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Everything posted by Flanker562
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Thanks to Hoot for allowing me to post this, but this is his MP friendly Land Navigation mission: https://steamcommunity.com/sharedfiles/filedetails/?id=3526630435&result=1
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ADuke's UH-1Y Venom RC19 - Updated Picture and Icon images so it's more updated. - Requires Game Version 2.20 ADuke Kiowa Warrior RC19 - Added UI icons for a custom look in the Mission Editor - Requires Game Version 2.20 AH-1Z RC21 - Updated UI images to represent the helicopter Armored SUV RC8 - Added correct UI icons to the vehicle. EricJ Air Defense Containers RC3 - Added an AN/MPQ-176 Radar Container, for mobile radar operations. - Titan AA Container is more lethal, when paired with the AN/MOQ-176 Radar Container due to some config tweaks - Mod renamed EricJ Air Defense Containers EricJ Cherokee Containers RC28 - Removed the Titan AA container, given that it's a standalone mod. I am planning on expanding it to an "Air Defense Container Pack", or something like that in the future, but it's just duplication of effort, and given the limited capabilities of the Titan AA Container, probably won't be missed terribly. If however you do like the Titan AA Container, it can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3519128385 - Increased damage for the ATACMS missile. EricJ Helicopter Pack RC159 - Added a custom Task Force 562 patch for those who are actually interested in that unit. - Increased damage for the ATACMS missile. - Added a Black River PMC patch for those interested in playing that unit. - Cleaned up the Shadow LODs for the MH-92s, removing unneeded geometries. - Cleaned up the S-94 (Utility) Shadow LODs, removing some unneeded geometries. - Cleaned up the UH-60M (Unarmed-ESSS), now works as intended and also incorporated two FFV spots for players for some defense against threats. - Added a WIP HH-60H. It needs work, and so on, and will continue to do so throughout next week or so. Overall, it's pretty usable. Note that there is only one fastrope point on the right, and the cargo (four operators) can exit/enter on the right side, I think, per the real one. I may move the fast rope point though so don't expect it to move based on some more research that I will do to finish it further. It flies and can insert, but it's not finished yet due to upload time and such. Maybe check it out and see what you like. - Removed a lot of unneeded files from previous versions, hopefully slimming down file size (not much, but a little never hurts). - Cleaned up the UH-60M, now works as intended and cleaner memory points.
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DCS Video Thread
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
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Still I have to give it a go (fixed the year issue already) sometime, and see how bad it can get with modern AD that's on my Install, though even the stock map I got SA-10s galore and such. Not fun at all. The bases look good too, but too bad we can't take advantage of the place though, custom parking spots, etc.
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I guess you missed the memo that we don't do politics here. Nobody gives a shit who you vote for, only that you follow the forum rules. Nobody questions your loyalty to America because you fly opponents jets. I flew and loved the Su-27 and Su-33 quite a lot before being burned out and changing modeling of the weapons systems. Anyway, more or less you'd have to go through the various inis and modify them so you don't get shot down. Other than that good luck on the virtual battlefield and nice vehicles, but I left the Army and only kept a piece of property when I was signed for some Stryker FSVs. Other than that I don't drive, and would still drive a Hummer if I had one (not a civvie one), but that's that. But it doesn't matter as you get mobbed by flying any other Russian or otherwise jet. I don't know why but I stay away from Red jets in SF2 because of that unrealistic reason, so good luck with all of that.
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Mobile game
Flanker562 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've seen pictures of it on their Discord, but I don't bother with it since I'm near my laptop quite a bit, so I don't have a need to get it. -
EricJ Helicopter Pack RC158 - Fixed the texture path on the ATACMS missile - After hours of it not working for some reason, I had to remove the Titan AA Container. It wasn't animating or working as intended, despite numerous attempts to get it to function properly. However, I am releasing the container as a standalone addon called "EricJ Titan AA" so that you can use a working version of this container. Unfortunately, I can't keep it in the EricJ Helicopter Pack if it refuses for some reason not to work. If in the future I can figure it out, then I'll re-add it, but for the foreseeable future it's a standalone mod. Also, if you just need the containers, then download the EricJ Cherokee Container mod, which has a functioning Titan AA SAM Container handy. - The Multicam Flight Suit can display Unit Insignia now. - Added a Task Force 160 (OCP) patch for unit insignia. EricJ Titan AA Launcher RC1 - First release https://steamcommunity.com/sharedfiles/filedetails/?id=3519128385 EricJ Weapons Pack RC119 - Added a Task Force Black Insignia to the mix, given that it's very easy to add. In the future I'll add more insignias though, just to add to it all and such. Also added two 1st Infantry Division patches, a colored non-subdued one, and an OCP colored patch. - Removed the non-functional Multicam Soldier. I don't know why the uniform wouldn't take, but it wasn't working out, so I removed him. - Crye Multicam (1ID) now has a blank texture for unit insignias, and the Multicam 1ID Soldier is now the "new" Multicam Soldier. EricJ Cherokee Containers RC27 - Fixed rotation point for the SAM Container - Added an ATACMS Container. It fires two missiles per container, and is useful against buildings and the like, but that's about it, as well as other targets. Better Infantry RC2 - Added a basic AAF squad.
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Better Infantry RC1 - First release. As of this moment I only have done the CSAT and NATO side. This is just to enhance the stock infantry units in a squad. In the future depending on user feedback I will do more, but for now just to make individual units better when using AI assets. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Persian Islamic Front RC2 - Desert Uniform correctly named. https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388 EricJ Helicopter Pack RC157 - Cleaned up the UH-60M (Unarmed) - UH-60 (Unarmed) has the sides opened up to two FFV positions (left and right) for some anti-infantry protection and a slight means of defense if used. Idea taken from the Project Hatchet Discord as a way to make it relevant, and so on. - Mortar Container now has the new Illumination rounds, with a total of 16 rounds. - Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds - Created a new Faction, called "Russian Federation", given that the Russians would use that, and also a blanket faction for other helicopters I may add in the future. The Ka-145 is already in the faction and uses custom units for the pilots and so on. This is not intended to be a comprehensive 2035 look at the Russian forces, as I'm doing it for my mods. If you want a comprehensive Russian mod, then look at RHS: AFRF - Added a UH-92 (Unarmed), with the same FFV positions as the UH-60 model. - Consolidated magazines for the Mortar Container so it's easier to use with artillery mods like Drongo's Artillery Tool and the like. - Tweaked the Light Howitzer Container a bit, tweaking details and the like. - Fixed the stabilators on the H-60 versions, since I was trying to fix that and deleted the named selections. - Tweaked the IR suppression thingamajigs on the MH-92s - Added an ATACMS Container. Rocket is so far just a High Explosive warhead that does a lot of damage. Model from Turbosquid: https://www.turbosquid.com/3d-models/lockheed-martin-mgm-140-atacms-3d-model/1036247 I ask that you test it out as it works well against buildings and the like, just need some user feedback on how it performs. It has the same range as the M5 Sandstorm rockets, so doesn't require anything new, but thought that would be a nice addition to the mix as far as weapons and the like. - Wing tanks on the MEV and the Unarmed w/ESSS can now be hidden through the scroll wheel menu. Right now they're a compromise until BIS develops wing tanks that are more configurable without a script. Use the scroll menu to hide/show the wing tanks on those two helicopters. Thanks to Lexx on the Rotator's Collective Discord for that idea. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 ADuke Kiowa Warrior RC18 - Removed a reference to a system not on the aircraft. - Added a backup compass on one of the MFDs to have "something" there instead of a blank screen. I'm looking for feedback on what would be useful, but I may put a digital horizon system on the left MFD just again so that "something" is there. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 EricJ Taliban Fighters RC21 - Added a couple more units to the US Army side, with a Joint Forward Observer and a regular Forward Observer. The difference between the JFO and FO is that the JFO has a datalink, unlike the regular FO. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
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ECM Strength
Flanker562 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahh haven't done that, nor flown an F-16 in ages. I'll look into it though. -
ECM Strength
Flanker562 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Essentially, but it depends on a lot of factors, like enemy radar strength and so on. So pods like the ALQ-131 in game just don't work at all, while some of my pods do work. "Burn through" (When the radar's power over powers the ECM pod) is modeled more or less, so from a real life Growler EWO (I think that's what they call them) says "it depends".
