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Everything posted by Platinum Rogue
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Nah, I'm just a geek and I have google Luiz, remember the mantra of the first F-15's: "Not a pound for air-to-ground!". F-15A was designed as a pure fighter, with guns and Air-to-Air missiles only. But this is the Strike Fighters world where we can do anything we want with the right .ini edits. So don't let it stop you if that's what you want to see on F-15A's in your missions
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Yep, F-15E was a favourite carrier of them, and the F-111, thanks to them having very good AG radar resolution. The radar picks out the building, then the bomb camera picks which window of the building Walleye is basically the same as GBU-15 but only 500lb bomb. Also I think it didn't have as much range as the GBU, and was developed mainly by US Navy. Employment of both in the sim is the same as mavericks though - lock, launch, leave - sadly lacking the need to 'fly' the bomb yourself. Anyone else remember Jane's USAF? or F-15? HOBOS was an earlier version of GBU-15, it lacked the data-link so couldn't be steered once it was launched.
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The GBU-15 was designed to be launched several miles from target, then guided by a pilot or WSO via a data-link while the aircraft flew away from the target area. A camera in the nose of the bomb relays the position of the bomb relative to it's target. Remember those videos of bombs picking which doors and windows to fly through in Desert Storm '91? They were GBU-15's, launched into heavily defended areas while the aircraft remained safely outside SAM/fighter range. If you edit hardpoint data in the A-10 to allow EO/TV guided munitions of the necessary size & weight, then add some GBU-15 to the squadron supply, they should show up.
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Modding HUD
Platinum Rogue replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tantobot, when you get the new HUD working properly would you be so kind as to release it as a fix? I could do it myself now FastCargo has explained how, but it seems you're further along already... -
Modding HUD
Platinum Rogue replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Tornado cockpit update only adds a depressed reticle sight to the existing HUD, it unfortunately does nothing for the next-to-useless HUD tapes that tantobot is trying to replace with the CCIP HUD. I think the problem you're having may be a transparency/opacity issue, check your fill colour settings in PS. maybe the alpha channel needs adjusting too. Whats really needed is a straight replacement of the HUD in the ini file for something readable. -
Falklands
Platinum Rogue replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking good, Kreelin. Nice flying of the Harrier too -
AA-9 AMOS
Platinum Rogue replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Phoenix-ski! If they shoot these at you, you want to be somewhere else, very fast Had a lot of fun dodging them in Flanker 2 -
Nice, did you frag yourself there, Dante? The Harrier pulls off-target trailing engine smoke I think.
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What a Review
Platinum Rogue replied to Fates's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I read that review a couple of weeks ago when my subscription copy of PCZ was delivered. In my opinion, the review was exactly what I would have expected from a magazine whose journalists are more concerned with upgrading their spells than getting a guns kill 15 seconds after the merge. PCZ is just not a 'flight-sim-friendly' magazine. the writers have no passion for air combat, instead they literally masturbate over female elves, as if trying to excuse their own behaviour. I cancelled my subscription the same day. -
Lots of questions
Platinum Rogue replied to r521401's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When men were men, and targets were... unlucky, not just 'marked for death with a laser spot' -
Addon request
Platinum Rogue replied to Dasas's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You all forgotten about 'JSF'? That game featured both experimental types. Wasn't much cop though, EF2000 and ADF/TAW blew it away. Yes, I have a long memory :slow(en): IMO despite all the technical merit the Boeing airframe displayed, it never stood a chance of being the chosen one because those doing the choosing were Pilots, and thus very sensitive to their own image being impaired when identified with the flying guppy-fish As goes the old saying - "If it looks right..." But it never did. Incidentally, is there a SF Eurofighter Typhoon in progress anywhere? -
HUD
Platinum Rogue replied to ezlead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the tip. But why did you resize them to begin with? -
Gripen
Platinum Rogue replied to MigHound's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sweden, maybe? -
China Fighter
Platinum Rogue replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Chinese groundcrew must be very forgetful if they need 'REMOVE BEFORE FLIGHT' flags that big!! -
'Vark ECM pods
Platinum Rogue replied to Platinum Rogue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Checking the export box will work, but you will still need to adjust the hardpoint length limit to accomodate the pod. -
'Vark ECM pods
Platinum Rogue replied to Platinum Rogue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now I see the problem, the pilot files are in the wrong folder... I'm on the case now Much Better... Thanks for the timely response, Wrench -
'Vark ECM pods
Platinum Rogue replied to Platinum Rogue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As far as I can tell I have followed the naming convention correctly, here's what the Aircraft folder contains: The filenames are unchanged from when I extracted them.