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Flanker562

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Everything posted by Flanker562

  1. Also managed to fix my mod.paa files for custom icons for the Arsenal/Editor so you can find my addon weapons, or whatever. I looked at the BI page on it, and it works with a custom folder I use for my mods when packing them, so now when you download my stuff, you can know where it's at better and so on. I'll have to upload some mods to update them, but overall now that I got it working, it'll give some class to my mods.
  2. Also here's the Kiowa/Bell 406 patch. Also are some WIP shots of my modeler (he's using Blender) of the SA-2 Samson:
  3. So for Sunday: - Flanker562 Weapons Pack - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front - Flanker562 Helicopter Pack - Flanker562 Weapons Pack
  4. Got some patches from FASFAS, and added them to the Flanker562 Helicopter Pack:
  5. Managed to get the "CQB" versions (as well as a pre-defined squad) setup for possible play. I won't necessarily use them on my missions, but overall that's for mission designers and such to mess with, not me so much. Anyway here's a typical unit (Engineer shown) that I put together. Since the MXC can shoot at least to 500m or so, I gave it a 300m zeroed EOTech:
  6. I mean that's pretty impressive by itself, congrats though on this Erik!
  7. ¿A qué juego quieres jugar?
  8. Looks like the lua for the AMRAAM is now locked. I haven't explicitly heard anything from Darkcode to be honest, but it's not looking good or he would have sent me the AIM-260 mod already that he made for himself, for me to edit. So what does that mean? I could speculate and they're maybe changing things (the obvious is disallowing mods of their missiles) for either good or bad for the modding community. My years of experience with the company gives me little insight on what they do, I don't talk shop to anybody, so even if I was told, I wouldn't be able to say anything anyway so there's that. So for now, I am thinking of taking down my missile mod, concentrate on manuals here and there, and also liveries when the CJS Super Hornet Mod goes to 2.5. As for the missile mod I'll keep it up in case things work out, or if they don't, I'll delete it Saturday and go from there.
  9. Not bad, though I was expecting it to like catch fire for real and explode, not what I watched though, but still cool to look at.
  10. Alright calm down, it's either this thread or the other one where he said he knows he can be "quite an arse". I mean I don't disagree with you all, but his attitude isn't that bad as before. But there is some self-awareness, no need to always pile on either.
  11. Somebody take snapper21s computer away from him, he's out of control!
  12. Looks like this week will be a lot of RPG fixes, I've gone through the Taliban Fighters, and working on the Persian Islamic Front right now, so next Sunday will have more to offer for units, giving them special ammo to actually shoot at helicopters and stuff, at least the PIF units. I also fixed some backpacks and the units using them, which needed some fixing. I also fixed the Golden Eagles that comes with the Flanker562 Weapons Pack, so that's in a better place as well. I also fixed a typo for the PIF units, but otherwise, next Sunday: - Flanker562 Weapons Pack (Golden Eagles fixing) - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front
  13. Better Infantry RC10 - Equipped the units with some optics, some RCOs and MRCOs for better ranged combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Flanker562 Helicopter Pack RC205 - Fixed texture paths on the CompM4 optic - Tweaked the CompM4 optic - Added a possibly functioning AN/AAQ-279 DIRCM pod for the MH-92s. It follows the stock values, so it should work as intended. It is also setup so the MH-80s can use them too. - Added a Royal Saudi Land Forces-specific Black Hawk to the mix. It is essentially an "unarmed" version, with two FFV slots on the crew positions for self-defense or whatever you use it for. Thanks to FASFAS on Steam and Discord with help with this version. - Black River PMC has its own flag for its faction. - Added the Royal Saudi Land Forces as a faction. - Fixed a pathname for the cfgfactionclasses for the Russian faction. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
  14. Okay, I finished with the Saudi bird for now. I'm doing the tan and brown camo next week, then I'll go from there. I did make the DIRCM pod available to the MH-80s, particularly the non-DAP version, since it doesn't have many mounting points for the systems to be mounted, only the specialized nose gear and stuff. As for the TF562, I'm thinking of a "CQB" version of the squad, maybe. Or just 12 Riflemen. They'll be equipped with the EOTech Holosights that come with the Helicopter Pack, and is an alternative for mission designers to mess with if they actually use the units for play. I think the current units are good for ranged combat, as opposed to having a holosight equipped. I don't know; I don't hear much feedback on the units, so maybe I need not worry about it. We'll see. Tomorrow's mods: - Flanker562 Helicopter Pack - Better Infantry
  15. To my limited knowledge of the downloads, there isn't one. You're going to have to download them individually. As for the download limit, yeah, as staff, I get unlimited access or some restriction, but I still pay the Subscription to get unlimited downloads and to support the site. That's the only way to not have a 2 downloads-a-day limit.
  16. You're becoming a bit knowing to much to the community ravenclaw lol TK might hire you and he should actually. Next thing you'll tell me that you can cook 1 minute rice in 58 seconds... Seriously glad you got it working though, it's cool to see that you can do a lot more with the game than previously thought.
  17. Hope things are going well Veltro2K!
  18. Current look of the Royal Saudi Land Forces UH-60M. I don't (but pretty sure) they fly Ms as most of the references were Ls, but what the hell, its "2035", anything can happen. Anyway I messed up initially with the inscriptions, and fixed it through Horrible Goat reminding me to use the power of 2 with images, which caused some initial problems with the decals and stuff. It's fixed now (even veterans make mistakes, including me). FASFAS from Steam and Discord helped me with the images, so that's a nice helping hand as according to Google, the RSLF doesn't have a commercially available font. Anyway Sunday it'll show up and hope you like it as I'm kinda proud of how it turned out finally.
  19. @yakarov79 would have those answers, the Podded 25mm had a fixed load, so given that I never served in the USMC... Maybe they flew with various loads or amounts, but simply put that the pod will only carry the max load for the type, as per the weapon and such. But since it's yakarov's mod, I'll let him help you since it's his.
  20. No the AV-8B has a podded gun, not an internal gun, never did have any internal gun at all.
  21. I talked with Darkcode, and he thinks they hard-coded it to prevent missile mods. He's going to mess with the code and see if it will take, but the current build of the mod is dead, more or less. It shows the range fine and within range, but not a SHOOT cue, so if he figures something out, I'll update. If it comes to the point where the AMRAAMs aren't moddable, well... Yeah.
  22. During a battle with the FIA (Better Infantry) soldiers, I found that I think the poor or lack of optics is a big factor in dealing with the CSAT. So I gave the units some RCOs and MRCOs on their weapons (and changing out a TRG21 for an MK20 with an optic. I think that they would survive better if they can see and shoot farther and deal with the CSAT soldiers better, or any other opposition. SO this Sunday: - Flanker562 Helicopter Pack - Better Infantry
  23. Yeah that would make more sense than trying to push the envelope on game limits. I mean I made a specific MER back in the day for training purposes and didn't affect the game at all.
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