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Everything posted by Flanker562
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Started this as an addition to the other containers. This is a "small" container (about half the size of the regular containers), and is liftable by a Hummingbird. I'll reduce some things but overall it's good for the small units that can't lift the normal containers. I had bought a pack off of TurboSquid to make better containers, but it didn't pan out so I'm stuck with my own model that I'm currently using. All in all it'll have the same variants, just liftable by smaller helicopters and such. This will be in the Cherokee Containers Mod too.
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Yeah, I did that already, just need to find the respective pylons and files to edit it. The Modern Missiles Mod I think did that with a .bat file, but I don't know where to look in the aircraft files.
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Okay did some more research and wiil set the D to 180km, which seems a "safe" range for now. Just need to know some more things and figure out some other things.
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Okay I assume that if you add a mod you can replace the distances of missiles with your own? If so I gave the AIM-1120C (as a C8) a range of 160km, so somebody mentioned on another forum that the D has a range of 200km, so not sure if that's classified data (I hope not) or whatnot, since I don't deal with the ranges other than what I get from Wikipedia. I mean the B has a range of 32km, and that's modeled in my mod. I need to know how to add them to planes though,, as I'm looking at what the Modern Missiles Mod did, the F-16C, F/A-18C, F-15C, and support the CJS Super Hornet Mod. I just need to learn how to add them to planes.
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Anglofrench wildcats in Germany
Flanker562 replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
From what I noticed only those who were lurking and not using their accoutnt for more than just to download things. Some people who returned had to have their accounts redone so they could at least download two downloads per day due to being on the site for a long time. As far as I know (you'll have to ask Erik) no accounts were dramatically affected. It could simply be he decided to stick to his own site than come here again. I personally have had no commuinication in PM with Spinners, so if he decided to leave this site, then that was a decision he made on his own. -
Ya disponible en Amazon: https://amzn.to/3PKwNvt
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Also with the future drop tank system that the game is introducing (albeit slowly) drop tanks, the UH-60M MEV is getting the pylon system, for all four pylons. Right now it's strictly limited to the drop tanks only, given that's all lit uses for external stores. If the drop tank system makes it's way into the next patch, then I will code it (I've seen some stuff via another Discord) the fuel tanks so it works with the helos and stuff like that. And give the AH-96 and other helicopters some longer "legs" for ops and stuff.
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
Welcome people! -
For me earlier it was disk space, not interest that kept me away for awhile myself
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Even Wrench admitted that most of us have moved on from SF1 and supporting SF2 more due to better features, that's my take on the situation. I mean if TW decides to upload more of it's games to Steam, like SF2, then I'll move from keeping the file handy to using that to keep playing it, whenever I do.
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I use the CJS Super Hornet Mod most of the time myself. Discord Link: https://discord.gg/vZrJCA2euy
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I use the Thrustmaster HOTAS One, and for DCS it is admittedly lacking in the amount of buttons, so I figure out what I need to use button-wise and click the rest depending on the platfrom. But overall though I'm sold on this stick since I've had it for years, and frankly probably won't go back to another stick in the future. Anyway I'm not exactly familiar with the T16 anyway, so can't say if it works for you or not. What plane/helicopter do you plan on using it for, though, out of curiosity?
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I guess this is in lieu of the 3rd Party Module? I don't follow it so I don't know, but overall I don't see any interest in the Tonka, I got the Growler
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Anglofrench wildcats in Germany
Flanker562 replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
He simply stopped showing up without a word, so who knows -
Apparently my Cherokee (thanks to a Steam User) Containers had an error and now fixed, so this Sunday: - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - Flanker562 Friendly CSAT - Flanker562 Cherokee Containers
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Yeah I'll be posting updates as they come, like I always do.
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As for new helicopters, I am working on a "Battlehawk" for the UH-60M files. Right now it's functional at the moment of this post, but should fill in a gap between the UH-80 Stub Wing and the UH-60M. Right now no cargo positions for troops, but given the fact that BIS made some sort of UH-80 that can blow things up, and carry troops who knows. The seats are still there, but it'll be a variation on the model. No plans for a belly mounted cannon, you have to use the default 20mm gun pods for now. Okay the Battlehawk is set, finished and ready for use by players. Note that if you have Reaction Forces CDLC, you can use those gunpods too.
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McDonnell RF-4X Phantom II UPDATED w download
Flanker562 replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
When you're old and ornery like Wrench, you just gotta roll with it I suppose. -
I also setup the recon units in the next update with this uniform configuration, so it's easy enough to tell who's on what side. Overall I like the mod, even though I don't particularly play CSAT stuff, other than being shot at by them.
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I don't know, it looks pretty straightforward, mod the existing (that's what currenthill said when I PM'd him) missiles, and go from there. I'm not sure how to add it to jets yet, but overall it looks simple so far. Maybe.
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Managed to figure out a way to differentiate a way for players to know who's actually a friendly CSAT by coloring in the arm patch, as such in the image. Right now i'm keeping it black for tactical reasons more than anything else. I may change the color before this Sunday since I can get away with it I guess. There's not much feedback on the mod, if anybody as I'm typing this actually got the mod. Once I get it out this Sunday it'll return to the weekly update schedule and such.
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No, he means the ini settings, not how to use the gear.
