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10107

RED DEVILS
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Everything posted by 10107

  1. Added landing lights. You can finesse the Y position is you wish. On the right and left wings in the data.ini SystemName[008]=LandingLightR SystemName[008]=LandingLightL [LandingLightR] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.15 Position=0.64,0.42,-0.96 LightSrcOffset=2.5,50.0,3.5 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLightL] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.15 Position=-0.64,0.42,-0.96 LightSrcOffset=2.5,50.0,3.5 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE Fun jet for zipping around in and carrying huge gun pods.
  2. Right on. The speed brakes...are they modeled? I don't see them in the lod viewer but I see them in the data.ini.
  3. Morning, I haven't been playing a lot lately but I heard this A/C was out so I picked it up. Seen lots of videos of the SK60s on YouTube. :) I noticed the plane wouldn't load via the loadout. It would work manually though. Otto said to check the LOADOUT.ini and get rid of the special character A and replace it with a standard A. Work's fine now. My system wouldn't recognize the character in the title of the loadout. Change: [Lätta Attacken-Raketer] to [Latta Attacken-Raketer] Same for the 2nd loadout. For the modder, the seat wasn't included. I don't know if this is a standard seat from a different load but I didn't have it. Just letting you know. Maybe even break out Photoshop for some detailing if I can remember how :)
  4. Oooooh my.... Any Vipers and Raiders?
  5. Hi Mue, Could you add a short cut to the viewer. Maybe "R" for Reload. I like to have the side panel collapsed and if I could just click R or some other key to reload the skin after changes would be appreciated. Love the toolsets, wayyyy overdue. :)
  6. I haven't seen any hits. Would rather see this get back on track for the tool set vice false positives for AV.
  7. At least it has a "black nose"
  8. Hey Mue.....can you add a feature that if you have added a bunch of stuff to a target area...and you go to refresh that it will challenge you to save first?
  9. You know, I think the best thing that could come to this next is the Google earth style of rotating the terrain and being able to see the vertical component of the tiles. I know Mue hasn't been able to do that in his target area editor. Well the last version I have seen anyway. Had a beautiful port made up and found out that cargo ships are now mountaineers :)
  10. I'm using the SA-2LF system 1966-1970. The SAM is pushing the Thuds (F-105D) down low as they did. Coming in at 10 000ft won't work. I have the QRC-101s on and transmitting and it doesn't work. Long shot SAM out around 20 NMs are routinely knocking down planes. The dive and go to ground works but you are down in the weeds to get that Fansong to break lock, then all the rest of the AAA join in. I had to dig out the old SAM trails so I could see something coming and try to evade it. Without it, no idea as you can't visually padlock the SAM coming but at least with that, you can see a trail.
  11. Nice models. The airspace is pretty much ridiculous now between the radar AAA and your SAM mod. Did you try any games with a jammer in the air other than just the on board stuff? The Thuds aren't doing well and that's only set to NORMAL.
  12. 76...you do have valid points and the amount of refs out there are more than enough to complete the details. You have to consider the modeller, his time, does it look good enough for him, his skill level, ability etc. I wish I had the ability to sort out 3DS Max and make some small basic things but I don't have the interest to learn it which is unfortunate for me. It might be a bit more of your style of criticism delivered with the grace of a sledge hammer I think that isn't being effective is all. I know from personally working with Veltro many many years ago and it was a screen resolution that drastically affected his modelling in scale and appearance. But it took a while to get that point sorted out. Makes a nice target as someone I know says. :) Happy New Year.
  13. Follow on to this was making a copy of the Vietnam install and patching to July 2012. Works now and things are showing up. Thanks Mue for the work on the tool set as it was something missing greatly for the modding of the sim. Merry Christmas.
  14. Last patch I have in is 2011. I gave up on the TK patches and wrecking everything in between. Been waiting for this tool for 10 years and great its here but can't open any Cat files with any tools. Its unfortunate but oh well, back to the old way of doing thing for things locked away. But for adding new items, "when you can see it", and mouse rotate it and drag it into place....works great.
  15. In your Soundlist.ini [GAU8] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE FrequencyControl=TRUE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Experiment.
  16. Fly dogfight, fly formation, get a bunch of guys with the exact same fit and you can do what you want but it excludes you from flying with random folks. You need a dedicated clean install for that for either. We used to set up with missions in the Strike mode with one guy flying the O-1 Birddog and WP rockets. Have more guys up high, F4s, 100s, etc and he would mark and we would hit the random ground targets. It really took your imagination to use it but it was fun. We used to take off in dogfight mode, meet up, try formation flying, then you would always see a wing touch which led to a fireball but you would re-gen so have to get back into the formation. You can fly off to the closest airbase and land, formation take off, landings and whatever. Again, its not the same as other online combat sims and restrictive but it can be done and is fun stuff when you get a group of pilots.
  17. Well...this has been a long time coming for sure. Thanks for the excellent tool. It replaces what I was using and with the added ability to X Y Z map the surface of the object has greatly eased many problems that we suffered here for years. Can you look at added a zoom feature to the skin sometime in the future? Thanks again.
  18. Gerwin, no words..... Just updated the tool. The max zoom level now and being able to actually see what direction the objects are pointing. The whole thing is awesome.
  19. Oh and is there any Raiders following in the future......maybe within a parsec?
  20. Hey Swam...hows things? Your project here still on the go?
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