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Flanker562

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Everything posted by Flanker562

  1. Well, after messing with the UA-57, I managed after messing with the UA-57 I manaed to get the barrels to spin. Was having issues with Buldozer, then managed to Google a fix, and things are better now with that. Overall I'm not sure if the muzzle flash (the last issue I need to tackle) of the system, as after that is done, it'll be feature complete, though I do want to add some sensorlike stuff to it, to flesh it out and make it more of an automated look and such for the people who care about such stuff. Otherwise it works as intended so far, so that's good.
  2. Tengo un libro nuevo; es de #fantasía épica y ha sido traducido por MT Hart. Échale un vistazo en algún momento: https://amzn.to/4tAy5Io
  3. This is true, and this is a topic for videos though...
  4. Just creating a topic for those who actually play the Arma series of games.
  5. Arma 3 came out in 2013 and I've been playing it quite regularly and do modding for it. As a whole DCS is just modules with a slow turnout due to the sheer amount of work that they have to do. I can see the creep (and having worked them in a tester/texture artist capability I saw a lot of the behind the scenes stuff, so I don't complain that much about the slow pace and whatever updates come out. But SF2 is just nice for simple stuff, and so on, and not really heavy on the transactions. I mean I don't think of most games that I play as "pay to win", especially with flight simulators at least. I mean it gets expensive, but that's for some other places I suppose.
  6. Okay the "UH-80D" is configged (took no time to do it), so that'll be up this Sunday with the other update fixing the pylons on the Ka-125. More or less this week seems to be a little light, unless there are more issues to solve with the mods. Hopefully things are more or less kosher across the board. I'm hoping one day to somewhat walk away, but my imagination and other people's requests keep showing up. I'm thinking of maybe doing things that I've said no to, but for now I'm chilling out, getting used to the Head Tracker with shooting infantry weapons in the game, I've pretty much become comfortable with it on other games though, so that's good.
  7. And when you hear "Fox 3" in a soundfile it's the friendly forces firing one, not the enemy firing.
  8. Okay got a fix done for the AH-1Z, spparently it's a small fix and will be updated Sunday since it's just a missing texture (old A2 texture), but for Sunday now: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - AH-1Z Also the person reported an error with the P drive, the mod was looking for it, but it's pathed correctly so I don't know what the issue is. I think there's a proxy (will look into it though, I did a cursory check) that is referenciing teh P drive, so that could be teh culprit, but i'm not sure as it would have been a more serious error.
  9. Well needless to say take it easy and such, hopefully you'll recover quickly.
  10. Yeah you can't do any special modes given game mechanics, but that's about the simplest thing you can use in the game. And no problem
  11. SF2 doesn't model them like DCS in a way, you gotta aim actually at the threat and make your attack, it's point and shoot more or less.
  12. Looking like I'm going to spend some time working on the weapons pack this week. I added 7-round mags for the ACP2-CP and tweaked a couple of scospes, which works better with head trackers, not so close up, kinda like the stock RCO. I will probably do the "UH-80D" as that is just a config entry more or less. Everything else is just not worth working on so next Sunday: - Flanker562 Helicopter Pack - Flanker562 Weapon Pack
  13. Whoops! Didn't check the seating of the weapons on the Ka-125 pylons, so that's for next Sunday
  14. Okay, now that this Sunday's updates are out, I'm teasing the idea of a "UH-80D", which is just a reconfigured UH-80 with the datalink options enabled. I don't know how necessary it really is since it already has a basic system, so maybe it just receives through the base Helicopter_H, but getting it to do more is an option I'm willing to pursue. I am waiting on the A3 massive sample release from BIS for more stuff, mainly models, as I plan to make my own version of the MXAR from the Expeditionary Forces CDLC, since TGS won't release the editable rifle, which is up to them anyway. It's such a good weapon that I just use the EF CDLC when I absolutely want to use it, like for the Pilot missions and stuff. Anyway, not much on the horizon unless there's something that needs tweaking. And how things go with me, probably something will need working on.
  15. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0 #sciencefiction #militarysf
  16. Formatting dude, just use regular text
  17. Okay well, gotcha
  18. Points taken yakarov79, and I can't disagree. It's just the reflection that when people abuse a system, we had to make the changes to charge for unlimited access to mods. As he pointed out, the modders here do this for free, and my limited experience doing a mod meant me paying nearly 80 dollars for the base 3D model. Thankfully we all got it going and it's available for free. I still pay for unlimited downloads as a means to help the site stay afloat, since I've been here since how long. So yeah, there's a way to get free downloads without being "behind a paywall" and such, and the fact that nobody takes the time to research how it works, does speak volumes though.
  19. Flanker562 Wipeout Skins RC18 - Re-added the "SAFE" option to the jets, now that it works again. https://steamcommunity.com/sharedfiles/filedetails/?id=667732385 ADuke Kiowa Warrior RC26 - Fixed pylon height, should seat properly now - Now by default spawns with two M229 Rocket pods - Added pylon proxies to Fire Geometry - Added some needed geometry lods to the M299 racks, enhancing detail. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 ADuke's UH-1Y Venom RC26 - Fixed the ability for AI units to occupy the Door gunner slots when part of a four-man team of pilots/crew. https://steamcommunity.com/sharedfiles/filedetails/?id=667728800 AH-1Z RC27 - Enhanced 3D models of the M299 and Hellfire models, as well as the AH-1Z, adding needed geometries and other touch-ups. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051 Flanker562 Helicopter Pack RC192 - With help from the Arma Discord, managed to improve the Ka-125. It now features pylon weapons, and also removed the additional slots that showed up in the Eden Editor and Arsenal in the game. - Hellfire/Rattler racks now have Fire Geometries - M134s and M240 door guns now have a SAFE feature, simply use F to change the modes (default keybind) - "Russian Federation" renamed to "Russian Armed Forces", and now appears in Zeus (thanks to C. Eagle pointing out an error I had made that was causing it) as intended. - Added needed geometries for the weapons, with particular emphasis on the M299 racks https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
  20. I would think that the game engine would have to support it too, not so much just a 3D mesh. I mean 2AR is allowed because the game "recognizes" that type of rack. So you can't just introduce (Unless somebody like Eagle114th does some magic) a new rack and the game actually go with it too.
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