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Everything posted by Flanker562
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EricJ Weapons Pack RC115 - RPG range for AI use is set to 400m instead of 600m Google Drive version has been updated
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EricJ Helicopter Pack RC125 - Tweaked AIM-9X texture, removed the "AIM-9X" from the body of the missile - UH-92s can lift up to 6,000kg now, while the MH-92F (Insertion) can lift only 5,500kg - Added an AGM-145D Anti-Radiation missile. It has a range of 8km and can engage radars. Due to game engine issues the missile must be fired below the horizon as it has a LOAL trajectory. It is point and shoot at the direction of the radar, no further locking is necessary. It is currently usable on the AH-96
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EricJ Taliban Fighters RC30 - Special Activities Division units now have two first aid kits as standard - Added a Special Activities Division Fire Team. Given the flexible nature (they routinely have 2 to 10 operators) of the unit, I decided not to make a full squad. Mission makers can of course adjust this as necessary.
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Okay looks like things are kinda back into swing of things. I've found out that I can use some of the Expeditionary Forces stuff in mods without making you get the CDLC (and why you wouldn't want to get it...). As recently uploaded I got the NLOS system hopefully working for you, and I saw that the TF562 JTAC does designate for targets, but I was in a slick MH-92 (Insertion) so I couldn't have done anything about it as I was flying solo. Anyway I got an anti-radiation missile done, based on the AIM-9X missile in my EricJ Helicopter Pack. I don't know if the AH-1Z uses it, but I'm understanding it's usually an AAM and not an ARM to use, so I'll keep it off the AH-1Z. I know it's a 2035 thing, but gonna keep some reality in the mix for that helicopter. I have a wreck model for the Kiowa, it's nothing special for use and will be uploaded on Sunday, to give the Arma Discord a break from me "spamming" their channel. Anyway, that's pretty much what's going on. And I do appreciate those who give feedback and help me correct some issues that crop up, and in hindsight could have been avoided.
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Cool just updated it, thanks!
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Heh I joined this site in April 3, 2005. I'm "19" years old with being here (wow time surely does fly) myself.
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My current Inkspired stories: Ashe's Travels: https://bit.ly/3Aw98rF Into The Looking Glass: https://bit.ly/3AwUn7Z For The Coin: https://bit.ly/3CD8VmR Meanderings: https://bit.ly/4hUi2A6 2-4 Cavalry Story 15: In the Pit of Vipers: https://bit.ly/3OYvSUs
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EricJ Helicopter Pack RC124 - Tweaked 3D model of the MH-92 refueling probes. - Added an "Rattler-NLOS" taken from the Titan NLOS missile. The weapon has a red ring on it to denote it from the other Rattler missiles, and is selectable in the MH-92 DAP weapon field as "R-NLOS". You should be able to use this missile system without the Expeditionary Forces CDLC. To use you need a datalink equipped JTAC (Such as the TF562 JTAC or EF JTACs). You can also enable this feature in the Editor, with the Sensors portion enable the Reporting feature. The designated unit needs to have a laser designator equipped to enable this to work. Note that the R-NLOS can only fire at 10 kilometers away from the firing unit (MH-92 DAP (4-pylon)). This also works with the AH-96 as well
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ADuke Kiowa Warrior RC4 - A misaligned cursor for the MMS was possibly fixed. Views should be aligned and working now - After checking and being helped on the Arma Discord, model is now centered in the wireframe of the model when placed in-game on a map.
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EricJ Helicopter Pack RC123 - Removed my Radar/IR entries for the MH-67/80, after realizing it was bigger for the -67, and the same values for the -80 - MH-92s now have an Inflight Refueling Probe, compatible with the USAF Mod https://drive.google.com/file/d/10lwtQ4mGxkE8R39zb0WhSEy9bQDS0_xW/view?usp=sharing
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Yeah really, I don't hunt for serial numbers at all. I mean most of my skins have the same BuNo near the engines. I don't care but if I can use it for A3 then maybe I can do something with it. Besides looking at the site shows that you can't do US Army, so I'll keep it around just in case I feel like looking stuff up.
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Personally I think the eagle can be a little bit smaller, but otherwise looks good. -
Two-Seater Tuesdays
Flanker562 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I need to get back into SF2 besides the Super Hornet sometime. I just like an Intruder every now and then... -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ahh okay. Yeah if it fits then he could use that of course. Cool. -
WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's for the best really as you'd have to make a cockpit too. Maybe angelp has something, but I agree. -
I don't know what Cat file the Nations.ini is in, but if you do a massive dump with the CAT Extractor you can get a virgin copy of it, and by following the same format you can add other nations (and new ones) to that file. Then you put it in the Flight folder in your mod folder, and the nations would appear.
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I really like the UH-60 and especially the SOAR variants. But given the lack of real FM support I usually pass on the helos. I like the Apache as well, but again since SF2 wasn't really setup for helos, it's kinda not my interest. -
Mirage F-1C-200
Flanker562 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I mean I don't particularly like the Mirage F1, but the team has been putting out some good stuff just from the screenshots.
