20 HUD. The radarscreen is also new in parts.
  23. Use the cockpit of the F-111 or the B-1B. For afterburner open the data.ini look for AfterburnerEmitter3 change into AfterburnerEmitter2. For sound look for [sound] EngineSoundName=B-1Bidle_3 AfterburnerSoundName=B-1BAB_1 change into [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner
  24. Not exactly. From the beginning the plane was intended as Tu-26. But in the time when it was developed there were SALT and START negogiantions between the USSR and the US. There was an agreement, that no new medium range nuclear capable bombers should be developed. So the soviet made the trick to say, okay, this is not a new bird, its only an improved version of an excisting plane.
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