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madvad

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Everything posted by madvad

  1. About the current state of YAP, Menrva has said it all. What I can add is that "Ralph" is a very nice guy who became a friend, completely correct and with no intention of harming anyone or making any profit from the project. He is simply a fan of the original YAP, and after the death of John Shelton (who was the guy that some here had problems with in the past), he took over the project to not let it go to limbo. He has ABSOLUTELY nothing to do with the problems of the past, and I know he condemns the eventual bad things that happened on those occasions. I participated in YAP-RW with some editions, suggestions and as a beta tester. (The soundtrack, for example, was chosen and placed by me.) Everything was done by the YAP-RW Team with the care and desire to deliver an immersive experience and made as if it were for us, and I'm sure everyone involved thought so too. Some things had to be changed in relation to the originals, but that's due to the way YAP was designed, often for it to work in the imagined way it is necessary to circumvent the SF engine and make a "workaround" (many things there I don't like either, but things are as they are). All creators who contributed with objects, editions, in short, with everything, were duly credited and had their efforts recognized and eternalized there. I've never commented on this, but I couldn't help but respond when reading some things here...
  2. The cockpit of the F-7B/M like the Iraqis, which is modernized with a HUD, would look good in this version, if it were made in the 80s/90s.
  3. Hello! How its supposed to use this? This .ini, I need to drop in some folder?
  4. Go to the "Controls" folder in your mods folder, and look for the .ini that you using. Look for this: [RangedControl004] AxisControl=THROTTLE_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THROTTLE_UP <<<<<<<<<<<<<<<<<< Try to invert this DecreaseControl=THROTTLE_DOWN <<<<<<<<<<<<<<< CenterControl=
    I cannot test it because I was banned out of nowhere from A-Team (even not accessing the A-Team site in years), and accused of piracy (????) by Capun, so, I don´t have access to the LODS. But judging by the screens, I have a sure that its a nice work!
  5. Wich model is this for F-5EM?
  6. I never noticed
    Amazing, like all other GKABS "products"! A question: whats the difference between this one and the previous Su-35K?
  7. Unfortunately, they was. They died in 2003, in a mid-air collision during training for a display.
  8. Well dude...you just make a mess. You apllied a campaign mod over a entirely new mod, for me looks like obvious that some issue is suppose to happen.
  9. In IraqWA Terrain...its a mod. But I only want to know if they are SMALL, MEDIUM, or LARGE...if you have this info. Just this.
  10. And can you share this with us?
  11. The cockpit that we have for the Sea Harrier its very outdated. A new one would be nice!
  12. I really loved all your Su-35 versions. Prime work!!! But for me, who fly in HARD settings, looks like they all try to roll to left by themselves. Maybe you should check this in the future.
  13. No problems mate!!!! I found these small issues in left flap and right elevator, here is the fixes: [RightElevator] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MaxDeflection= 30.0 MinDeflection=-16.0 CLiftdc=0.1498 CDdc= 0.0089 Cmdc=-0.3179 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=R_Elevator //ReverseModelOrientation=FALSE ReverseModelOrientation=TRUE <<<<<<<<<<<<<< [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-16.0 CDdc= 0.0091 Cldc= 0.0548 Cndc=-0.000 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.000,0.111,0.410,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.410,0.111,0.000 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=L_Aileron //ReverseModelOrientation=FALSE ReverseModelOrientation=TRUE <<<<<<<<<<<<<<<<<<<
  14. Hello Wrench! Inside the Aircraft folder, its just a .pdf explaining how to use the bombsight. Something wrong or its just that?
  15. Nice Flying V! I have some beauties here too!
  16. Actually, make sense.
  17. I help as a tester and with some suggestions in the new YAP-RW. The issues with soldier that can be loaded in wings and etc, its because to work properly in the way to tell the storys of the missions, some objects needs to be create in form of weapons and stuffs like that, due to the TW engine limitations.
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