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Everything posted by Flanker562
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Well Happy Belated New Year and all, but not much is expected from me, other than a project (which is a Super Hornet project) with Soulfreak, GKABS, and ravenclaw_007. I'm not doing much other than textures for the birds, so it's Soulfreak's project, not mine. I think when I mention it GKABS gets a little confused with which project I'm talking about, so I'll mainly show skin work from this one. The good news is that I still have to work on my own project, which will be within two weeks or so, as I'm mainly doing Arma 3 work instead of anything else really. I can mod stuff in that game so I gravitate to something that I can actually work with rather than be hampered by my inability to use 3DSMAX or Blender. Frankly the files that I have (the source files) are either .max or .3ds, and while I could probably import it into Object Builder, I don't think it will work out with what I want to do, or buckle down and find a copy of 3DSMAX and Blender is easy to get since it's free more or less. With the change of payment plan that has affected the site I'm not sure what I'm doing with my stuff in regards to the suggested pricing of the mods. It's only speculative right now, and right now the firm issue is that you have to pay a subscription to download mods, and that includes all of my stuff (and everybody else's of course). If they move into a price per mod system, I'll try and keep it low so it's not like you have to sell body parts for a skin or whatnot. Again I don't know what's going on with Erik other than what has been brought up recently. But if he takes the suggestion that users pay for individual mods then again I'll try and keep it reasonable if I do have a say in pricing. If not then don't bring the pitchforks against me due to abstract pricing, but again it's speculative and so on, so I know much about the way things are headed just like you. Anyway, I hope to improve the Super Hornet stuff in the future, just have to find the right time and place to do it, as I still have stuff to tweak and so on, but not much since the last upload for the Super Hornet stuff.
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EricJ Helicopter Pack RC131 - TF562 now uses the MX series rifle, marksman, and LMG. Right now I'll keep the M4 for the US Army pilots (the Desert version is still available) just because I like it as I think it's better than the MX in some cases. - Removed MASTER ARM-SAFE from the pilot's seat in the MH-92 (Insertion), not really needed - Added an "AGM-152C" Anti-Radar missile derived from the AGM-117 Rattler missile. It comes in for balance two missile racks and is capable of taking out (2 missiles) a Tigris and so on. - Added a couple "1x AGM-114K/AGM-117" racks, given what is seen today and in the past on some helicopters during the Global War on Terror. - TF562 SPAR LMG Bag renamed to TF562 MX LMG Bag, classname is the same. Google Drive upload is updated.
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EricJ Taliban Fighters RC31 - Cleaned up a config, removed the requirement for CBA Joint Rails - Removed an errant config https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
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Happy New Year! Now that we got that out of the way I hope your hangovers are worth it and your celebrations fun. Back to business with me (I just went to bed normal time, didn't stay up if you want to know) as I just finished up working on an "AGM-152C" Anti-radar missile. It's based off of the AGM-117 Rattler missile, and I think two (or one) missile can take out a Tigris. Which is handy as you now have some capability on the helo front in taking out SAMs and the like. It comes in two round launchers so as setup right now, it's a maximum of four missiles. I didn't put it on all of the pylons for a little balance and the like when using them. But they kill the Tigris, so that's good. As for other things, I am intending in the future to make the fuel probes and doors on the MH/UH-60/92s able to be removed and put back on (similar what you can do with the Offroad and other vehicles) if mods simulate temperatures and stuff like that. So far nobody's requested it, but I did say that I would in the future make the refuel probe removable so that you can fly older eras (such as Black Hawk Down scenarios where it would be correct) without the fuel probe. I mean I can't account for every play style and try to accommodate as much as possible. It was a reasonable request, and I want to make the stuff (at least the crew doors, the cargo doors will stay as is) for mission preference and so on. Not much else except I want to thank those who commented and brought up issues as they go along. While I do catch some stuff in simple playing with the helos, I don't see everything and I appreciate you finding an issue and letting me know, as that makes sure that it's working and what you expect, and so on. So I hope you enjoy the new year and it brings what you want for you.
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Sales for this year. Most of the work was done by Written Word Media, as I use their services to get my book noticed, and the automated posting, which I think contributed to some of the sales this year. I certainly hope so as I post 132 posts a day to get you all to BUY MY BOOK... Happy New Year too
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EricJ Helicopter Pack RC130 - MH60 DAPs are now in their own config, now cleaned up - Updated ammo code for the IR Jammer, error should not show - The S-70 is it's own config now, just to clean it up from the military versions - Light Hit Points added to the appropriate LOD for all the S/UH/MH helicopters Google Drive is updated
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ADuke Kiowa Warrior RC9 - Can sling load up to 907kg - Can self-designate using when using ACE3 - Fixed spotlight/headlights - Added collision lights - Now uses RTD file - Disabled MFD showing thermal to possibly make Hellfires able to hit targets
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EricJ Weapons Pack RC116 - Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266
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ADuke Kiowa Warrior RC8 - Retextured the pylon mounts, to look better and more metal - Fixed Hellfires exploding on the pylons - Fixed IR Jammer, removed error when using it (updated code) - Tracers are implemented, they show up every 5 rounds for aiming - Rockets should rearm when using ACE3 https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Haha I wish I could share your optimism man, but overall I don't think it'll happen, unless TK changes his mind, but I doubt it.- 35 replies
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm sorry to hear that. Yeah that book I read tried to explain how it works, and it furthered my knowledge a bit, but I agree, it's too volatile to mess with. The most recent example being the Hawk Tuah incident, but yeah I don't blame you and I keep my money in my bank too.- 35 replies
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see, no worries though. I've read a book on crypto, but even then I don't think it's a safe bet either way. Yeah some people probably do good with it, but no thanks, and understand.- 35 replies
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know, nothing against him, but I don't want to lose my life savings over a volatile currency anyway.- 35 replies
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Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know about that, he was just acting. But yes he isn't stupid. Maybe if we keep him away from here he won't find out...- 35 replies
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Weaponspack 3
Flanker562 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Get well Volker, but don't die on us though, and enjoy the time off, we'll still be around for your work... -
Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah good luck with that. He's a gamer though, so if you get a hold of him, let us know and we can flood him with vids and stuff, and get him hooked, then throw in the "SF2 is dying, PJB needs SF3, and we'll need some money." Gotta stretch it out though so he doesn't become aware of our plan until it's too late.- 35 replies
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S-400 Air Defense System
Flanker562 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
angelp may be working on one, I know I think I saw an S-400 in one of his WIP shots or something like that. -
EricJ Helicopter Pack RC128 - Tweaked 7.62mm suppression values, should suppress enemy better - Added a PilotView system to the AH-96, although it doesn't move around yet, is fixed forward for now. - Tweaked Flight Model of the MH-92s, now flies smoother - MH-92 DAP has same sensor suite as the MH-92 (Insertion), now has functioning radar and IR system. - Reconfigured the MH-92 DAP, as some legacy config issues were causing it to show positions that weren't there. Everything remains the same, just a "new" config forit, so it operates like it should. - M134 Miniguns for the drones now rotate and show muzzleflash when viewed at longer distances - After some user feedback, the aeronautical engineers tweaked the flight models of all the MQ-17s - Added a GMV (HMG) for the TF562 units Google Drive is updated too. Merry Christmas and Happy Holidays!
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My projects (guuruu)
Flanker562 replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try researching special ops... You can get enough non-classified information to make a best guess, but in the end you'll get it wrong somewhere and have to take artistic liberties. -
Strike Fighters Update
Flanker562 replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This- 35 replies
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