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Flanker562

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Everything posted by Flanker562

  1. ADuke Kiowa Warrior RC16 - Tweaked the roll rate
  2. Just checked, had the same issue, now fixed, thanks for the catch!
  3. Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly.
  4. Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it.
  5. When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed.
  6. Yeah I'll try it out and get back to you.
  7. Yeah it's the Avionics.ini as it works as intended for me (saw a friendly radar on the RWR display
  8. Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.
  9. Yeah I was on an empty map and didn't fly a full mission, and placed down the units to verify it was working. I can fly NV and see if it goes off or at least registers something, in which it'll probably work. I think it was just the frequency settings of the RWR versus the settings for the ZSU and P-12
  10. Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere.
  11. Yeah I may be able to confirm with the 67 cockpit, as I'm not getting any indication of a radar either. I used the ZSU-23-4 and a P-12 Radar and no worky. Era was 1972 I think, with no other AAA or SAM assets (just in a free flight mission). I replaced the cockpit with the one that was "fixed", so it may not be him.
  12. Just got a request to tone down the update frequency from somebody due to server admins updating the mod on servers. Yeah I'm a busy person, but I can adjust. So after thinking about it I can upload an update on Wednesday, which can give milsims some time to update the mod and is (I really don't know) a relatively safe day to upload a mod update. This will go for the EricJ Helicopter Pack right now and other mods may be uploaded the same day given any requests as well, so there is some time to update the mod on servers and so on. If you have any problem with that or want to restrict it to one day, let me know and I'll go from there.
  13. I tested it on an "open" SoCal map and nothing significant with the frame hit. Also with another wingman, morning and cloudy, and the stock Vietnam map, no significant framerate hit. I know it's earlier than I said, but my cat is laying on my backpack and I don't want to disturb her sleep, so I couldn't run my errand like I wanted to.
  14. I haven't checked yet, give me less than a couple of hours or so and I can post something.
  15. ADuke Kiowa Warrior RC15 - Applied more tweaks to the FM, while you can still "flip" it, it has more resistance when nosing up to slow down.
  16. Not looking like much on the horizon for now. I have a couple fixes for the EricJ Helicopter Pack that I'll push out... Sunday at the earliest. They're not major and shouldn't affect any ops. Anyway the Kiowa seems to be in good shape right now, as no complaints and I haven't looked at it that much. I am planning on some 6.5mm work for the MX, as I may do a conversion for the Creedmore cartridge. I know some people don't like the MX, and I'm trying to figure out what cartridge that SOCOM is going to use for the MRGG-A. I'm still pushing the Barrett M468 to be finished, it's configged and ready to go, just need the model done and I'll be happy to get it out. The MX conversion will just be a bullet/magazine change, not so much any heavy mods since I of course don't have the source models to incorporate a non-caseless setup. Overall, I may incorporate that into the EricJ Helicopter Pack since I'm leaning toward the MX anyway since that's the only 6.5mm weapon that is vanilla and therefore I don't have to worry about creating another gun for the pack for the SOAR pilots and TF562, kinda was lazy, and the MX is decent, but not that powerful. Spartan0536 mentioned he wasn't doing 6.5mm since it had poor performance, but SOCOM thinks it's the new bullet to solve the issues. I may do an M110A3 but i will have to actually work for once, and do the new stock that it has. Maybe or maybe not, depends on how I feel at the moment. Other than that no big things planned, waiting for ADuke to send me the SA-2 whenever that will be, sometime in the future and that pretty much is it for now.
  17. I mean honestly I was tempted to help him out, but in that case...
  18. EricJ Helicopter Pack RC139 - Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly. - Removed an errant geometry from the MH-6J Google Drive updated
  19. Yeah I mean it is what it is and I agree, it is a bit kinda spammy in the missile sense (I've gotten shot down by quite a few), but I have a mission that a friend made that is basically a free fly mission, so I can try out the new stuff while in a "safe" environment. Overall I don't play it as much as Arma 3 or MSFS2024, which I've been doing a bit lately.
  20. EricJ Helicopter Pack RC138 - Improved the view angles for the AH/MH-6/15s - Re-adjusted the weights of the AH/MH-6/15s - Tweaked MH-15M flight model - Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties. - The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu). - Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game. - Fixed the ANVIS-9 NVGs, looks as intended. - Added a TF 160 SOAR Medic for Task Force 160. - Rattler and Hellfire should appear when selected, and not display "Scalpel" Google Drive Link updated
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