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Everything posted by Flanker562
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It's out and you need an Xbox controller. https://store.thirdwire.com/project_sfmc.htm
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I never was part of the FA-18A team, I did a few skins but I can't be credited with that aircraft.
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I see. What you should do is go to the _Data.ini of the plane and see what the PilotModelName= is in the [Pilot] entry. It may be as simple as two entries, or maybe the seat is a pilot model.
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WOV? Wrong forum...
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The B-1? We already have a B-1 if I remember correctly, though not with the Sniper pod.
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Yeah, that's the problem with SC, only one system so far. They're working on a second one but yeah, ED is more complete.
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I would mention Star Citizen, but it's still basically in development. But like daddyairplanes I believe there is life out there, they just haven't found us or we haven't found them yet.
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Nice videos GKABS, Turkey looks pretty nice so far.
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Looking good
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I like his LOD Viewer too, as said saves time firing up the game trying to match camouflages on skins. And the ability to refresh it is great, better than the viewer for DCS.
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Yeah that seems to be the issue, as now it works fine. Computers, goofy shit for sure...
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What type of mission are you flying that this problem comes up?
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Damn, okay I'll check on it later then, hopefully it'll go away.
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This just recently started and want to know if there is a workaround. I'm guessing the latest updates to Windows 10 is severely blocking me from using the game. I had an initial workaround by making it Run as Administrator and it seemed to be fine. Is anybody else having this issue and if so what did you do as a workaround? I've also tried Compatibility set to Windows 7 but no joy so far.
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I really can't disagree with that last part. I mean it doesn't matter as they would know whether it was the winter or summer season. They simply know what's going on in their villages to know if we were pulling out. They just knew us better than us sometimes, and that's a fact. Anyways as for the letting people know, it was broadcast to the world and too late. With that knowledge the Taliban simply waited until we were out of the villages to sweep in. I mean we fought hard (I know I lobbed a goodly amount of HE at the Taliban and bombs) just to keep it secure, but again all they had to do is wait until we pulled out to retake those same villages. So yeah, there's some blame all around but nobody thought the Taliban would sweep in. I mean I saw some footage from an OSINT account on Twitter so it was no surprise that they were chasing away the Afghan forces we setup but yeah, announcing it was stupid, but then again they would have figured it out anyways I think. As for a waste of money if we had stayed, it would definitely have cost us more for what we got. We only didn't delay it by a motion of ten years or however amount we would have spent if we stayed. We had to leave sometime of course and frankly glad we did in some ways.
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Yeah our terp got out before so he's on my FB friend list doing good. But for the others we'll have to see...
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Need help with loadout.ini...!
Flanker562 replied to 1309mariano's topic in Mods & Skinning Discussion
Yep no problem!- 3 replies
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- loadout
- missile rack
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(and 1 more)
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Sure thing. But yeah I've seen a few OEF Vets on Twitter pretty much have the same feeling as me. It was my best time in my life but Trump or Biden the feeling would have been the same. But if I need to talk I'll message you.
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Need help with loadout.ini...!
Flanker562 replied to 1309mariano's topic in Mods & Skinning Discussion
One way to do it is this: Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA You have to have a rack to use in order to mate the missile to it. The other way is to have a specific pylon modeled to the aircraft, which shows a rack for missiles, but given that you don't have access to the original source model you'll more than likely have to do the above. And to do the above you have to have 2AR on the AllowedWeaponClass for the pylon.- 3 replies
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- loadout
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Afghanistan always has had a problem of tribal leaders not following the government. It's just how it works. Now for my opinion it seems that Trump started the process and Biden finished it. And now they (as you pointed out) by changing the narrative and going against Biden. Fact of the matter is that it probably would have blown up in Trump's face if he had a second term. Just like the Middle East peace deal it fell apart. As for my opinion given my tour, I think it's pretty messed up the hard work we put in there just goes away with the Taliban took over. Sure feels like my tour there was a waste. Nothing changed and we still didn't defeat the Taliban, and as they say, "You have the watches, we have the time." They simply just waited for us to begin to leave in order to take over. They knew we wouldn't stay there forever and this just shows that they waited whether we would have been there for thirty or fifty years.
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How to add diffrent weapons
Flanker562 replied to Deepeshsingh's topic in Mods & Skinning Discussion
You have to lookup the different designations for the weapon stations (I think Bunyap's tutorial had such a thing, or it's in the Knowledge Base) but you'll need to open the data.ini of each aircraft and edit each of the pylons. You have to change or add the nation that the pylon uses. If you do that right then you can add AIM-9s and the like, but most of it is said in the Knowledge Base topics. -
How to add diffrent weapons
Flanker562 replied to Deepeshsingh's topic in Mods & Skinning Discussion
You can't increase the number of hatches without the source model. You'd have to modify the model to add more hatches (don't see how, not much room on that plane in the first place). As for modifying weapons go to your mod folder and go to Objects/Weapons and find the folder and edit the ini of the weapon. SF2 limits things by diameter. I think the Knowledge Base has an article on weapon types (I could be thinking SF1 but may be wrong) so you can fiddle with that to do more stuff with your plane. Bear in mind the 3D object of the weapon will clip and probably not look right. I mean I see where you're going with all of this and frankly don't see any point. That's the beauty of some planes, you have to work with what you got and that's it. -
Since I won't be updating the Super Hornet for a while (unless Brain32 responds) here are the adjusted fuel entries (kg instead of lbs): F/A-18E (all versions): [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=1080 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 F/A-18F and EA-18G: [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=653 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 alexis99 brought this up so I figured I'd put up my updated values. Looking at the weights it looks pretty much solid so sorry about that confusion. Landing speeds should be lower and therefore correct for the aircraft.
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Anyone knows how to takeoff from a aircraft cariier
Flanker562 replied to Deepeshsingh's topic in Mods & Skinning Discussion
Yeah you can put a carrier on the sea of other maps. I have a custom map with it on the SoCal map and routinely take off from a carrier.
