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Everything posted by daddyairplanes
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4 AMRAAMs per pylon (incorrectly) in loadout screen
daddyairplanes replied to JPMoney's topic in General Discussion
can you post your loadout ini so we can see whats up there (will answer why it loads nothing intially)? also did you mess with the data ini at all? -
Is there a way to get default game Lod files?
daddyairplanes replied to AcariaPlainum's topic in Mods & Skinning Discussion
if your ini calls for a stock lod, thats just fine "new" aircraft that calls a stock lod and uses a fakepilot object is fine. the biggie is if you release here, do not include the lod. which again you cant legally as TK locked them all. we can see em in the viewer, we just cant pull them out for use or renaming etc.... but mod with a stock lod and other stuff added is common and fairly easy -
What Terrains have USMC Carriers / LHDs
daddyairplanes replied to TheStig's topic in General Discussion
to answer the original question, SF2NA (North Atlantic) features teh LHA-1 and LPD-1 as stock ships. but to actually operate off of your best getting something from teh download section iirc -
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What Terrains have USMC Carriers / LHDs
daddyairplanes replied to TheStig's topic in General Discussion
its available in the Expansion Pack 2 as well as being a DLC so everyone that is running 5+2 full merge installs (ie most of the modders who've been around 5+ years) does in fact have it. anyone with just one or two of the series wont have it without EXP2 or the DLC -
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that did it! Eric, my apologies. with what you were talking about i was thinking of a twin pod set up only, not any single pod like here as it was still had to adjust the data ini to back date to 1994 (ok maybe not totally accurate but i've spent about two minutes on this so far, just getting it to load) as for in game use, it has the codes to be a deceptive jammer. CW capable but zero strength so the ones i was playing with were nav pods
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well for my purposes, be a visual item IRL it does some of what the F-4Gs APR-47 and its 52 antennae did, hence the nickname of "Weasel in a can" edit: in game the versions i see list as navigation pods. so...... nada where'd you get yours from? i didnt have that designation in dropdown until i made my own, (it said HARM targeting pod) and mine certainly dont show up
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pier side view looking forward to it
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i think i had nicer accomadations in tent cities during deployments than during the field while in Germany. even when i was like two blocks from the poo pond in KAF and that HTS pod is same one thats in the Gunny's pack. do you use it on the bugs or something? it sure dont show ingame, and lodviewer dont show it having a pylon make a good looking workaround with Pave Penny pod. good except that you cant paint the clear part of the model..........
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Need help with modding..
daddyairplanes replied to omegaeleven's topic in Mods & Skinning Discussion
that is after following the instructions in my first post ther is no need to screw with the game files in the Programs folder at this time. youre just trying to start the car, we'll leave parallel parking for another day -
Need help with modding..
daddyairplanes replied to omegaeleven's topic in Mods & Skinning Discussion
ok simple walk through: go here then here then open the install you have. if you have multiple versions (SF2 Europe, SF2 Israel etc) you will have what is called a merged install, but with seperate exes. when you get really high speed with it you'll have multiple exes dedicated to different whatevers. case in point i put an F-16CM Block 52 into my test install( thrid highlighted from bottom), mainly because i was looking at something for loadouts. it was availble in any terrain or any version of SF2 within that exe. but not in any of the others just getting started you wont have anywhere near as many exes (we say installs, although that not exactly technically correct). you may have one or you may have all 5. pick one, and follow the directions to place the mod into your selected install -
Need help with modding..
daddyairplanes replied to omegaeleven's topic in Mods & Skinning Discussion
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ as for the initial run of the game, run the exe once. that will create your mod folder, most likely in [your comp]/SavedGames/Thirdwire/[your version of the game] welcome to the party. you'll find the mods will really pick up your game experience (depending on what your particular interest is) -
i thought you was a fister, and lived out in the field lol my three in Germany were fun, but was glad to go back to signal. as long as chow isnt fucked up, they leave their cooks the hell alone ____________________________________ releatively back on topic, anybody have a working (as in shows up) HARM Targeting pod for the Viper? the one in Gunny's Weps Packs arent working. have a workaround with the Pave Penny pod......... except for that clear glass window. will ask the wider public tomm, but since you two are in here jokin an smokin......
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yes (as a retired 92G aka Mess Sergeant) and yes, as in i was sitting on a 50 cal one night in early 2001 when it got so damn cold 7th Army put the word out "no guards after midnight". woulda been nice except we had to carry the 50 and its T&E and other assorted gear with a mile back to the TOC. Ma Duece is fun until you gotta hump her more than 50 ft anywhere..........
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unless theres 4 empty bottles im disappointed i thought as a ex serviceman you'd be a right proper drunkard happy new years
