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Everything posted by Gepard
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For test reasons i use a FW-190 when i make a WWI terrain. Its nice.
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JAS-39C Gripen
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I get randomly CTD. Dometimes the LOD disappears. Strange thing. But else, a very nice bird. -
TE-problems with fjords?
Gepard replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fjords are very challenging. You will face the "water climbs the hill" problem. Not very nice and very time consuming to solve it. -
WW2 Nightfighter Campaign
Gepard replied to Tecumseh's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
With nightfighter missions, (i normaly use the He-219 UHU) i faced very often daylight fighters which flew bomber escorts during night. Its stupid to fight a Spitfire or Mustang with an Uhu. -
Maps
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To flatten airfields is easy. Make a citylist. In this citylist designate the airfields=true. Save the list and then use level airfield function. -
Realistic Flak
Gepard replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Heavy flak use Schrappnell (sorry dont know the english term). Would be nice if we would have such warhead. But the increasing the explosive warhead may be a good starting point for improving Flak efficency. -
Problem with Vogesen Terrian and inclement weather
Gepard replied to hurricane3's topic in Thirdwire - First Eagles 1&2
Strange thing. Okay. Lets try it on following way. 1. you must have an folder wwi/terrain/vogesen with all files relating to Vogesen terrain. 2. you must have the folder wwi/terrain/cambrai with all files relating to TK's Cambrai terrain 3. In folder cambrai you must have the subfolders Fall, Snow, Spring 4. In this subfolders you must have all files which TK put into this folders plus the two files i made (FRRheinG.tga and FRRheinK.tga) for Vogesen terrain. If you has deleted the subfolders Fall, Snow, Spring you has a problem with the seasons, because the game will not find the neccessary files. In this case a reinstallation of the subfolders Fall, Snow, Spring will be neccessary. If you dont want to have them into your wwicambrai folder, you can place this subfolders into Vogesen terrain folder. Then you must edit the file Vogesen.ini. The lines you find below. Simply copy ond overwrite the existing lines. I hope my answer will help you. [Terrain] TerrainFullName=Vogesen DataFile=Vogesen_data.INI TargetFile=Vogesen_targets.INI TargetTypeFile=Vogesen_types.INI MovementFile=Vogesen_movement.INI NationsFile=Vogesen_nations.INI BriefingText=Vogesen_briefing.INI DogfightFile=Vogesen_dogfight.INI DogfightOnly=FALSE CatFile=..\wwiCambrai\wwiCambrai.cat Longitude=5.221 Latitude=49.176 [Map] FilenameFormat=Vogesen-Map%d.bmp Width=250000.0 Height=250000.0 NumZoomLevels=2 [WeatherChance] ScatteredChance=25 BrokenChance=25 OvercastChance=17 InclementChance=8 [season001] Directory=..\Vogesen\Snow StartDate=1/1 EndDate=1/27 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 [season002] Directory=..\Vogesen\Fall StartDate=01/28 EndDate=04/14 ScatteredChance=25 BrokenChance=40 OvercastChance=17 InclementChance=8 [season003] Directory=..\Vogesen\Spring StartDate=04/15 EndDate=06/20 ScatteredChance=40 BrokenChance=25 OvercastChance=17 InclementChance=8 [season004] Directory=..\Vogesen\Fall StartDate=09/21 EndDate=11/25 ScatteredChance=25 BrokenChance=40 OvercastChance=17 InclementChance=8 [season005] Directory=..\Vogesen\Snow StartDate=11/26 EndDate=12/31 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 -
Problem with Vogesen Terrian and inclement weather
Gepard replied to hurricane3's topic in Thirdwire - First Eagles 1&2
To no.2 question i can't tell you something. This is a problem of the game and I'm not the big guru to know the answer. To question no.1. The seasons. Do you has FE with the expand pack or only the original game? The terrain is written for the Expansion Pack. Without it it will have no seasons, because the seasons are a newly introduced feature which are not part of FE. Other solution could be, that you has renamed the Cambrai terrain folder. -
To the frontline [FrontLine] FriendlyBase=Brownsville Airport EnemyBase=Laredo International Position[001]=24400,110115 Position[002]=186872,181809 Position[003]=141312,260881 Position[004]=121235,296236 Position[005]=109944,309776 StartShow=4 <<<<<<<this is wrong EndShow=12 <<<<<<< this is wrong try follow entries StartShow=1 EndShow=5 thats all :;-)
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Formosa Strait Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some minutes ago i uploaded the first Beta of Formosa Street (Taiwanhixai) terrain. I think in some hours it will be available for download. -
Century Series
Gepard replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would like to put a little bit water into your wine, but the Century Fighters were all not the top. I would favor the french Super Mystere instead of the F-100 or F-101, the Mirage III or the MiG-21 instead of the F-104, the british Lightning would i set over the F-102 or F-106 and as strike plane i would choose the F-4 instead of the F-105. And my favorite bird would be the F-5 Tiger. -
Il-2 vs Il-10
Gepard replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
IL-10 had a better armament and was aerodynamicly surerior to the IL-2 -
Terrain editor Help
Gepard replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For the TE there is no need for tga files. Only in the game you need the TGA. TE is working only with bmp files. Dont use the _hm.bmp files. These are for additionally heigh data for the tile. You can create hills on the tiles which are not connected wih the terrain. -
This are the lines for the file Israel2_movement.ini. It are the 1948 - 1967 borders of Israel for my Israel2 terrain. The West Bank is jordan there and the Golan is syrian. You see, a x and a y coordinate. Check this points on the map and move them on the place you wish. [FrontLine] FriendlyBase=Tel Nof EnemyBase=Inshas Position[001]=508000.000,600000.000 Position[002]=550500.000,552500.000 Position[003]=536500.000,537000.000 Position[004]=593000.000,351500.000 Position[005]=600750.000,354000.000 Position[006]=605000.000,370000.000 Position[007]=648250.000,517750.000 Position[008]=641250.000,539500.000 Position[009]=616000.000,545250.000 Position[010]=600500.000,553750.000 Position[011]=597750.000,567250.000 Position[012]=603250.000,588250.000 Position[013]=608250.000,590250.000 Position[014]=628000.000,590250.000 Position[015]=628500.000,592250.000 Position[016]=610500.000,595750.000 Position[017]=618000.000,645000.000 Position[018]=634000.000,651000.000 Position[019]=658300.000,654000.000 Position[020]=663000.000,730000.000 Position[021]=629000.000,748000.000 Position[022]=498000.000,748000.000 StartShow=2 EndShow=21
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Terrain editor Help
Gepard replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The best is to make a subfolder into the terrain folder. In this folder you should place the texturelist.ini and all terraintiles. all tiles must have 256x256 pixel all tga files must be converted to bmp files to get TE running Then you has all to run the TE. A major problem of TE is, that terrains which are created with old version of TE you cant autotile with the new version of TE and vice versa. For such terrains i use the old version of TE for autotiling and the new version for the rest of the job. -
HUD questions
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think with A2G missiles you mean unguided rockets like the S-5 of the UB-32 pods. The aimpoint of the unguided rockets is connected with the air to ground gunnery sight. The definition you find in the cockpit.ini here the lines for the Su-22M4 [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=Zielpunkt Luft.tga AGGunsightName=Zielpunkt.tga <<<<<< This line LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=172 DefaultDepression=50 At this point you can designate the wished A2G sight format. -
Terrain editor Help
Gepard replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ordway, I would use a completly different approach to merge the 2 neigbouring DEM files. Step 1 you has already done. Import the (left, western)DEM file into TE You will find the heigh data visible as green and the water as blue. The right, eastern region is also blue, what means, no heigh data available. Step 2 Use "Export heigh map as bitmap" function of file directory of TE and save the picture as west.bmp Step 3 Newstart of TE and import the right, eastern DEM Step 4 is the same as Step 2, but save it under west.bmp. Step 5 open the 2 bmp files with a paint program like PaintShopPro. Then copy the green (height data) part of the east.bmp into the empty part of the west.bmp. Save the merged file. Step 6 Use "Import Heigh map from bitmap" function to import the merged bmp file. Its a little bit difficult to explane it in english. German i would prefer, but i hope it was clear enough. If not ask again.
