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Flanker562

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Everything posted by Flanker562

  1. EricJ Helicopter Pack RC143 - MH-60S 2-pylon has correct scheme - Removed all EoTechs from the M134s, given that the miniguns are used for area suppression, and not point shooting. To aim without a crosshair use the tracers.
  2. I'd doubt North Atlantic, given the Navy focus, rather than USAF. I can't recall for the base game (it's been years and never flew the Phantom to know the difference), but maybe an E in the original? streakeagle would probably know,
  3. After some thought, I decided to change the price of 5th Kommando: Destinations to 1.99 dollars. This has nothing to do with inflation, but the book is 50K words, and lower than the books that are like 100K+ words, which is still reasonable. Right now it's still .99cents: https://amzn.to/3CTPsPC
  4. You're asking the wrong guy, but if somebody had access to the files and could modify them... I think it's possible. Frankly as I said, nobody has modded the horizon distance, and never mentioned an intent to do so. So the answer is just you need to modify the code as a "safe" answer for your question. Unfortunately it's hard to get (impossible I would say as an opinion) to get a hold of TK and maybe fix that issue. Other than that what I've said is basically what I know, which isn't that much. But as you mentioned it could be a hard limit that the game has, given it's age. Only the Spaghetti Monster (Or God, if you believe in him) knows if TK will ever work on this game again to possibly address the issue.
  5. I don't recall anybody else asking this kind of question about that. Overall you can see "far enough" which is basically the range your virtual eye ball can see. So there may be a way, but I don't recall anybody messing with that at all, since like the game has been out. Of course I could be wrong, but everybody accepts the view as it is more or less. Then again there may be something in the Knowledge Base but I kinda doubt it.
  6. I know GKABS was working on one, but nothing more from that unless I'm mistaken.
  7. EricJ Helicopter Pack RC142 - Lowered the RadarTarget size for the MH-80. While it doesn't prevent you getting fired upon, it does give you some chance against getting shot down. I would advise terrain masking to avoid or get close to the S-750 Rhea and the Cronus radar given game mechanics and whatnot. - MH-60S (Insertion) has ACE3 Fast rope points and coding for fast roping. - MH-60A (Insertion) has ACE3 fast rope points and coding for fast roping.
  8. From what I remember not much. I don't know which planes do as I don't fly stock at all to be honest. Just go through the keys and maybe you'll find one. If not then don't inquire about modifying it so it has an animation, the result will start off a long diatribe on how TK doesn't care about the game anymore and that you can't access the models anyway to implement animations for that particular jet, and you're better off downloading a modded plane for the fancy stuff.
  9. Thanks man, I'd have to have a model of the pod, and the coding necessary to make it work within the game engine, which is like four weeks, rather than two weeks.
  10. ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
  11. I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime.
  12. Right now not much on the radar for mods. I want to push an update on Wednesday, the new day for mods to be released given the ability to update mods and the like. I think that's a good day to upload mod updates, and gives server admins some time to update for their milsim units. Other than that I will (if the problem is severe), upload when I fix that problem. It won't be much because right now things are quiet, I do have an update for the EricJ Helicopter Pack, some tweaks I made while playing and adding a feature. I'm going to get with Project Hatchet sometime and work with them with updating the HMD code. They're looking at doing realistic HMD stuff, and I'm waiting for their update to the code. I found it on their GitHub, but they're talking accurate HMDs for the helos, so I'm going to wait, then tackle it. Kimi's code is fine, it works, and is bare bones enough to provide accurate data to the players (at least I hope so...) and whatnot. Nothing else is coming but I'm reading a book about the CIA and finding that they do have medics for SAD members, given prior special forces members and the like, so that's in the pipeline, I just need to do the coding, and I'll update Wednesday for it.
  13. ¡Gracias a Panda Translation, Operación Justicia Resuelta ya está publicada y disponible para su compra! https://amzn.to/3CBfmHx
  14. Nobody's questioning your logic but that's an interesting tidbit to know. I mean given what's going on now it well... Yeah.
  15. Okay, right now I'm at a good point where I can try and do things again. I looked into the 6.5mm Creedmoor stuff, and not finding much. A lot of this is hush-hush I guess, so finding info (unless somebody else has an idea) on the MRGG-A (which if I remember correctly, is the assault rifle version) Since I don't have pertinent info on that program (not much with Google) I'm not going to do a Creedmoor version of the MX. I stick with the MX since it's a stock weapon, and the configging isn't too hard, just finding info is on the program, is. Anyway I'm thinking of doing a specific day for some mods, Wednesday is set for the EricJ Helicopter Pack, and may do the Weapons Pack, but I don't update (the MX conversion will be in the next update once I get it finalized) that much since I'm not big into weapons. The Helicopter Pack seems to be in a good place so that's good and so on. Also I appreciate those who bring up issues for the mods, and like fixing and improving them as much as possible.
  16. EricJ Helicopter Pack RC140 - Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units - Increased the armor of the H-60/92s - MQ-17s and MQ-37 now have full datalink capabilities - Fixed the respawn weapons for the TF562 units - S-94 Utility can now lift 6000kg Google drive updated
  17. Not that I'm aware of. I guess it's still on hold? I'll get with somebody and see why it's not available as it should be.
  18. Well, it caused our issues, and now it worky
  19. ADuke Kiowa Warrior RC16 - Tweaked the roll rate
  20. Just checked, had the same issue, now fixed, thanks for the catch!
  21. Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly.
  22. Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it.
  23. When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed.
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