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Everything posted by madvad
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i create a USERLIST for this Taliban Ground objetcs, and only added the arab nations or countries like this. Looks like works for me
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Thanks brother!!! I appreciate!
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I know that is a very old mod. I create separated folders for it, updating it for SF2 specs. A folder for WS version, for NATO version, and for the Gun folder. The pod appears normally in the weapon selection, and I can fly with it, but the smoke never shows. Some tips?
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Welcome back and I hope that you are ok! I think that the next plane, should be some rare and inusual. Like a Jaguar biplace, Mirage G8, a Su-15 biplace or something shocking like that
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Well, I'm still having problems with that. As you can see in the screenshot, my Harpoons go towards the target, but instead of hitting them, they pass right over it and start flying backwards, leaving... aimed at the target. In this case it was an AGM-84D, and its info is: WeaponDataType=7 GuidanceType=3 //GuidanceType=7 (I try this before and the same thing happened). So, my NA campaigns begin to fail, because my AI planes can´t hit the enemy warfleet...
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As I suspected
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Hello! I just noticed that some of my nations.ini in some terrains have these entrances: NeutralNation001=Airliner NeutralNation002=Civilian But I NEVER saw any of my civilian and airliners planes flying in the missions by the AI. These "neutral nations" really works?
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Whats change in the update?
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SF2 Skins - have they been accidentally moved?
madvad replied to Spinners's topic in Site Support / Bug Reports / Suggestions
I just noticed that too -
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Hello guys! I have pretty much every -29 available here in CA. Both from MF and the latest 9-12 versions. In some of them the armaments are correctly installed in the pylons, in others, there is the same position in the data.ini plus numbers 1, 2, 3, 4... and when you go to change it in the game selection screen, it does not allow you use SAHM missiles, or only allow R-73 or Aphid. Or the same pylon fits 2 R-73's... I try to change it in the da.ini and go ingame to see if it solves it, but I end up going crazy, I spend more time fixing or trying things than actually playing (it's always been like this, actually LOL). I'm not newbie to the game, I've been playing for many years like everyone here, but I confess that I would like to know if someone has a really functional loadout, without these crazy things, that I could just copy and paste in the data.ini of my aircraft and fly happily.
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Hello guys! Does anyone, for God's sake, have a correct loadout for the MiG-29? All the models I have here, and there are many, have such a confusing loadout and when you go to the weapon selection screen, it allows you to put 2 air-to-air missiles on each pylon, one overwriting the other and wrong things like that. Is there a definitive loadout that I can paste in the data.ini of the aircraft and solve these errors?
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This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum. In the map, the missile icon shows the missile going backwards, aimed at the target as it drives away towards the horizon. That's what they have with MissileGuidance-=7
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Smokeless rocket effects pack (Beta Version)
madvad commented on simonmiller416's file in Effect Mods
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Smokeless rocket effects pack (Beta Version)
madvad commented on simonmiller416's file in Effect Mods
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Smokeless rocket effects pack (Beta Version)
madvad commented on simonmiller416's file in Effect Mods
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- crimean peninsula
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This channel is amazing!
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Woah! What a trip! Congratulations to all involved!
