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Everything posted by Flanker562
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Now that's an out of reg mustache lol. Looking cool though...
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It does have a unique look, though personally wouldn't call it steampunk, more of a retro look.
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That will obviously be good for SF2V and the like
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AvionicsDLL=AvionicsF14A.dll..... Shoot list
Flanker562 replied to alexis99's topic in General Discussion
Yeah I did but I will fix that next update I think, maybe -
AvionicsDLL=AvionicsF14A.dll..... Shoot list
Flanker562 replied to alexis99's topic in General Discussion
Thanks so on the Super Hornets then I won't make it mandatory given the multi-role nature. -
AvionicsDLL=AvionicsF14A.dll..... Shoot list
Flanker562 replied to alexis99's topic in General Discussion
I don't know as I never tried it. -
AvionicsDLL=AvionicsF14A.dll..... Shoot list
Flanker562 replied to alexis99's topic in General Discussion
By default its not implemented, it uses the Avionics70.dll so you can engage one target at a time. If you change the dll to AvionicsF14A.dll you can engage multiple targets at one time. All you need to do is change the line in the main ini, such as the FA-18A.ini, and so on. -
AvionicsDLL=AvionicsF14A.dll..... Shoot list
Flanker562 replied to alexis99's topic in General Discussion
The Super Hornets came out before SF2:NA so aren't setup for it. And isn't in the works to be implemented as Brain32 hasn't responded to my PM yet regarding Block III cockpits and such. Also if it has to be the dll only then it probably won't be implemented due to what people have, I.e. I really don't want it to be NA specific. If it can be implemented without completely requiring NA then no problem (it functions normally but if NA is installed it shows the numbers for multiple missiles at one time) -
First test video SA-22 Greyhound / Pantsir-S1
Flanker562 replied to GKABS's topic in Mods & Skinning Discussion
Years ago I made a "calliope" based off a book I liked. It was eight guns and I put the gun velocity quite high. It was just like this almost, a terror to jets and the like -
Probably not as the topic was started ten years ago and no cockpit.
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I don't think it's possible in SF2 as I've flown with no G penalties whatsoever heavily loaded before.
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Open the respective Data.ini and go to [FlightControl] and change MaxG= to whatever value you want. Note you can still go higher but you'll just black out at 9g, which is good enough to not go over.
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Beautiful work...
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I got both shots already. The second shot i didn't feel good but after a day I was fine. That was the Pfizer vaccine
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I played this back in the day and miss it. It's a good one and too bad it wasn't carried on to now
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Managed to update the Super Hornets with real fuel values (or fixed fuel values, courtesy of alexis99), as well as AoA indexer fixes (again thanks to alexis99 for the fix). Right now I contacted Brain32 to see if he's around and if he could work on the Block III cockpit. Still no word yet but some of the gears are shifting in order to get it worked on.
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I keep on forgetting to do that, but will do
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Okay I'll fix the entries and upload when I get around to the Block III stuff.
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Yeah I tried it too and PS saves the guide with the JPG. you still can move it around and such, but if it doesn't appear on the final product then I won't worry about it either. I mean you just see them with PS and that's it, so no harm done.
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You might have to do two different skins for the color birds and TPS birds. There really is no way to have the game show the color birds and the TPS birds, unless you somehow manage to do it with decals, to echo Nyghtfall on this subject.
