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Everything posted by PeacePuma

  1. WIP o Trabajos en progreso

    Hola Torno fuera de bromas (mi comentario anterior era en el tono sarcástico) lamento que estés pasando por estas situaciones que nos aquejan a todos hoy por hoy... acá en chile estamos iguales o peor y créeme que te entiendo completamente lo duro que es llevar el teletrabajo con el cuidado de hijos, rutinas del hogar y mas encima confinados, como dije por ahí ademas hay que cuidar el trabajo como a un hijo mas porque con esta pandemia no hay economía que aguante ... y menos de este lado del mundo (sudamérica). Mucho animo amigo, esperemos que todo este pase pronto, y veamos nuestro vicio como una terapia para no volvernos unos locos encerrados, obvio siempre que se pueda y los permitan los tiempos. Un abrazo! , (edito) saludos tambien a Aleducat, a Marcos, a Pato y a todos los talentosos moders y entusiastas que viven su pasion entre paternidad, obligaciones y esta locura mundial.
  2. WIP o Trabajos en progreso

    Naaaaa... largate naaaa nos quedamos con las ganas el pak-fa .... vamos a morir sin ver los mods en nuestras pcs. Como tengo y muchos "tejado de vidrio" popongo que larguemos nuestros mods en una fecha de este mes jajaj nunca sucedera
  3. About 10 years ago, I proposed designing an AWACS mod for SF1 with the B707 CONDOR (IAI 707 PHALCON) in mind ... the idea is to give that feature to a participant for an online game ... using the F-5F technique or the current tonka, could alternate between the cabin and the controller, and for the latter the avionics considered rwr mobile maps, symbols and everything available in the sim for this function, obviously we will not reach as much as a data link, but it would be an entertaining feature for online combat
  4. Interesting revelation hehe ... thinking of other ideas, will editing the hex allow you to change a map from bmp to tga? I have thought several times to modify elements of a LOD with transparency and it cannot be done by mapping without redoing the 3d ... would this option work? For example, to remove elements that are part of a larger mesh but have a different texture, would it be a solution?
  5. WIP o Trabajos en progreso

    Ohhh un simulador nuevo!! como le podras torno??
  6. but mistakes can also leave some opportunities ... maybe maveriks or guided weapons can be replaced by lasers based on machine guns or unguided weapons ... and also hidden LODs can serve as force fields ... Or do I propose very crazy? ??
  7. @MenrvaExcellent!! could you show us a short video ??? ...
  8. A new world of simulation literally opens up ... Question: 1) Does the game engine allow you to extend the terrain beyond the stratosphere? thinking about space stations to make trips from there to the ground and vice versa. ... and 2) if this is possible, could a floating structure or a ship (type of engines with unlimited energy) or some structure not anchored to the ground be made? ... I know that with this we can speculate a lot and there are many limitations of the game, but you have already gone far and exceeded some limits and that is already encouraging to propose many ideas ...
  9. Regarding the work of our friend, I ask the most experienced if it is possible to make a reverse thrust for commercial aircraft to position them in the terminal and then take them out, considering that our simulator does not have a towing system
  10. hello... what happen? download this file is offline?
  11. Hi Gepard, can you give me the positions of the stickers to have as a reference for a kuz? I can't find the position for such large models ... by the way, there is some advice to quickly locate stickers ...
  12. My contribution decals kuznetzov by peacepuma.zip
  13. if what happens is that I work in another Kuznetsov that, according to the forum rules, it is not possible to publish it, of course, your work will be much better and, for the same reason, I would like to contribute with the graphic improvements I was doing so that This model with everyone's support is the definitive one in sim. The captures are stickers that I made in vectors so I can also take them to 3ds max and extrude the shapes that stand out like the stars and the badge.
  14. Recently I realized that in some terrains some helicopters have problems with the tail rotor animation ... you can try a predetermined terrain that happens and then do the same with the SWUS terrain, for example, obviously I think it can be a problem of graphics in complex terrain ... when I have time I will put a video or a photo to show this case ...
  15. Tip: (For 80% of plastics) Super Glue + baking soda, all the blades could be dropped but the one you repaired. His claim had a basis that cannot be refuted ... if the blade was damaged by an overclocking product, where is the blow that generated its detachment? you can't drop a blade like a flower petal ... at the revolutions of a fan the blade would have broken a various pieces. As I see the photo it seems a bad manipulation in the fan assembly, as a lever effect on the blade.
  16. I'm just thinking out loud (or in writing) ... if TK confesses that the game did not sell as planned and we add that the community does not generate significant new profits, will it not be appropriate to redirect your business to the community? modder and mod consumers? Instead of creating a new saga that cannot be financed, it could give a new air to what it has with small patches that apply very specific functions, I remember as an example the mods of mirage of Dennis Olivera needed his DLC and I bet that many do not resisted acquiring it only to use the mod, according to that idea, you can work with refueling in flight, A/G radars, etc., so you can pay the programming time, a part finances it with crowdfundings and the result sells it in the royalty-free DLC style Of course for taxpayers who would be largely the modders of this community ... comments ??? Is what I am thinking very silly? we will have to put ourselves in the skin of the programmer and propose a business idea that benefits us all
  17. Hi Gepard, Ask how you did to put airplanes parked in the carrier
  18. What I usually do is not leave the decal layer transparent, in case the selection fails and then find white pixels on the edges ... in your example, I leave the red background in the original layer and make the transparency in the layer alpha in the channel tab, making the absolute black counterform contrast the white of the decal ... with PS it is simple to make the selection in the layer, invert it, the selection is saved and in the channels I create an alpha layer and open the selection again and I paint in white (or gray) and black where it belongs
  19. Hola Angel estas?? te deje un PM.. Saludos!


  20. Hello here semi-buried hangars. I have a land in the southern tip of South America would be very good if you dare to make hangars of this type

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