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Flanker562

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Everything posted by Flanker562

  1. All flaps are automatic so all you have to worry about is just hitting the deck. And its not difficult trapping with the Super, no matter what version.
  2. http://www.jpsmodell.de/dc/luft_e.htm This is also a great site as well...
  3. Well one thing not mentioned is that when you fire the 20mm a small door opens (can't see it from the cockpit though), which if I remember correctly is a small vent for the gas.
  4. Even I took the plunge with it though I haven't played with it yet.
  5. hehe I only have messed with it a little bit, then again I haven't done any simming or gaming for the past few days, but it's pretty interesting they can do that.
  6. Thanks! Once I figure out the flaps I may release it...
  7. Looking good but the wheels seem pithy small compared to the rest of the jet....
  8. If you've played First Person Shooters then moving the body of the vehicle isn't bad.
  9. Using a radar to cue an IR missile IMHO is good for selecting a proper target, not so much guiding the missile.
  10. Nice skin but I always thought Russia followed the Anti-UN coalition...?
  11. Maybe, does it actually help? Though I don't think the Skyhawk needs it, its pretty damn maneuverable without them....
  12. And with DCS development in particular is limited to again who wants what and what they've decided to make too.
  13. Showed up fine for me, did you install it wrong?
  14. Looking very nice ValAstur....
  15. Yep, that's the meat and potatoes of it.
  16. Somehow the phrase "Hurry up comes to mind... :P
  17. Now I just need the inner flap meshname and distance.... and needless to say works fine.
  18. Not sure, always thought that they weren't able to be applied, if so then that's good
  19. A little more tweaking, shame I can't add decals...
  20. Okay I just deleted the page of drama about getting a part done. Fact is and I'll speak for everybody that modding isn't a paid venture and unfortunately since most of us take it out of our freetime, we try and do our best. If a person cannot deliver then that's it. And if they say they can't their not lying or trying to screw you, it's just a normal fact of life. Now lets get back on topic and move on.
  21. As mentioned by Wrench in the SF2 section, go to your User CP and go to "Manage attachments" and delete some old stuff to free up space.
  22. Exactly, needless to say the pods that will be in the upcoming weapons pack just are good...
  23. They're worth it though, some of the missions I've flown has given me more confidence in using them instead of the older pods, which didn't do anything.
  24. Me: F/A-18F EPE with "conformal fuel tanks", 6 x AIM-120D, 4 x AIM-9M Opposition: Shenyang J-31 with some missiles (didn't remember offhand) and Seaqeh with two AIM-9J or Bs, tank and gun Instead of breaking it down I decided to try out the bird if fitted (though none were not, fuel was adjusted to mimic if they were there). Both were maneuverable and even the Shenyang's UFO like flying behavior didn't prevent it from being shot down as it was about to crash into a hillside. The Seaqeh was a PITA but other than anemic 9Ms that went stoopid (except the third) I was able to down both jets. Takeaways. Flying with the extra fuel hampers the superior handling capabilities slightly of the EPE Super to a degree, to the point I was feeling like I was flying a Tomcat, which given past history, doesn't seem to be too much of a problem. I can't honestly say I like it but seeing as how the Navy may go this direction (and should with the engines at least!) it was worth a run through to see how it would perform.
  25. http://www.flightglobal.com/news/articles/us-navy-may-add-conformal-fuel-tanks-to-fa-18ef-super-hornet-fleet-383701/ After reading this article and doing some testing... at least with my EPE versions, the additional fuel (no idea on drag factor so it wasn't included) performance seemed to be the same. If the Navy buys into it (which probably in the future at least) may be a future modification.
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