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Everything posted by Flanker562
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I managed to fire up DCS today, and got the Tunguska covered more or less. I need confirmation if it can shoot down missiles, but I don't expect it to though, never heard of it, but this has been updated maybe, so if it does, I would appreciate the knowledge for the write up, which is done now. I won't upload until I do the Tor next (SA-15), so right now I'll chill out and work on the Tor in the upcoming week. I remember from the DCS Ironhand guide that the Tor at higher skill would shoot the Mav down, and pretty sure the JSOW would be shot down due to the slow speed and so on. Not much in the future. I may look at currenthill's AIM-174B and see if he does things differently than what NIGHTSTORM did, maybe it's just file structure, or maybe it's truly borked mod-wise for the foreseeable future. Other than the future patch update, I'll see what happens when the next patch and see if that's going to work now. Other than that not much planned.
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Okay after some poking around, I finally learned how to add tasks, and remove them. That means I'll be tweaking more of the Pilot missions now that I generally know what to do, and figured out how to mod stuff. I think this will be the focus of the week right now, just mission work that needs to be done and such. Overall it looks good that I'm learning how to tweak stuff and make the missions more exciting and more related to what the airframe would be used for, rather than trying to make it work and such.
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Thanks, I'll look into him (subbed at least) sometime.
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My gaming laptop has an intergral CoPilot button, so I can't really get rid of it. Though I'm thinking I can try, but who knows with that embedded I may not be able to. I'd like to know what to safely get rid of, but overall I'm happy with what I have anyway.
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Now I see the correct post... Who gives a shit about modding, get well first man, that's the priority. We can wait.
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Managed to incorporate the podded M134 on the standalone MQ-17, and teasing maybe removing the MQ-17 from the Helicopter Pack. Currently, the SOAR MQ-17 is the only reason why I don't remove it, but more or less, the MQ-17 (unless there are any requests, of course) is pretty much complete. I may look into more skins or retextures, but other than that, I have no other need to mess with it for the foreseeable future. So tomorrow: - Flanker562 Helicopter Pack, - Flanker562 Weapons Pack, - Flanker562 Taliban Fighters - Flanker562 MQ-17
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Yeah there is some IFF modeling in the radar if my mind serves me correct. But as far as detailed IFF? I doubt it man. @Crusader May know though, but he may not as well...
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
MarkEAW would probably be the guy to ask about that. -
Okay I've been working on some mission stuff with the Pilot series that I put out. I figured out how to increase the number of mission points for the maps. This is something I wanted to do in a long time, and feel that 10 points per task is a bit low. However, some tasks need to be done too, and I simply just increased the points per task to work out so to the player looks "normal". Most of them are the Insert/Extract points I added specifically as I wanted to use the map more. I'm also looking for map suggestions too if you have them, but bear in mind the minimum for decent flying time, is 20 x 20km at the minimum, not the max. Clafghan-sized or like the size of Altis, so if you have any suggestions, so if you have any suggestions let me know...
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So far nothing else has come to mind with mods. I saw the new rifle that the US Special Forces is going to use (in 7.62mm or 6.5mm) and may do it for Task Force 562 and the weapons pack. It won't be near exact, but for right now it's a maybe, don't know given that the MX can be used with better ammo. They're also looking at doubling the range with new ammo, so the HCAR may work out for them, who knows. Anyway not much else though on the mind, it's been a busy non-gaming week so right now the weekend is coming up, and I'll not be on as much as usual. SO there's that. Maybe something will come up between now and Sunday, but I doubt it.
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With that manual out of the way, kind of, not much else has been done. It's been a busy week unrelated to gaming, so right now I may look into the Double Digit SAM Mod (I think that's what it's called, anyway) as another way to look into the just-released manual. That'll be the next one to tackle. I tried to fire IIR Mavs on the Hornet to practice shooting at a Tunguska (had regular vehicles to get the procedure down, but it was crossed out even though I think the Maser Arm was on, so I will have to look into that sometime soon), so I think Mavs can be used on it, without getting shot at, I don't know. I also have to see if the ECM that is internal will work on it, or not. I have Smelly's script, but it's modded by somebody else to work only with the Growler, and that's more realistic, so I'll see sometime.
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No problem man
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Yeah it does, but Erik is at a wait and see process (along with others) to see what direction TK goes. Personally if they migrate to Steam I'm buying it there, and deleting the backup I have, so yeah gotta wait until... something happens.
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Hi, the new website is here: https://thirdwireproductions.com/index2.htm Unfortunately there is no way to buy SF2 at the moment, other than the mobile version, so just going to have to wait until they start selling, either there or on Steam.
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When I was deployed to Egypt we did some stuff in a UH-60 that you normally wouldn't do elsewhere (Iraq and Afghanistan were pretty much lift, fly, land, no hijinks involved), but yeah I like it tame, especially when in a helicopter.
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Maybe, but I think there are some HEMTTs around, not a MAN truck, I think.
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This is a PDF document that's a living document so far, which is being released on the topics I own. It's not a finished product, but right now it's in a good enough form to share at this moment. Right now this is what I came up with, and any corrections/additions are always welcome. It's for the community, so any help would be appreciated. It's not going to be uploaded to the User Files just yet, once I feel it's in a more final form and such: DCS Hornet- Super Hornet Mod Ironhand.pdf
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He hasn't been on so long that I was fixing to bookmark his site for reference, but no worky.
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- manual terrain
- nw europe
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If it's a stock bird, then the CAT file is locked. I think there's a way of viewing it but don't know offhand.
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- air national guard
- f-100 super sabre
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Well I found out that the system works only on one M134, which is now working on both (The letf M134 wouldn't move with the weapon, so I had to update the files, and work some magic). Now you can select the left and the right. No choice as to make the sight move as it should, I had to do both sides as a single entry, so in the Edit Vehicle Appearance you'll see toggles for each side, rather than for both at once. It might be a game limitation, but now it moves as the Lord intended, so things are working as they should now on this build. I also updated the Github, so you can mess with it too.
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Okay, after a little bit, I managed to get the hideable EOTechs working again, thanks to Quiggs for taking the time to help out with this. RHS did it on their helos and felt it would work for mine, at least for the MH-92 (Insertion/Sniper) helos. This is a test case, to see if players want it on the MH-60M or not, but I figured the EOTechs would be a nice addition to the mix for those who want more of a holographic sight for the M134s. That's going to show up Sunday of course. So: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - Flanker562 Taliban Fighters
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Yes it is, I have the Complete edition
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My observance for Memorial Day is pretty much over with, so it's time to move on to other things. I'm trying (I forgot to talk to him) with Quiggs on getting the aibility to remove/show a holosight on the M134s. Right now I';m looking to put it on the MH-92 (Insertion/Sniper) and maybe the vanilla UH-92s. Right now though, I still need to get the code and stuff, so it can be hidden/shown for preference. I think the way it's setup now it's for both M134s, and not a single preference due to how the proxies are setup for the time being. More to follow when I get further into it.
