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Flanker562

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Everything posted by Flanker562

  1. Okay... I think the datalink function is present, but the game doesn't know how to interpret the data. I created a "TF562 Titan Gunner", he has ReceiveRemoteTargets=1;, but didn't do anything like fire the missile at the target. I think you can get away with basic firing in the general direction with a datalink, and maybe it'll hit, or not. It's still beta but if it works I'd like to know after Sunday.
  2. Okay, I did an ad hoc test of the Titan-ER and found that I "think" it might self-guide with datalink support. Thinking about it the missile did kill the target without a lock, so datalinking may work with the Titan-ER. I have to add some stuff like icons and stuff, but we'll see after some use on the user side. If so then it can make the Titan a decent weapon to use. I may make a Task Force 562 Titan gunner out of it too with these missiles.
  3. I also added a datalink function with the Titan-ER, so I don't know if that will actually work or not, but any enterprising person when it gets released, can see if it works or not when fired from a regular launcher. I think I can test it on my own, but yeah, it's going to be interesting if it works though.
  4. I developed a "Titan-ER", which extends the range from 5km to 8km. I figured 8km was fairly realistic for engagement ranges, and not sure if that's even worth doing. It's not AI friendly as I'm sure that the missile is locked into the range that the AI specifically can "see" the target. Right now it's only a missile, and may sit down and tweak the launcher for AI use and stuff. Overall it's just a tweak of the base TItan AT. Not sure if I want to do an AA version, but given I have until tomorrow evening to lock it down, I may do that, or just see how the ammo performs and such firsthand with anybody who will use it.
  5. Was doing some practice with a Cherokee Container and saw it floating a little bit over the ground. I checked the rest and they seemed fine, but it was weird. Anyway, I fixed them all, and as well as the UNA containers as well, so for Sunday: - Flanker562 Barriers, - Flanker562 Helo Skins, - Flanker562 Cherokee Containers, - Flanker562 Helicopter Pack - Flanker562 UNA Containers
  6. Yeah no really that's a struggle to get, and my own Mom went through chemo for some cancer stuff. So yeah sending some positive vibes as well.
  7. Yeah... we have a zero tolerance for stuff like that. So either move it to a newly created topic too. I'm gonna keep it for continuity but I think this all belongs elsewhere too.
  8. Good, get them out of here. More than likely we'll get some people who haven't been on here complaining about their accounts, but it's not like you didn't put something up.
  9. Okay... Yeah might not do Al-Qeada after all. I got some names of HVTs, and I just don't have the assets on hand to make a believable AQ force for the Taliban Fighters. And according to some stuff, the Taliban don't want to have anything to do with anybody, much less AQ. So that's a dead end, and I can at least make the leader of the Taliban an HVT for the mod. Other than that not much, just holiday observances, and appointments and stuff right now, so I think (If I don't post anything tomorrow), then Friday, and then Sunday upload more or less. I also want to wish you all a Happy New Year. if it's been rough for you then surviving it is enough, and so on. See you next year...
  10. It should be noted that English is the approved forum language. If you want to speak Spanish, go to the Spanish forum listed.
  11. Give it some coloring, and it looks better, almost different. I may work on the turret for the CSAT version though, but haven't thought of any good designs for it, so I may just keep it like this. It's not like you'll spend most of the time looking at the piece, but either calling for fire, or sitting inside of it, shooting it. Either way I like how it looks so far.:
  12. Mods being uploaded Sunday: - Flanker562 Barriers - Flanker562 Helo Skins - Flanker562 Cherokee Containers - Flanker562 Helicopter Pack It seems that changing the base classname for the config broke something in the Flanker562 Wipeout, so I uploaded the fixed PBO earlier today, felt it was a breaking issue, so had to upload ASAP. That's how I get with mods. If something can wait like a normal improvement, then I'll upload on Sunday. But game-breaking stuff needs to be done as soon as possible, and yeah, it may cause some issues, but I can only do so much too.
  13. Thanks! You too as well... I mean, it's still a day away, but nothing like getting started. @Benetnasch It was more appropriate for The Pub than SF2, but the spirit is still the same.
  14. Well maybe if you PM @Stary he might be able to upload it or something, or just find a way to get it to you, or somebody could link it here for you. I don't have it, so I can't help.
  15. Another Mission, this time an MP version of the Pilot MH-80 (SP) mission: https://steamcommunity.com/sharedfiles/filedetails/?id=3634512357
  16. My Dad showed me a model of one, and knew about Bolenko, but it's an impressive plane I'll give it that.
  17. Well, once you're able to download (either waiting 30 days, or subscribing), there's a Mirage F1 series that ludo.m54 has been working on for a while. You might find it to your taste, and welcome!
  18. Managed to change the mod name folder of two more mods. I think Flanker562 will be my handle for a longer time than EricJ, but we'll see on how long I mod and if I do for Arma 4 (got to learn Blender, maybe), or not. Anyway they'll go up Sunday, and pretty much "getting back to schedule" with updates and so on. Not much planned, though I'm teasing the idea of Al-Qeada for the Taliban Fighters mod, since some service members fought them in Afghanistan. Per a gamer's comment, AQ seemed more skilled than the Taliban, so I'll probably look at a rework of the actual Taliban units I made. It shouldn't be too bad, but it'll probably be noticed by either active service members or veterans of that country and so far seems like I am doing a good enough job as it is now.
  19. Impostor syndrome is what every writer goes through, even me. Anyway, so far even as a moderator I try and focus on doing my moderator duties as well as promote my work. I keep it to this topic only because I have a job to do, and posting my work on other topics is pretty much not what is in the spirit of the site. Anyway, if you ever get it translated to English, it would be an interesting perspective from a foreigner on what is basically a mostly English market. And I mainly write now special ops stuff too, though I I do have a series with a normal mercenary unit doing normal PMC stuff. But most of my focus on are counterinsurgency themes, with some special ops twists to it, as well as other tropes. Assymetric warfare will become more of a thing (I think it's already there), along with conventional war stuff. It's literally impossible to fully convince a population that X Army is the good guys, and there will be insurgent warfare more and more.
  20. This is my take on the SP version of the Pilot CH-67 Huron mission that was originally uploaded by RobJ. This includes the SAM systems and such, just a mission adapted for SP scenarios rather than just MP, for those who like SP missions: https://steamcommunity.com/sharedfiles/filedetails/?id=3633452879
  21. Nice work, skin looks excellent
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