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daddyairplanes

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Everything posted by daddyairplanes

  1. no mention for the guy doing religious impressions at a high rate of speed away from the boat?
  2. 7 weeks until my oldest is no longer a high school student. then two more months til she moves about 50 miles away to her college. round here, just the usual turn of the wheel. got the bright idea to revamp ODS (yes again), only took a month and a half to see bickering on the thread on a similar topic, would be appreciated to pick yer brain on Buffs and Stratotankers as they were in the 80s. have some things going for ODS Buffs and tankers from 1973 through 1994 . an area i think you have some expertise in
  3. TK should have made the winning option against Soviet battlegroups stock....... B-52G SRAM salvos......
  4. i'm looking at teh world political climate (and aircraft availability) in 2012. even the US would have had a more limited presence at that time (given the boss at teh time), although more in the tanker and ISR field (where really no one can match us. look at the main contributions over Libya same timeframe) but i see England and France being very active in there. who says its just the US making grabs for oil? in the end tho, its your mod. As Bob Ross said, " This is your world, You’re the creator "
  5. i know you can set experience level of pilots in the nations ini (excellent to poor, or super highly trained vs "glorious Leader says that way is forward" while pointing at the exhausts). can this be set in the campaigns as well? if so make the IRIAF excellent and the coalition forces average at best. also if an alternate is created in say 2019 through 2021 new jets would not be far off. IIRC the nuke deal lifted sanctions that would prevent new weapons from being bought next year. More likely, China and Russia would sell some new toys just to get cash while giving the US the finger (and why wouldnt the bad kids in the sanction corner start to play together? what'll happen more sanctions?) final thought on it: everyone commanding a military now was watching CNN in 1990/91. They wouldnt let a huge coalition build so have smaller coalition forces and trim some of the high end birds off the roster (F-35, possibly F-22) as well as most of the Europeans and Aussies. BUT include the Saudis, UAE and Kuwait, who are local and very distrustful of Iran. Possibly include Yemen as Iranian ally while your at it.
  6. well some form of improvement pack will get released. if it can be with a new terrain, it would be awesome. if it just adds in new aircraft, ground objects and skins so be it. as said in the beginning, i wasnt looking to release until january next year, with a cut off for additions of december. i would prefer a team effort, especially of the newer folks just getting started modding or who are considering starting. I figured this might be a good way to get some out there off the bench, the infighting doesnt help that.
  7. to weigh in (as I started this thread) my general intention is not 100% accuracy. we dont have all the things released or due to game limitations to be 100%. BUT, as it is i would say it is currently around 55% accurate. no Forrestal class (model needed), the heavy aircraft were almost all in the 2000s colors (mostly fixed by me), there were almost no helos (yakarovs brought us a long way). there are many piecemeal improvements that would tweak ODS. i'm trying to take it from F-4s as Migs (Iron Eagle 2 if you dont get teh reference) to Casa 2.111s and Buchons as Luftwaffe aircraft, with Spitfires as available (Battle of Britain).Also by design and intent, there is a while to go before wrapping this burrito together so we can get as many authentic ingredients together as possible. but substitutions will be made as needed Wrench, Menrva, FRPignon i appreciate all that all 3 of you have done in creating the virtual worlds for us to fly over. However i will also admit to being one of the ones that appreciates how good the individual sites look without noticing how they are placed in relation to each other. not anyones dad so not gonna say "come on guys stop" but i will ask did anyone PM anyone else before the public drama?
  8. View File Skin Pack for TMF Boeing 707-300 TMF Boeing 707-300 Comprehensive Skinpack This mod will replace the individual skins for the TMF 707 and adds my multi airline skins to it, covering the eras from the early 1960s until the late 1980s and will add some eye candy to your parking ramps or make for interesting intercept and escort targets INSTALLATION This is only a skin pack with some additional items. First you will need the original located here: then unzip and add this mod as well. allow overwrites. You can delete the previous skins if you want, as they are represented in the skin pack IF YOU HAVE YOUR OWN NATIONS.INI, ADD FROM THE GIVEN TEXT FILE. This is for heavily modded installs INCLUDED Decal sets covering most major users from 1959 until 1989 Skins to cover that time period in 9 blocks, with bare metal base skins Nations and Formations ini for the "Airline" nation KNOWN ISSUES Number 1: THIS THING IS BIG! the fuselage tgas are 2048x2048 (working with details over an entire fuselage rather than basic colors and curves) and the biggest sets are representing 32 airlines in their era! So this is not for the small of HDD space Number 2: Due to quirks in the model, and ease for the modder it is not 100% aligned as in RL. the cabin windows are a little lower (which allowed the logos to go one easier), and the curves tend to stop short of the radome. Number 3: this uses the Herc pit to be flyable. I ad it to be able to check the decals, but leave it for those that may want to use it. The pit is a piss poor match however, both with frames blocking and the higher tech than available even into the 80s for civilian birds It is meant as eye candy, not operational missions. Number 4: due to the size of things, some of the lettering is not to legible when you get close to it. Again, eye candy, its meant to be seen from the runway when taking off or on an intercept. If your that close to see "hey it really is fuzzy" you will probably collide. Besides, the thing is huge as is at teh current tga size UNSOLICTED ADVICE I am one of those that likes all encompassing mods. If you have a certain era you would rather focus on, by all means delete the other eras that you don't need. Again this thing is huge, but covers almost every user from 1959 through 1989. CREDITS aircraft model - TMF, BPAo tga, bare metal skin, ini work - daddyairplanes original game -TK test team -allenjb42, Nightshade/PR, yakarov79. they caught a huge tho buried mistake, so many thanks to you guys! Thank you for downloading this mod and i hope you enjoy Kevin Unruh (daddyairplanes) 8 April 2018 Submitter daddyairplanes Submitted 04/08/2018 Category Other
  9. if you use gimp, get your numbers list made up, then make your first one. export the file, and then backspace and do the next. even if you go away but leave that window active, you can double click into the text and after answering that yes you want to edit go on the same as before. the first one that can be a pain due to lining it up, the rest should go fairly quickly. and no, im not volunteering mandatory screenie: set to the tune of Long Tall Sally as in Predator
  10. while that is true (i was suspecting but couldnt recall, iirc it takes editing by coordinates on EACH airfield. you cant just say spawn=ramp, it has to be spawnpoint = 190.893,986.990 or something similar. over several iterations per terrain. dont get me wrong, like Eames said in the movie about inception, "No its not impossible. Its just bloody difficult," its why I havent exactly moved on enlarging parking spaces on ramps yet so airliner tails dont intertwine
  11. Version 1.0.0

    185 downloads

    TMF Boeing 707-300 Comprehensive Skinpack This mod will replace the individual skins for the TMF 707 and adds my multi airline skins to it, covering the eras from the early 1960s until the late 1980s and will add some eye candy to your parking ramps or make for interesting intercept and escort targets INSTALLATION This is only a skin pack with some additional items. First you will need the original located here: then unzip and add this mod as well. allow overwrites. You can delete the previous skins if you want, as they are represented in the skin pack IF YOU HAVE YOUR OWN NATIONS.INI, ADD FROM THE GIVEN TEXT FILE. This is for heavily modded installs INCLUDED Decal sets covering most major users from 1959 until 1989 Skins to cover that time period in 9 blocks, with bare metal base skins Nations and Formations ini for the "Airline" nation KNOWN ISSUES Number 1: THIS THING IS BIG! the fuselage tgas are 2048x2048 (working with details over an entire fuselage rather than basic colors and curves) and the biggest sets are representing 32 airlines in their era! So this is not for the small of HDD space Number 2: Due to quirks in the model, and ease for the modder it is not 100% aligned as in RL. the cabin windows are a little lower (which allowed the logos to go one easier), and the curves tend to stop short of the radome. Number 3: this uses the Herc pit to be flyable. I ad it to be able to check the decals, but leave it for those that may want to use it. The pit is a piss poor match however, both with frames blocking and the higher tech than available even into the 80s for civilian birds It is meant as eye candy, not operational missions. Number 4: due to the size of things, some of the lettering is not to legible when you get close to it. Again, eye candy, its meant to be seen from the runway when taking off or on an intercept. If your that close to see "hey it really is fuzzy" you will probably collide. Besides, the thing is huge as is at teh current tga size UNSOLICTED ADVICE I am one of those that likes all encompassing mods. If you have a certain era you would rather focus on, by all means delete the other eras that you don't need. Again this thing is huge, but covers almost every user from 1959 through 1989. CREDITS aircraft model - TMF, BPAo tga, bare metal skin, ini work - daddyairplanes original game -TK test team -allenjb42, Nightshade/PR, yakarov79. they caught a huge tho buried mistake, so many thanks to you guys! Thank you for downloading this mod and i hope you enjoy Kevin Unruh (daddyairplanes) 8 April 2018
  12. without heavy ini and graphical editing, no. assuming that you are talking starting on the parking apron and taxiing to the runway, no the game doesnt do that if you are talking an actual platform, that is where you would need to ini edit the placement of things, and tile the airbase to have a platform visually at the head of the normal runway. coulf be done, but a big big hassle one thing this brings to mind is to create an oil platform, but as an aircraft carrier in game, and have a landing platform on that. easier than option 2, but still takes 3d modelling skills
  13. still on obscure 80s units that Google doesnt like to show, but in uniform once again
  14. you know, I always figured a "true" Dhimari history to mirror Saudi Arabia and Kuwait loosely, esp. in using British kit until the 60s-70s. Besides, Hunters would have done better in the desert than Huns
  15. no apology needed, shtuff happens. it did of course hit right when i went to find a link for a download! but the old girls is running again so all is well
  16. is there a way to ini remove parts off a ground object? cause otherwise that Saratoga isnt much good to us with the build in static aircraft (sorry bout later reply, CRS an RL are conspiring against me again)
  17. First: my apologies, yesterday was at the beginning of the cup of coffee, and i missed the decal ini posted. most still applies, the first two lines were me being a non attentive dick. second, that fileformat line in yours is calling a generic tga from the stock game. it would look for the nation and apply it, but being a fictional aircraft the game doesnt have its nation. you will need to create a decal folder (aircraft, with skin subfolder, such as X-02\newSkin\some decal) then place the desired decal in the folder and call it in the ini. what i stated about hte 707 yesterday still applies, the line in the decal ini has to match what folders its in or the game will look in the wrong spot (or not at all)
  18. (shake head, breathe) what i need to help is this [Decal001] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=KC-135R\ODS\D\fuseL Position=0.0,0.00 Rotation=0.0 Scale=35.00 DecalMaxLOD=4 the bold highlighted part is what you are looking for in the LOD viewer. it is what you are putting the decal on the italic underlined part is where it goes, the LOD viewer will get you in the general location with the coordinates it displays. from there you will have to dance the numbers around more. a finally beggining thing to look at is if the filenameformat is correct (in blue above). when doing something for the falklands folks, i used their markings (mostly) on top of mine. in doing this i forgot the rename the first folder from B707 (theirs) to 707(mine). it did not show up until i edited the decal.ini to look in the right folder. show me an ini (located in the skin folder you are working with, as decal.ini) and i can help you further. the pics really arent too useful at this stage other than to grumble over while having morning coffee. final piece of advice: if there is an original decal in the area of where you are placing yours, change the values on that entry to match what you are doing!
  19. please post an example of your decal ini. right now your just telling the mechanic over the phone that the car makes a noise, the mechanic needs to see the car to figure out the issue. and so it is for ini's as well.
  20. i will say one good thing for the whole series: real aircraft vs CGI! that said, yes one does need to turn the reality chip off before viewing. 2 F-14A vs 2 Mitsubishi A6Ms, complete with all markings actually seems abit more realistic at times in comparison
  21. ok, if youre willing to use Gimp and make your own skins or tga, you should have enough 1940s stuff here to keep you occupied for a while, either in downloads or reskinnng a plane for a different theater/unit/era etc. double that activity if you tackle campaigns or even just terrains. WW2 is actually not my usual gig, but the beauty of SF series is the wide span that it covers you dont have to be Michaleangelo to use Gimp, just be willing to try things out about 20 times before asking a million questions. i myself prefer to work with ready to go logo on the various projects i do, but can create from scratch in a pinch. i just approach it a bit more logically (shapes and angles and mirroring ) than creatively other than that enjoy, and by the mention of playing SF2 again, welcome back
  22. we shall spend hours scratch making graphics for obscure airlines from the 1980s, with complex curves across several different scaled tga. yes, this is how we will have fun but it is cool to seem em out on the apron like this
  23. https://combatace.com/files/category/446-ww2-era-aircraft/ https://combatace.com/files/category/745-full-terrains/ two places to start looking. how are your modding skills, on a range from 0: "where is the mod folder" to 10: 3d modeller with many releases?
  24. there are whole hog packs at DAT site, but you must have all prerequisites filled to download from them, and even then only download once or twice a day, 1/4 that on days that have d or y in them (yeah they dont have the greatest rep, check my signature). for here, pretty much go the franken mod route although there are less restrictions on acquisition/usage. Not everything is available at either site, so there will be some holes in what you seek unfortuneatly
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