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Flanker562

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Everything posted by Flanker562

  1. Flanker562 Helicopter Pack RC183 - Added: Reintroduced the MEV variant. A quick look on the ACE3 page shows that the framework to my viewing and belief has changed, so it won't support ACE3 until I figure out how to re-implement it again and such in the future. The MEV does have four seats in the back for patients, and is vanilla able to heal people. If some experts within the community can help with implementing ACE functions and get me reacclimated back to it, please get a hold of me on my Discord, or Steam, or email, whatever. The two crew chief positions are FFV positions as well, in case you want to have some defense with personal weapons. - Cleaned up some memory points on some models. - Fixed: Squared away some Fire Geometries on some helicopters, was missing proxies. - Added: Brought back the UH-60M Unarmed. It's just like the MEV, but realistically nothing different from the UH-60M other than having two FFV positions for the Crew Chief positions.
  2. Well since I was refreshed from sleeping, I did manage to bring back the Unarmed UH-60. I'm keeping it more or less to three USN, and three US Army helos, while the bulk of the UH-60 and XX-92s will be the majority. It seems that people more or less prefer the SOAR birds (And I just love the MH-92), so I just wanted to round it out with some "regular forces" helicopters more or less. Most of the work is just tweaking and adding (though the Ka-50 will probably start after I upload tomorrow. Other than that not much else on the horizon, just tweaks and see where it goes with everything. I've been debating making some fictional HVTs for the Taliban Fighters, but haven't moved on that yet.
  3. I'm pretty sure that you can use it with any fighters, just as long as you do the ini right.
  4. https://www.digitalcombatsimulator.com/en/files/3348740/
  5. I almost did a Unarmed UH-60M and stopped. I've worked on it enough and I think that there isn't much player request for it anyway. I just want to take it easy for the rest of the week, and just upload the Flanker562 Helicopter Pack Sunday, and then "get back to work" bringing in a requested Ka-50 back in. Overall it requires some fine manipulation, and the model is added to the mod, just not configged and the like, and so on.
  6. Wow... Maybe the YAP-RW team has fixed that with their downloads...
  7. Here's the "new" MEV variant, just like the old version. I will be updating Sunday, and this will be back in the loop. I may limit the US Army Helicopters to two or three, depending on how I feel. I will be adding FFV points to the crew chief/door gunner locations so you can protect the helicopter somehow:
  8. Well after some thinking, I'm slowly putting together a MEV variant. I think having a MEV for players (along with the UH-92 version) is probably a good idea. I just need to adjust some stuff and get it functioining. It'll look different from the previour version (I didn't intentionally back up the old one since it was "corrupted"), so it seats four people, and have some FFV slots where the MGs would be. The source model I have has rockets and tanks, and stuff, so I can just remap the tanks and get some sort of "standard" for the model, and so on.
  9. I'm not going to lie either, 2025 was a rough year for me, perhaps my roughest. So yeah I'm glad that it's behind me, and so far in some ways 2026 has been better so far though.
  10. Yeah I agree... Dude just finished some phenomenal work, and just asking for more is rude as well. I don't like it when people do that to me, and I surely don't do it to other modders.
  11. At least he uploaded them before I die though.
  12. Okay I don't know how I did the other UH-60 models, especially the MEV variant. I could fake the funk and make it without the ESSS system and tanks, but there's no backlash (as far as I know) of the removal, so I'll just keep it to the "vanilla" UH-60M and so on. I do have a hankering to redo the Unarmed version, but that's probably as far as I'll go though, given that it's pretty easy to make. Next week though, gotta pace myself.
  13. Well I did start the process of starting the MEV UH-60M. I think that's more of a necessity and nobody is complaining about the lack of UH-60M or the variants. Or they've been keeping up with this Discord or elsewhere and so on so I guess they don't miss them or something. But overall it'll be added two Sundays from now while I try to catch a breather for once again.
  14. I'll ping @Erik and he can sort you out.
  15. I'm going to try and take a break this week. Somebody on the Flanker562 Helicopter Pack requested the Ka-50, so maybe I'll do it as it stands, not a dual rotor (I want to see how it goes with coaxisl rotors than futurizing it. But yeah, it's not because of the new laptop, as it took rougly (total in time) hours to set up again, and it's easy if you back your stuff up. I learned that lesson in Afghanistan, and since I've been backing up stuff, so getting a new laptop isn't as troublesome as it could be.
  16. View File Fictional "Ghosts of Razgriz" scheme for the EA-18G from the CJS Super Hornet Mod I found an illustration on DeviantArt by BangoBob that I did for the Strike Fighters 2 version, but now did it for DCS. it's a skin file for the CJS Super Hornet Mod, which can be found here: https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v24-official-thread/ Drop in your EA-18G folder and go fly. I can be found under USA and labeled "Ghosts of Razgriz" Submitter Flanker562 Submitted 02/04/2026 Category Misc/AI Aircraft Skins  
  17. Version 1.0.0

    2 downloads

    I found an illustration on DeviantArt by BangoBob that I did for the Strike Fighters 2 version, but now did it for DCS. it's a skin file for the CJS Super Hornet Mod, which can be found here: https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v24-official-thread/ Drop in your EA-18G folder and go fly. I can be found under USA and labeled "Ghosts of Razgriz"
  18. Managed with some help from Randy, got the wingtip pods colored. Need to tweak it before release, but otherwise almost ready to go:
  19. Just have to get the wingtip pods squared away, and she'll be ready.
  20. Something for the Fictional side of skinning. I found this on DeviantART a few years ago, and thought it would look nice in DCS (already done for Strike Fighters 2):
  21. Next time you post an image showing how crappy my life is, I'm banning you.
  22. EF2000 in my opinion was far ahead it's time though
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