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Everything posted by daddyairplanes
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i read somewhere about a method of treating the statics like ships, allowing you to add individual markings to the static aircraft. while the person that did it was doing units (C-17 tails iirc) it might allow you to use the 707s with my tga skins (scaled down of course) and have a big variety with minimal effort. matter of fact would work on damn near every flyable airliner on site, as i skinned all most of the CA released ones except for the 747..... if interested i'll ask the guy how he did it
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Pilots : Bacon tastes good. Pork Chops taste good. Crew Chiefs: It could taste like pumpkin pie, i wouldnt know cause i wont eat the filthy motherf......
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ok, i figured that would be the case but its always a hard no if one doesnt ask
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does the Sino-Vietnam map extend into Thailand (Korat and U Tapao)? ive been wondering about a scenario similar to the one in the Clancy book Fighter Wing. Tankers, Bones and the light grays are ready to go.....
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F-105 with an opening bomb bay
daddyairplanes replied to TheStig's topic in Mods & Skinning Discussion
pretty much everyone doin a Thud in eiher Gen did it for Vietnam and later, when the internal bay tank was nearly a permanent fixture. not too much thought was given to the Thuds original one way ticket role....... -
the important stuff is always simple. the simple stuff is alway hard - some NCO from many moons ago not to mention very few people went to hit the books hard in the past when it came to serials, not to mention the books didnt have as much info tens years ago as they do now. some topics, theyre still kinda sketchy. but ya know i feel that pain
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Reducing heavy 'bounce' on carrier landings
daddyairplanes replied to TheStig's topic in Mods & Skinning Discussion
sample landing gear from a data ini, typically located near the bottom of the file ****************************** [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.88 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.070 SpringFactor=3.25 DampingFactor=2.25 WheelNodeName=Right_Main_Wheel ReverseWheelRotation=FALSE RotationAxis=X-Axis RollingRadius=0.450 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=6.0 DetachNode[001]=Right_GearDoor1 DetachNode[002]=Right_GearDoor2 DetachNode[003]=Right_GearDoor3 **************************************** try playing with the values highlighted. make sure to save a copy of the original data.ini first so you can revert if your changes go batshit crazy -
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bout damn time congrats on the release of your project
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welcome to the party Ualejek a little bit of site etiquette, dont include the pics when you quote somebody. you can trim the quotes down to absolute nothing if need be even
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DAT F3D having very bad textures
daddyairplanes replied to macmacmacmoc's topic in General Discussion
would be cool if you did mate we have a small section in the downloads for stuff that is DAT based. all with the provisional warning that you have to have the model (lod) from DAT and that theres no support here for the DAT items themselves -
DAT F3D having very bad textures
daddyairplanes replied to macmacmacmoc's topic in General Discussion
^ what he said looks very much like a settings thing to me, although the textures are also probably smaller being older (512 vs the current usual 2048 or 4096 even). basing that off the premise that the insigina is on the skin and not a decal if you really like the Skynights, then why not make it a first step into making your own? -
im sorry but the wing span is a little big for the Viper version, and clearly that model should be using GE not PW engines. although thats an easy fix in the texture side of things
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i've been pretty lucky in that aspect. i do get alot of "would you consider" on skins and collaborations. lets say the one or two i've encountered that didnt take a clue if i said no, were jerks enough in other aspects to get an Erik ban hammer thrown. but 99.9% for me a simple "not interested, sorry" suffices for me
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damn, he stole my line
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the targets the ICBMs dont get to like the B-2 before it, its primary purpose is to be the manned component of the US nuclear triad. the only part that can be recalled if need be, or be retargeted or just search for targets if needed as for anyone else, we'll see since nobody here is a fortune teller. if you told me in Jan 2000 that the US would be fighting a counter insurgency in Afghanistan for 20 years I'd have said you were nuts just like everyone else at teh time i would have figured to be spending the rest of my military career doing peacekeeping just like i was in Kosovo at the time, didnt know there'd be a trip to Iraq and a couple Afghanistans coming up.... ------------ so who are we going to bomb with it? hopefully nobody. but somebody will probably get bombs delivered from one, especially if they have more than MANPADS guarding their skies. its not to expensive, it'll get used to show that it was "worth the money" much more hopefully we dont see it used for its primary purpose, although depending on where one lives we might not see that anyhow......
