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Flanker562

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Everything posted by Flanker562

  1. Yeah man, I mean there's like as said, a lot of files there, and a specific timeframe would help that, as they're more or less organized by era, like Vietnam, Cold War, etc. and by aircraft type (generalized and so on).
  2. Well apparently all this time my optics in the Weapon Pack have been messed up, particularly the red dot sights. I found the right RVMAT and fixed all of the red dots in the mod (as well as the ones in the Helicopter Pack), so that wil happen this Sunday. Also, I enabled the 40mm grenades able to be used by the vanilla grenade launchers, as well as 3GL magazines (3 per magazine), using the Wells system now. Tomorrow or Thursday after my doctor's appointment I'll work on some IR flashlights, apparently you can set tham to IR lights if you config it right, and Aegis had the code so I'll use that for some of the flashlights in my Weapon Pack as an additional system. Also tomorrow is my bithday, I'll be turning 50 if you're curious, so I don't know what I'll do tomorrow, but maybe a lot of playing A3 or DCS, I haven't figured it out after having to do a necessary errand though.
  3. C.Eagle showed me some resources online from the Aegis mod. I didn't find the ACOG they have (must not be too excited to share that, though they do have the textures for it) for the mod, but I found this nifty little sight. The only issue is that you can't, as of this post, use the Kolimator RVMAT to highlight the reticule, which seems weird considering that the Holosights have a modeled reticule, may take from that given that it looks about the same as one, just different. Anyway, the work is probably done by Grave, so all credit is his, or whoever did the sight (Called the "ROS Sight" since I don't know the actual name of the optic from the mod) I decided to incorporate it into the Weapon Pack at least, and full credit will be given.
  4. No there's hope my man, @Erik can sort you out. Don't give up hope so easily.
  5. You need to at the minimum post two times and wait for 15 days, then you'll get access to free downloads (2 per day) afterward.
  6. Gonna have to narrow it down a lot, since there are 5,612 files for SF2 alone.
  7. Looks like the ACOG I bought is a bust. It's not mapped, and I truly don't like that. I don't like the inability to just put together something that should already be set up, or the fact that the import process nuked the mapping somehow. There was a warning in Object Builder about a texture, and that could be the issue why it's not mapped. I did some testing of the M119A3 level arty, and it seems more accurate than before, so players using it during my Pilot missions (where it's used) should appreciate the improved accuracy. C.Eagle turned me on to the Aegis GitHub, so might find some gems in there to add and such. Right now, I think my ACOGs are okay. They could be better, but yeah, it stings when models don't come textured. It saves a headache when converting them. Maybe if it were imported into Blender, it might work, but I doubt it.
  8. Okay after some mission use, and just testing, the M119A3, the Light Howitzer Containers have been more accurizzed, with the dispersion lower than it is currently. So what it means is that it'll be more accurate, the equivalent of the M4 Scorcher, so that should alleviate some unit issues with the mods, so Sunday: - Flanker562 Weapon Pack - Flanker562 Helicopter Pack - Flanker562 M119A3 - Flanker562 Cherokee Containers
  9. I mean I'm not much of a Nam buff, but some What if modern scenarios would work too, but interesting to hear about the planned map.
  10. Looking good! Awww she's beautiful...
  11. You should be able to now. But I'll tag @Erik and see if there's an issue.
  12. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
  13. Okay now that the mods are out and populating servers and the like, I worked on some of the CompM4s, adding a rear lens in the first-person view, which I should have done when I was eyeballing it the whole time. So anyway, the updates will show up next week. I got a better looking ACOG model from TurboSquid, so it will hopefully work out (I hope anyway) for the Weapon Pack. I don't have much else scheduled other than what people come up with as usual, but so far just two mods with tweaking will be updated next Sunday: - Flanker562 Weapon Pack - Flanker562 Helicopter Pack I may work on some more missions throughout the week, but it is projected to be a light week this time, who knows.
  14. Flanker562 Helicopter Pack RC200 - Added an Aimpoint CompM4 optic, usable as a sight for your weapons. The model is bought from TurboSquid. It is zeroed for 300m - US Army pilots and crew now have MX Blacks with Aimpoint CompM4s and IR Pointers. - Mk17 Holosights are replaced with the EOTech Holosight (Rifle), for better ranged attacks (they are zeroed for 300m). The optic is available for user weapons if needed. - Reduced the number of Guided shells in the Light Howitzer to 20 - Added Laser Guided rounds to the Light Howitzer Container, a total of 12 rounds https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Weapons Pack RC135 - Fixed the ARD on the CompM4, making it easier to see through it when looking through the optic - Added a non-ARD version of the CompM4 https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 Flanker562 Cherokee Containers RC37 - Reduced the number of Guided shells in the Light Howitzer to 20 - Added Laser Guided rounds to the Light Howitzer Container, a total of 12 rounds https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 AH-1Z RC30 - Fixed the missing AIM-9Xs, thanks to Spartan 208 ALT for bringing it up. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051
  15. Don't forget when commenting to have a mandatory screenshot in the future
  16. This is the image for the July 2026 entry for the Paw Print calendar that is coming out, and Miss Midnight made the cut:
  17. Okay my intent was to use the Hornet to test the AIM-120Ds, and it doesn't appear that the original mod stuff (need to learn how to add my own missiles with my own GUID to the Hornet) survived. I can't use the Super Hornet to check it out because it needs to be updated so it works with the new patch that introduced new features for the Hornet (The Super Bug is dependent still on the Hornet, nothing I can do about it), so the CJS team has to update the mod so it works with the new Hornet stuff. In other news the F-4E requires a bit more than just hop in and fly, so I need to spend some more time with that to get fully confident in using that aircraft, which will take some time. As for any SEAD knowledge, you can loft (I watched a video) the A model Shrikes around 17 miles and be out of the range of up to the SA-6 I believe.
  18. Okay, looks like the M468 will be next week, not this week. If it shows up tomorrow, I need to go through it and set it up (it's just one LOD right now, and in the config, which I'll have to remove before I upload on Sunday) for use in the game. It has some basic named selections and so on, but otherwise it's been in the files for the Weapons Pack for years, just never touched, if you like data mining and all that of files that didn't need to be bothered. Anyway, that'll come out, then we'll go from there when that's complete.
  19. You'd have to edit the actual _data.ini for it to carry ordnance it wasn't designed to. I don't know or remember the avionics of that particular plane, but it may not show a CCIP (or might show it) for you to be accurate, so your mileage may vary with modifications. If it's a stock bird you'll have to get the CAT extractor and implement the change that way if it's a stock bird.
  20. Yes, though I think it's the specific year you're flying that is causing the problem of not seeing the Pheonixes at a guess. Somebody who plays SF1 should chime in though, I'm going off of memory.
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