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Everything posted by coolpilot
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Gun jam
coolpilot replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some guns also jam if you fire them for too long, but Ithink you can unjam them: in the aircraftobject.ini there´s an entrythat says: [GunData] AllowUnjamAttempt=FALSE Maybe you can unjam your guns if you change it to TRUE -
Screenshot Thread
coolpilot replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Wow they look amazing! I started to work on a fictional F-14E about a month ago but I´m just a beginner at 3ds max (actually, I don´t know anything about it, I just follow the steps in the tutorials here) and I may need some help. But so far I have all the structure and flight surfaces and opening cargo doors (it supposed to be stealth so it must have internal ammo) EDIT: It also has canards but the form doesn´t change that radically.
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You have to add a HUD to the instruments list in the cockpit.ini an example with the F-16A ADF : Instrument[019]=RWR Instrument[020]=RadarScope Instrument[021]=HUD then this entry below: [HUD] Type=HUD NodeName=HUD Then in the avionics.ini you have to copy the HUD related entries from the F-16´s avionics.ini and paste them F-5´s. This is what you should copy and paste (a part of): [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.09 ViewportBottomRight=0.125,0.212 GunBoresightAngle=-0.50 RocketBoresightAngle=0 [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_NavModeText Symbol[07]=HUD_WaypointID Symbol[08]=HUD_WaypointRange Symbol[09]=//HUD_waterline Symbol[10]=HUD_TD Symbol[11]=HUD_G Symbol[12]=HUD_LaserTarget Symbol[13]=//HUD_BankIndicator Symbol[14]=//HUD_GSymbol Symbol[15]=//HUD_WPSymbol Symbol[16]=HUD_Mach Symbol[17]=HUD_RadarRange Symbol[18]=HUD_CText Symbol[19]=//HUD_ALT_LOW_TEXT Symbol[20]=HUD_RadarAltText Symbol[21]=HUD_ALText [HUDModeAA] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=//HUD_Alpha Symbol[10]=HUD_Mach Symbol[11]=HUD_G Symbol[12]=//HUD_AlphaSymbol Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=//HUD_BankIndicator Symbol[17]=HUD_Max_G Symbol[18]=//HUD_GSymbol Symbol[19]=//HUD_MachSymbol Symbol[20]=HUD_Guncross Symbol[21]=HUD_AAModeText Symbol[22]=HUD_RadarAltText Symbol[23]=//HUD_RSymbol Symbol[24]=HUD_ARMText Symbol[25]=//HUD_ALText Symbol[26]=HUD_CText Symbol[27]=//HUD_ALT_LOW_TEXT [HUDModeAG] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_G Symbol[08]=HUD_LaserTarget Symbol[09]=HUD_RollIndicator Symbol[10]=HUD_MavSeeker Symbol[11]=//HUD_BankIndicator Symbol[12]=//HUD_GSymbol Symbol[13]=HUD_RadarAltText Symbol[14]=HUD_Guncross Symbol[15]=HUD_AGModeText Symbol[16]=HUD_Max_G Symbol[17]=HUD_Mach Symbol[18]=//HUD_RSymbol Symbol[19]=HUD_ARMText Symbol[20]=//HUD_ALText Symbol[21]=HUD_CText Symbol[22]=//HUD_ALT_LOW_TEXT Then copy the HUD folder in the F-16´s cockpit folder to the F-5´s cockpit folder.
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Ok Here Is the Big Question.
coolpilot replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoV TMF F-14A, F-4ES, MiG-25(target) CA_Stary´s Ejecting pilots, TMF weapons Pack Israel 2 -
FALSE I shoot down about 6 of every 8 MiG´s (or enemy aircraft) I encounter. The person below me applies dogfight tactics from the Dogfights T.V program in the sim just like I do
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Strike Fighters X
coolpilot replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have it both on XP and Vista and the folder structure is exactly the same in WoV, I suppose it´s the same with the rest of the games. What other improvements will the new games have? -
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Neutralized F-14B and D glove wings View File This mod neutralizes the glove wings on the B and D versions of the Tomcat because only the A version has them. Also this makes the stabilizers help the spoilers with the roll control. Back up your F-14B/D data files. Simply drop on your F-14B/D folder Happy hunting!!! Submitter coolpilot Submitted 12/13/2008 Category Ini Edits
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False, I`ve had 2. It hurts like hell when it is taken out. The person below me can´t play any musical instrument.
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I started flying for my nation when I modded an F-14D and an F-5E to fly for the FAM (mexican air force)
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how to add gunpod?
coolpilot replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A gun pod is GP -
BAE Hawk T.1 by RussoUK2002
coolpilot replied to BUFF's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice airplane! I have a question, I modified the cockpit and I wanted if I could post it here or send it to you Thanks for the plane! -
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Can someone please teach me how to create cockpits? I didn´t find how to do it in the knowledge base.