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madvad

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Everything posted by madvad

  1. Yes they have. Everything present on original is back, with more things added.
  2. I really wish someday, somehow, to see a 64-bit version of the SF2 series, or a open source code so we can make the game evolve. I really love SF2, playing everyday for years, but only due to the modders who maintain this game alive, and not for TW.
  3. More aerobatics displays!!!!
  4. When I finish the mod I will upload it!
  5. madvad

    A-4B-ARGENTINA

    The vortex emitters are little messy and out of position, so I fixed. Just copy and paste this in the right places: [Fuselage] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-3.18,-0.5,-0.43 VortexG=5.5 [Nose] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=3.18,-0.5,-0.43 VortexG=5.5 [LeftWing] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-2.18,0.5,-0.43 VortexG=4.5 [RightWing] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=2.18,0.5,-0.43 VortexG=4.5 //[VertTail] DELETE THIS ENTRANCES //HasVortexEmitter=TRUE //VortexEmitterName=F16LexEmitter //VortexPosition=1.18,1.15,-0.43 //VortexG=4.5 [LeftStab] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=-1.18,1.15,-0.43 VortexG=4.5 [RightStab] HasVortexEmitter=TRUE VortexEmitterName=F16LexEmitter VortexPosition=1.18,1.15,-0.43 VortexG=4.5
  6. Some Thunderbirds and civilian aerobatics training! (PS: I doing a "Smoke pod" , and I need some help with the smoke visuals. Look the difference between my smoke in the F-4D and the smoke from the T-38 TB mod. I struggling to make the white smoke less fluffy and thick, llike the more natural one in the T-38. Help is welcome ;) )
    Amazing work. I did some edits for my personal use. - Change the .bmp´s skins to .jpg to save space and loading time, - Put the A-37 Dragonfly cockpit on it (look's like it was made for him!) - Changed the "Aeroclube" skin to Civilian (who is really is).
  7. i create a USERLIST for this Taliban Ground objetcs, and only added the arab nations or countries like this. Looks like works for me
  8. Thanks brother!!! I appreciate!
  9. I know that is a very old mod. I create separated folders for it, updating it for SF2 specs. A folder for WS version, for NATO version, and for the Gun folder. The pod appears normally in the weapon selection, and I can fly with it, but the smoke never shows. Some tips?
  10. Welcome back and I hope that you are ok! I think that the next plane, should be some rare and inusual. Like a Jaguar biplace, Mirage G8, a Su-15 biplace or something shocking like that
  11. Well, I'm still having problems with that. As you can see in the screenshot, my Harpoons go towards the target, but instead of hitting them, they pass right over it and start flying backwards, leaving... aimed at the target. In this case it was an AGM-84D, and its info is: WeaponDataType=7 GuidanceType=3 //GuidanceType=7 (I try this before and the same thing happened). So, my NA campaigns begin to fail, because my AI planes can´t hit the enemy warfleet...
  12. Hello! I just noticed that some of my nations.ini in some terrains have these entrances: NeutralNation001=Airliner NeutralNation002=Civilian But I NEVER saw any of my civilian and airliners planes flying in the missions by the AI. These "neutral nations" really works?
    Amazing model!!! Very nice to fly with them and do some aerobatics! I just found only issue: the rudder movement are inverted. I checked the data.ini and just removed the // in the "ReverseModelOrientation=TRUE" and now it works perfectly.
  13. Whats change in the update?
    Nice work!!!
  14. Hello guys! I have pretty much every -29 available here in CA. Both from MF and the latest 9-12 versions. In some of them the armaments are correctly installed in the pylons, in others, there is the same position in the data.ini plus numbers 1, 2, 3, 4... and when you go to change it in the game selection screen, it does not allow you use SAHM missiles, or only allow R-73 or Aphid. Or the same pylon fits 2 R-73's... I try to change it in the da.ini and go ingame to see if it solves it, but I end up going crazy, I spend more time fixing or trying things than actually playing (it's always been like this, actually LOL). I'm not newbie to the game, I've been playing for many years like everyone here, but I confess that I would like to know if someone has a really functional loadout, without these crazy things, that I could just copy and paste in the data.ini of my aircraft and fly happily.
  15. madvad

    SU-27 Flanker

    For me it works, but only under 850km/h; Over it he not deploy. Dunno if is like this in real life.
  16. Hello guys! Does anyone, for God's sake, have a correct loadout for the MiG-29? All the models I have here, and there are many, have such a confusing loadout and when you go to the weapon selection screen, it allows you to put 2 air-to-air missiles on each pylon, one overwriting the other and wrong things like that. Is there a definitive loadout that I can paste in the data.ini of the aircraft and solve these errors?
  17. madvad

    SU-27 Flanker

    I really love it. Gives you a much more "professional" model, a upgrade to today simulation standards, better than the old "game alike" model. I only notice that the ailerons didn´t move.
  18. So in that way, I can replace my actual F-1CT with this one, since they are the same, correct?
  19. The T1 its a update version of the CT? I look for infos online and find nothing.
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