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Everything posted by Romflyer
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Labels only?
Romflyer replied to IonicRipper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello IonicRipper Welcome to Combat Ace Here are some options for adjusting the in game hud settings Open up your huddata.ini and you can make various adjustments to suite your needs. InfoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 --slashes remove all the text in the bottom corners of the screen //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 you can also remove the cone by using 0 BoxSize=2 changing the red box to a red dot on visual target BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 gets rid of the waypoint markers BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 gets rid of the top right radar screen Height=0.0 Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= Hope that helps. I would also suggest you leave the labels off.....but too each there own Cheers Romflyer -
Well, instead of freezing up at 40%........it froze up at 80%, so using a newer groundobject.dll with an older install don't work.......on the bright side my install is now up to date, which isn't really all that bright cause I preferred my old may 2012 install. I used to use AVG and I switched over to Avast because it was getting heavier and slower........And now with this new version of Avast I'm starting to feel the same way, its annoying why cant they just leave these nice simple antivirus programs.....simple? This sounds like something to check into?
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Well I just spent the last hour and a half NOT flying around in the new Southern California scenery......and I am F>>>ing furious!!! Long and short of it is that Avast seems to have eaten my groundobject.dll I could see it in the quarantine area but do think it would let me do ANYTHING with it......not a chance!! So I have upgraded my Avast to the latest version and now it looks and acts just like thereg said it would. My problem now is that the dll has been completely removed!!! Could someone please do me a huge favour and upload me a copy of the groundobjects.dll.....or PM it to me, or something. I really dont want to have to redo my whole install for one stollen dll file. If anyone could help it would be appreciated. Cheers Romflyer
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Here is some good reading for A-G weapons delivery http://www.simhq.com/_air/air_055a.html it's not directly about level bombing but it's still a really good read......from there I would suggest you do a search in the downloads for "the Range" (if you haven't already) and then practice, practice, practice. EDIT Stuntman beat me to it
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Further to my post yesterday.......forget about the link to that other site I'll post it here. I essentially have 3 modes NAV, A-A, A-G. Hat #1 works the radar regardless of which mode is selected Hat #2 (NAV mode) cycles waypoints and also enables elevator trim ( A-A mode) cycles visual air targets (A-G mode) cycles ground targets Hat #3 (A-A mode) Cycles A-A weapons (A-G mode) Cycles A-G weapons Everything else is not effected by which mode you are in
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I have had my X52pro for a few years now and I love it.....congrats on your new toy. As for profile and set-up ideas have a look at this http://simhq.com/forum/ubbthreads.php/topics/3419948/Re_Saitek_X52_Pro_Profile.html#Post3419948 it explains my layout......hopefully you can find some ideas in there for your own button layout. Enjoy Romflyer
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Just Bought SF2 NA
Romflyer replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As for TIR like Migbuster said it works seamlessly out of the box, however there are a few changes you can make which improve things dramatically. SF2 says that supports 6 deg of movement with TIR but in reality it's much closer to about 2 and a half deg of movement. To change this you first need to go into your Viewlist.ini In each class find these entries (apply to all jets globally) LimitPitch=FALSE -----> look up down - FALSE allows more freedom so I use it LimitYaw=TRUE ------> Set to FALSE to enable 180 all round LimitRoll=FALSE Then go into your favourite planes and add these lines into the cockpit.ini under the [CockpitSeat001] section MinMovementX=-0.16 MaxMovementX=0.18 MinMovementZ=-0.08 MaxMovementZ=0.10 Now you will get about 4 and half deg of freedom -
Just Bought SF2 NA
Romflyer replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In your huddata.ini there are a few changes you can make to clean up screen....including the big red boxes below is what I currently am using, but you can pick and choose which changes you want to use. You might want to check the D/L section because I think someone recently uploaded a huddata.ini with 'similar' changes to what I have listed below. [infoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 slashes remove all the text in the bottom corners of the screen //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 you can also remove the cone by using 0 BoxSize=2 changing the red box to a red dot on visual target BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 gets rid of the waypoint markers BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 gets rid of the top right radar screen Height=0.0 Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= -
Well........I'm not buying in, using exterior veiws (in a combat scenario) just seems to ......arcade for me. That being said I do have 'padlock view' close to my thumb and if I cant find the bad guy by looking around, padlock will accomplish a similar "cheat" to using player to target view, but without spoiling the emmersion of being strapped into the cockpit of a really kick ass plane. But.....to each their own.
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F-5a
Romflyer replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Clearly Julhelm's concerns are not applicable.........That shot looks amazing! Although I don't see you recovering from that attitude with 900' between you and the water -
TMF F-14
Romflyer replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks guys Romflyer -
I recently tried to re-download the Tomcat superpack, and the file keeps coming up as corrupt when I try to open the Zip file? Has anyone else seen this? Wonder if it related to the recent changes to the download section? Cheers Romflyer
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F-5a
Romflyer replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The first time I loaded up First Eagles the most striking thing to me was that it had shadows in the cockpit.........what is that platform doing differently than SF2 ? -
Hey Fritz welcome to Combat Ace, ANW is still one of my favourite sceneries for SF2. There is a bit of messing around with to get it running properly in SF2.....a little ways back I had made a modern-ish campaign for the scenery http://combatace.com/files/file/12556-operation-great-white-north/ the campaign works OK but a few of the planes are outdated now (F-16, CF-18) there are much newer and better versions now available. The reason I point out this campaign is that it comes with the DESERT_AIRFIELD1-6.ini's which are required to run the scenery correctly in SF2, and directions to adjust the environmentsystem which is also required to get it running properly......the PDF readme has links to everything needed (including the scenery itself) Hope it helps. Romflyer Please tell us more.....any chance we can get some water added?
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It's good to hear that you figured out a good choice and that it's working for you. As mentioned earlier by Supgen..........you need this http://combatace.com...20-vpaf-add-on/ It is complete package that will transform your install into a much better simulator.....I don't think very many people run SF2V without it. Welcome to Combat Ace Cheers Romflyer
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Display Settings?
Romflyer replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here is a description of some of the options for you huddata.ini to be used with your hud settings on normal [infoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 ----- slashes remove all the text in the bottom corners of the screen //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 ------------ you can also remove the cone by using 0 BoxSize=2 -------------- changing the red box to a red dot on visual target BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 ------------------- gets rid of the waypoint markers BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 -------------------------- gets rid of the top right radar screen Height=0.0 Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= -
Thinking of Reinstalling...
Romflyer replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You forgot to mention the amazing reboots of the f-16c........ and the fa-18 A,B,C,E,and F's -
Cockpit view angle?
Romflyer replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you go into the viewlist.ini and make the following changes LimitPitch=FALSE -----> look up down - FALSE allows more freedom so I use it LimitYaw=TRUE ------> Set to FALSE to enable 180 all round LimitRoll=FALSE This will unlock the head movement on all the aircraft......