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Everything posted by daddyairplanes
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if you want arcade version, knock yourself silly. after all, a long time ago someone modded Snoopy on his doghouse ready to take on the Red Baron. however, at least the active folks in these forums prefer historical and technical accuracy. Pfunk and Nyghtfall bring up excellent points on the technical aspect, while historically (prior to Mar 2018) it wouldnt have been done due to wiring, vibration and cost issues IRL but there does seem to be a group out there that prefers arcade over simulation (they may enjoy it) , and your copy of the game is yours to mod as you desire. just understand the more negative viewpoints come from a group that prefers simulation (representative as close to real life/history) over arcade and yes we tend to be the more active in forums. finally yes, posting the adjusted file will help get practical advice rather than opinions (some in the accuracy crowd might enjoy the mental challenge of tweaking an existing file, but not doing it from an idea and scratch) just a couple pennies on the matter
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just caught this message, will check it against pics from above later, currently going nuts trying to line up a curve on a Fuerza Aerea Argentina 707 for someone. big difference IIRC between the Forrestals and Kitty Hawks (which were originally billed as improved Forrestals) was placement of elevators. every carrier in a class is a little different as improvements on the last one are incorporated, but nothing as big as putting the elevators in a different position!
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there is a squadron list in the core files. some mods (including my older ones) have them to add new units. there are many of them out there floating about personally i think mine are the best (and not just because I made them!) because i discovered you can leave entries blank, and add in units all the way up to 2999 (possibly higher, haven't tested higher than taht tho). stock has around 214(?) units. myself and Homefries added probably about 500 more units to that, and the newest versions have blank groups of slots waiting for anything from WW2 units (hmmm hey Wrench) to Ace Combat squadrons. if you use mine, just run it by me so i can update it. but with my current projects it hasnt been needed. if a mod requires it, it should have it ready to go. if its not in one already, it goes in the PilotData folder of the overall mod folder. if a mod doesn't require it, don't worry about it
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almost. as i am sure is covered in the knowledge base... object folders (the aircraft, decals, weapons, pilots) will go into the above plus\Objects. this should make it appear in game. they will not show up if outside the objects folder better functionality will occur for the things like effects, sounds etc will go in their respective folders (FLight, Terrains, Sounds etc) these folders go into the overall mod folder (the file path you wrote above) most modders i have observed the last few years set things up so that you unzip the file (you did remember to do that right?) then open the folder and drop everything into the overall mod folder. example: my recently released JSTARS had objects folder, wtih the aircraft and decals inside. it also had a sound folder, with the proper sounds . After unzipping all could be dropped in as you asked because the aircraft was already in a objects folder HOWEVER, you have to pay attention esp to some of hte older mods. not everyone does what i described. so if the things are not already in a objects folder and hanging out loose in the overall mod folder, it will not show. hopefully the level of specificity you were needing to get it to work. Question for you: is there a specific mod that is giving you a fit or is it all mods?
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making a-4s supersonic
daddyairplanes replied to OncomingStorm1984's topic in Mods & Skinning Discussion
ok, i gotta ask: why? iirc, there was talk of putting a non afterburning F404 in some Scooters for the Adversary roles, and it would have taken them a little past M1 because of thrust to weight ratio. but IRL intakes are not set up for much past that, and it would run out of gas right about the time it hit top speed, or would hit that speed with enough gas bags to fly awhile the data could be edited, but as one of the historical purists here, Ed Heinemann didnt make a naval ME163. -
not just Cats, but World Famous Pukin Dogs mandatory screenie( or oh no you did not shoot that green sh t at me)
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sorry all, thought i had uploaded this already. will be about two weeks (actual not modder speak) til i get ground vehicles and SAMs out there, RL is keeping me hopping as well as trying to get a project wrapped that was already in progress when i started this post. those in the PM, will pass actual game files there, reference info like these spreadsheets out in the clear as below here is the ships that are in mod/available here (or at DAT grrr)/ not available. generated the list of participants first, then if they were represented in game or not ODS ships.xlsx many types, esp support and amphibs missing, and this doesnt go through the mega installs already out there, only ODS so far. big loss is the Forrestals; while the Kitty Hawks are upgraded Forrestals they also are laid out different, so not as good to just say "hey its CV-60!" but if a non-DAT Forrestal isnt in the works anywhere, thats what may have to happen
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No High Rez 3W F-15 Eagles?
daddyairplanes replied to pappychksix's topic in Mods & Skinning Discussion
not in the Intruder pack, he made a whole separate one for the Prowler -
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List of Files for Operation Darius 2
daddyairplanes replied to PFunk's topic in Mission & Campaign Building Discussion
damn i forgot he added those in. if you haven't, get rid of the Starlifter, they retired in 05-06 time frame. saw some of hte last ones flying in Balad when i was there in 05, they were doin medevac to Landstuhl. tankers are on my to do list for the spring, and i will knock out a couple skins for Darius (1 E model and 1R model). its not too hard and by that point they were the overall gray skins so just gotta do number, badges and tails for common to the Middle East birds. airliners.net should have a bunch of shots from Manas i think -
List of Files for Operation Darius 2
daddyairplanes replied to PFunk's topic in Mission & Campaign Building Discussion
Pfunk, most of the names on the above list have signed off on an agreement (Wrench help me cant even think of what its called) basically saying your free to use it so long as you give them credit and honored to see the radar birds on the list, esp with Joint STARS just hitting the ramp. you may also want to consider the C-17 and C-5A/B, they have markings up to around 2010 time frame, and C-17 has every user, not just USAF. Also, have more work going on tankers before the summer gets here (knock on wood). post 95 wasnt planned, but get me a short list of units and i could knock out a few tails for a campaign skin. no real use in game of course, but something else to escort/defend/see on the ramps. let me know if you have any skin/tga requests. small ones (one skin for one plane) i can usually get to semi quickly. bigger ones maybe abit longer if able (whole new plane needing coverage over the whole service life) -
Backward facing pilot figure?
daddyairplanes replied to Wrench's topic in Mods & Skinning Discussion
excuse the ignorant question, but you couldnt just rotate teh pilot 180 degrees in the data ini? -
could you show a screenshot? (prt sc button, then paste into and save in MS Paint after closing hte game) at this moment, you're telling the mechanic theres a problem with your car, and it makes a noise. need some more info there boss game version, big mods added (like Nato Fighters or ODS), windows version (some folks have problems with win10 it seems)
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Is there a TigerEye out there?
daddyairplanes replied to daddyairplanes's topic in General Discussion
damn. thought Centurion-1 was working on one, but he's long off the radar -
first bit of research, as ot what was there, what is in mod currently and what needs fixed or added. posted publicly for those that want to see whats going on and maybe join in. pinkish bars are not available, yellow is DAT (so considered not available), green go and red no. ships list out tomorrow, then vehicles and sams next week. Menvra, in the unit columns each one has its location listed as best as i could find. except for BUFFs, need abit more time to get bases down for the provisional wings. will attempt to do similar for ships, esp the carriers and amphibs viper63, if ya catch this looking to use your upgrades for several aircraft skins (tho i will be using my own Hercs!) ODS Aircraft.xlsx
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doin my research, and i thought we had an RF-5E. I'm I missing something or is it out on somebodies HD?
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little more information needed, like what plane, terrain, version of the game might be in the decal ini tho, without all the rest of the info check the decal ini of hte skin/aircraft in question and make an entry that states decal level 0, so theres a nation option [Decal001] MeshName=fuselage_P DecalLevel=0 <--------------------------------- THIS IS WHAT NEEDS CHANGED, IF ITS THE PROBLEM DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3
