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Everything posted by Gepard
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anyone considered mideast terrain?
Gepard replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
No such conversation available. But there is a simple way in this community. If nobody has done it, then do it yourself. -
I solved the problem. In the last hours i sunk more carriers then any other of the world and finaly i got it. Now i have nice burning ships and carriers with full texture. Thanks for the hints. Kevin, the medium_runway setting is still an beta. It is not possible to start and land from carrier in single mission. Unfortunatly. But there should be a way to do it. In campaigns it is possible. But where is the trick?
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I have a problem while making my Midway terrain, which has to do with the ground objects (ships). My idea is that destroyed ships not sinking, but burst into flames, as it was in reality. In the last some days i tried it with Capuns Akagi aircraft carrier. The result was that if i destroy this carrier i get a burning ship, but this ship has no texture, is also white. This is not satisfying. Now my question to the specialists. Has someone an idea how to solve this problem? this is the entry in the Akagi_data.ini [GroundObjectData] DamagedModel= DestroyedModel=Akagi.ini DestroyedEffect=LargeOilFire SecondaryEffect=VeryLargeBombEffect SecondaryChance=100 SinkTime=5.0 EmptyMass=37545454.45 Component[001]=Hull Component[002]=Superstructure Component[003]=GunTower1 Component[004]=GunTower2 Component[005]=GunTower3 Component[006]=GunTower4 Component[007]=GunTower5 Component[008]=GunTower6 and this is the entry in the Midway_types.ini [TargetType079] Name=Akagi FullName=Aircraft Carrier TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=550 UseGroundObject=TRUE GroundObjectType=AKAGI RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=LargeOilFire SecondaryEffect=VeryLargeBombEffect SecondaryChance=100
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Help
Gepard replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The side selection comes with the line Alignment=FRIENDLY or Alignment=Enemy Friendly stands for Blue side Enemy for Red side. Location is only used in Campaings for the briefing screen where you can read the name of the base and the location of the base. For instance Ramat David, Israel. If you has make no mistakes the changing of the alignment should do the job without problems. -
WOE:BC
Gepard replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Bad guys? Do you mean the Amis? -
Encounted over the Yalu
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For Korea i made some times ago the soviet used fluid six formation. [FormationType0xx] Name=SovietFighter BaseLevel=2 Level[01].Name=Eskadrilla Level[01].Size=2 Level[01].Formation[01]=SqTrail Level[02].Name=Zevno Level[02].Size=3 Level[02].Formation[01]=Fluid-Six Level[02].Formation[02]=Hi-Lo-3Pairs Level[03].Name=Para Level[03].Size=2 [Fluid-Six] Position[01].Offset= 0, 0, 0 Position[02].Offset= -50, -15, 5 Position[03].Offset= 200, -50, 50 Position[04].Offset= 250, -65, 45 Position[05].Offset= -200, -50, -50 Position[06].Offset= -250, -65, -45 -
Formosa
Gepard replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I use a very old version of PaintShopPro. Dont know wheter Microsoft Paint can handly copy and paste from one tga to an other tga file. -
Formosa
Gepard replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Formosa tileset is made for WOE. It use the standard tileset. But the standard tileset has a nor really satisfying coastline. Thatswhy i made few additional coastline tiles which i included in the Formosa.zip. This tiles are the one which you mentioned. They are part of the "Limitations" of Formosa compatibility with SFP1, WOI and WOV i stated in the readme file. For the SFP1 users there is only one way to overcome this problem. Use a paintprogramm to overpaint the problematic tiles with textures of your downloaded replacement tileset. -
The first steps are made. I will ask Capun and Hinchinbrooke wheter i can include their ship models into Midway terrain. And then i hope to release the first Beta version of the terrain till weekend.
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Ruski Pilot Skins
Gepard replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Look into my Su-22M4 Susi mod. There you will find a modern soviet pilot skin. -
Only a big water desert with very few islands. The screenshot shows some Wildcats over Kure Atoll near the Midway islands.
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BMP1_AT3
Gepard replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Matjulka is the right russian name. Translation "The Small" or "The Little". -
Wildcats over Kure Atoll near Midway Islands
Gepard posted a gallery image in Strike Fighters: Project 1
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BMP-1
Gepard replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
BMP=Boyevaya Mashina Pekhoty better translation Infantry Fighting Vehicle or in german Schützenpanzer -
528 downloads
WOI Panzer Pack This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55. All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG. All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** Credits: All honour for the stock tank models goes to TK For the T-34 i want to say thank you to Pasko. *********************************************** You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun. Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number. [GunData0xx] TypeName=7.62mm_PKB FullName=PanzerMG PK Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.009730 WarheadWt=0.000000 Reliability=97.000000 Accuracy=80.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.120000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData0xx] TypeName=85MM_ZIS-S-53 FullName=85mm Kanone Caliber=85.000000 ROF=8.000000 MuzzleVel=1042.000000 AmmoWt=5.040000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=TankGunFireEffect GunFireSound=AAA EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=6000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE ************************************************* Hope you enjoy it. Michael (Gepard) -
View File Panzer Pack for WOI WOI Panzer Pack This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55. All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG. All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** Credits: All honour for the stock tank models goes to TK For the T-34 i want to say thank you to Pasko. *********************************************** You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun. Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number. [GunData0xx] TypeName=7.62mm_PKB FullName=PanzerMG PK Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.009730 WarheadWt=0.000000 Reliability=97.000000 Accuracy=80.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.120000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData0xx] TypeName=85MM_ZIS-S-53 FullName=85mm Kanone Caliber=85.000000 ROF=8.000000 MuzzleVel=1042.000000 AmmoWt=5.040000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=TankGunFireEffect GunFireSound=AAA EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=6000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE ************************************************* Hope you enjoy it. Michael (Gepard) Submitter Gepard Submitted 06/08/2008 Category Ground Objects Mods
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895 downloads
The Air Battle of Al Mansura mission pack ================================= This missions are written for "Wings over Israel". ================================= HISTORICAL BACKGROUND The air battle of Al Mansura was the biggest air combat between Mach 2 fighterplanes. It was fought during Yom Kippur War on 14.October 1973 between the Egyptian Air Force and the israeli Heyl hav Avir. The israelis tried to knock out the egyptian airbase Al Mansura with a massive air raid and were intercepted by egyptian MiG's. Al Mansura was damaged, but finally the israelis lost 17 planes the egyptian 6. Up today the Israelis deny that this battle has taken place. ----------------------------------------------------------------- This missions pack contains 6 missions. You can fly this battle for the egyptian side and for the israelis. You can choose between intercept (MiG's), escort (Kurnass, Nesher) and strike (Ahit) missions. ------------------------------------------------------------------ INSTALLATION Unzip all files into your Wings Over Israel\ missions folder Thats it. ------------------------------------------------------------------- This missions are FREEWARE. No commercial use is allowed. ------------------------------------------------------------------ Hope you enjoy it Michael (Gepard) Made in Germany June 2008 -
View File Al Mansura Air Battle mission pack for WOI The Air Battle of Al Mansura mission pack ================================= This missions are written for "Wings over Israel". ================================= HISTORICAL BACKGROUND The air battle of Al Mansura was the biggest air combat between Mach 2 fighterplanes. It was fought during Yom Kippur War on 14.October 1973 between the Egyptian Air Force and the israeli Heyl hav Avir. The israelis tried to knock out the egyptian airbase Al Mansura with a massive air raid and were intercepted by egyptian MiG's. Al Mansura was damaged, but finally the israelis lost 17 planes the egyptian 6. Up today the Israelis deny that this battle has taken place. ----------------------------------------------------------------- This missions pack contains 6 missions. You can fly this battle for the egyptian side and for the israelis. You can choose between intercept (MiG's), escort (Kurnass, Nesher) and strike (Ahit) missions. ------------------------------------------------------------------ INSTALLATION Unzip all files into your Wings Over Israel\ missions folder Thats it. ------------------------------------------------------------------- This missions are FREEWARE. No commercial use is allowed. ------------------------------------------------------------------ Hope you enjoy it Michael (Gepard) Made in Germany June 2008 Submitter Gepard Submitted 06/08/2008 Category User Made Missions
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And here are the lines of a WOI version of my Al Mansura Battle: [MissionHeader] AircraftType=A-4E_Ahit_73 MissionMap=IsraelME MissionType=Strike StartTime=8:30:00 StartDate=10/14/1973 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 EnemyAirDefenseActivity=3 FriendlyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5641 AdjustStartPosition=FALSE AdjustBaseWaypoint=TRUE [Weather] WeatherType=SCATTERED WeatherAlt=4000.0 WeatherThickness=500.0 FogAmount=0.6 ContrailAlt=8000.0 StartWindDirection=180 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=A-4E_Ahit_73 Name=RAMROD FormationType=USFighter Size=8 RandomChance=100 MissionType=Strike TargetArea=Al Mansurah Airbase ObjectiveID=1 RatingForSuccess=80 Position=215090.0,604265.0,2800.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=50 PilotTrainingStandard=EXCELLENT Loadout=Strike Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=295.0 Waypoint[01].Position=190000.0,578000.0,2800.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=450000,600000,2800.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=450000,606000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=450000,606000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=450000,606000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission002] AircraftType=F-4E_Kurnass Name=WOLFPACK FormationType=USFighter TextureSet=001 Size=16 RandomChance=100 MissionType=Escort ObjectiveID=1 RatingForSuccess=50 Position=215000.0,604000.0,3000.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=14 PilotTrainingStandard=EXCELLENT Loadout=AirToAirLongRange Waypoint[01].Command=Waypoint Waypoint[01].Speed=295.0 Waypoint[01].Position=190000.0,578000.0,3000.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Speed=300 Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=450000,600000,2800.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=450000,606000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=450000,606000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=450000,606000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission003] AircraftType=A-4E_Ahit_73 Name=BISON FormationType=USFighter Size=16 RandomChance=100 MissionType=Strike TargetArea=Al Mansurah Airbase ObjectiveID=7 RatingForSuccess=100 Position=216090.0,604265.0,2500.0 Heading=203.0 Speed=295 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=20 PilotTrainingStandard=EXCELLENT Loadout=Strike Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=300.0 Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=430000,550000,2500.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=436000,550000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=436000,550000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=436000,550000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission004] AircraftType=Nesher Name=FORD FormationType=USFighter Size=16 RandomChance=100 MissionType=Escort ObjectiveID=3 RatingForSuccess=100 Position=216090.0,604065.0,2900.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel TextureSet=001 SquadronMarking=0 AircraftNumber=53 PilotTrainingStandard=EXCELLENT Loadout=AirToAirLongRange Waypoint[01].Command=Waypoint Waypoint[01].Speed=300.0 Waypoint[01].Position=190000.0,578000.0,2900.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Speed=300 Waypoint[02].Position=174000,524000,800.0 Waypoint[02].Size=1500.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=436000,550000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=436000,550000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=70.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=436000,550000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=70.0 [AircraftMission005] AircraftType=F-4E_Kurnass Name=Moshe FormationType=USFighter Size=8 RandomChance=100 MissionType=SEAD TargetArea=Al Mansurah ObjectiveID=1 RatingForSuccess=100 Position=215090.0,604265.0,1800.0 Heading=203.0 Speed=295 Alignment=FRIENDLY Nation=Israel TextureSet=001 SquadronMarking=0 AircraftNumber=20 PilotTrainingStandard=EXCELLENT Loadout=ATTACK Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=305.0 Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=305.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=430000,550000,2500.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=436000,550000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=436000,550000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=436000,550000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 // ----------------- Ägypter [AircraftMission006] AircraftType=MiG-21PFM Name=Al Kuz FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=161190.0,576265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=002 SquadronMarking=-1 AircraftNumber=71 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission007] AircraftType=MiG-21MF Name=Al Hambra FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=190000.0,538000.0,2000.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=001 SquadronMarking=-1 AircraftNumber=21 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission008] AircraftType=MiG-21MF Name=Sala u Hudin FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=190000.0,539000.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=002 SquadronMarking=-1 AircraftNumber=41 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission009] AircraftType=MiG-21MF Name=Gizeh FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=177190.0,556265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=003 SquadronMarking=-1 AircraftNumber=61 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,580000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,464000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,464000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,464000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission010] AircraftType=MiG-21F Name=Harb FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=188190.0,546265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=003 SquadronMarking=-1 AircraftNumber=21 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2900.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2500.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=192000,488000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=192000,488000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=192000,488000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission011] AircraftType=MiG-21PFM Name=Dar FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=187190.0,550265.0,1200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=001 SquadronMarking=-1 AircraftNumber=44 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,3500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,1200.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,1200.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=192000,488000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=192000,488000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=192000,488000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0
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Carriers
Gepard replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
StructuralFactor=2000.0 is to big I tried StructuralFactor=100.0 with a standard carrier without removing anything and was able to sink it with 4 Mk.84 bombs. -
Carriers
Gepard replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Only an idea. Perhaps it will work 1.)Open carrier data ini 2.)look for StructuralFactor=10000.0 3.)change it into StructuralFactor=2000.0
