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Everything posted by madvad
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To be honest, a new version wouldn't even need to have new planes or objects. It is more than clear that the community would take care of it. It should only focus on the mechanics, update the engine, migrate to 64-bit...things that would only need code and not 3d modelers and stuff like that. I don't know if it would cost that much.
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- strike fighters
- strike fighters 2
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I dunno how its calculated, but I will check other Campaigns and see if they are related. Thanks, its something to look
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YES for every single question. I can fly a single mission with no problems, with the same aircrafts, nations and etc. But inside the Campaign, the loadout menu didn´t show the weapons, only a few per aircraft, and all air to ground weapons. I look inside Campaign data but can´t figure out wtf is happening..
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Guys, despite the supply limit being FALSE, dates checked and everything else, I can't make the weapons appear on the weapon selection screen. Only few weapons appear, like fuel tanks, some bombs and etc... any tips? I'll attach the campaign files below if anyone wants to try: OP_PE_Data.ini OP_Pelayo_1987.ini
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Well, it was a hell of flight test!!! During my test drive, escorted by my wingman in a ROCAF´s M2000, I was surprised by a chinese J-15 who send me some love, but I was fortunate to return to base with my test plane. He SURVIVED, so its a good thing!!! My 2 cents: - (I changed the afterburner effect for another, to satisfy my personal taste, and needed to apply a F/A-18 cockpit to fly) - I think the rudder visual movement need to be decrease a little, to some like the F-16, FBW planes do not have so much amplitude of movement in the rudder. - The only issue I detected its the black line coming from the cockpit, like said in the post above. Congratulations and thanks for the work of everyone involved!
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This is awesome! Because, now, I have this kind of chaff around the ships (I do not remember what happened on this screenshot btw):
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In Grief and Sadness...Our Greatest Loss...GodSpeed Marty.
madvad replied to swambast's topic in CombatACE News
Godspeed Marty! Fly High brother!!! -
Harm missile flight path and F-5 aggressor pack
madvad replied to DEVIL11's topic in Mods & Skinning Discussion
If I´m not crazy, I saw the ALARM missiles climbing after launch, before going down on target in the Gulf War campaign. -
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Korea '85 [WIP] including new ground war
madvad replied to Centurion-1's topic in Mission & Campaign Building Discussion
Wow, I did not know that. Is everything okay with him? Anyway, I worked on the campaign he created, if you fly it, tell me later if it was cool. -
Korea '85 [WIP] including new ground war
madvad replied to Centurion-1's topic in Mission & Campaign Building Discussion
I did some editing, corrected some typos and add more "historical" flyabe aircrafts. Its still a "beta" like your files, but if you wanna try it...: Korea85.ini Korea85_DATA.INI -
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Amazing! For wich model/.LOD are these skins? Because I know that one of the models available have the wings positioned higher than the actual position on the fuselage.
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This happen to me sometimes. This terrain, Anatolia 2 and others with much objects to load, sometimes do not load everything, some textures missing and etc, even with a nice spec pc. I usually try to load any other terrain/mission, before going into these terrains in first place. I think its the SF2 engine failing to load a lot of things, a RAM issue. I wish one day play SF2 with a x64 capabilities...
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Try to run the game in a compatibility mode.
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Oh, was that supposed to be funny? So you're the funny one... got it. Don't worry, I'll provide more details once I come across the bug again. Just remembering that he is not obliged to update the map he made. I didn't demand anything, I didn't pay for anything, I gave my feedback with the best of intentions. If one day he thinks about updating, ok, if not, ok too, I won't stop flying on the map and appreciate him for that.
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Dude, I came across the problem and took screenshots. The mission ended after almost 40 minutes and I forgot to click refly to get the base name. I wanted to help him in the sense of maybe shedding light on him, so he can fix and improve even more on the fantastic job he did creating this map. Perhaps seeing the image of the map, and being the creator of it, he can get an idea of where the problem occurs and solve it. Instead of criticizing me, why don't you take it and help too? It's easier to act like an asshole and say something that adds nothing, isn't it? I understand... You can take your cap and stick it wherever you like. PS: It's not the first time I see something and suggest or help and someone who isn't even the mod's author comes to criticize, apparently there are a lot of primadonnas...
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Actually I didn´t look the names, I take the screenshots from the map. Maybe you can figure out looking into it the terrain map and compare with the screenshots?
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About the current state of YAP, Menrva has said it all. What I can add is that "Ralph" is a very nice guy who became a friend, completely correct and with no intention of harming anyone or making any profit from the project. He is simply a fan of the original YAP, and after the death of John Shelton (who was the guy that some here had problems with in the past), he took over the project to not let it go to limbo. He has ABSOLUTELY nothing to do with the problems of the past, and I know he condemns the eventual bad things that happened on those occasions. I participated in YAP-RW with some editions, suggestions and as a beta tester. (The soundtrack, for example, was chosen and placed by me.) Everything was done by the YAP-RW Team with the care and desire to deliver an immersive experience and made as if it were for us, and I'm sure everyone involved thought so too. Some things had to be changed in relation to the originals, but that's due to the way YAP was designed, often for it to work in the imagined way it is necessary to circumvent the SF engine and make a "workaround" (many things there I don't like either, but things are as they are). All creators who contributed with objects, editions, in short, with everything, were duly credited and had their efforts recognized and eternalized there. I've never commented on this, but I couldn't help but respond when reading some things here...
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Amazing work!
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- f-5a
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