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Flanker562

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Everything posted by Flanker562

  1. I think SF2 doesn't model the speed-bleed like you mentioned as it seems it can maintain it's energy quite well. Down the road it starts to slow down (hence the AMRAAM shot, or I just got lucky...) but that's after a few minutes. I'm usually behind the aircraft and let them come around and then get in the fight, so essentially I'm in a superior position (can get a good hind shot) but may try what you do to see how that works out. But yeah some aircraft when they have a lot of energy are more aggressive. The F-15 used to be my favorite but now it's looking like the Flanker is a good "warm up" aircraft but sometimes it can be pretty passive, but I think where I start is looking good to get them both on me therefore making the bouts more exciting.
  2. I tend to start about ehhh... probably a few miles behind them so they both decide to "act" and take me out. If you start further away the wingie will peel off while lead stays on track. Honestly I've never seen the 2000 fly in real life so to me it's a matter of conjecture if it handles as it should in real life.
  3. Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120 Opposition: Two Mirage 2000-S5 with 2 x Matra 550 and 2 Super 530 (I assume) Started the fight off closer to get both aircraft into the fight from the beginning (seems there is a "detection bubble" that I have to break to effect this) and go for the wingman while the lead is turning hard to get me. At this point it's a blur... sorta. I go for the maneuver plane while the lead is working his way around. The wingman is pointing SW while lead is the same. However lead gets his nose around and tries to spike me with a Matra 550, missing purely by maneuver than countermeasures though they (I think were deployed) in any case lead heads south and I wheel around, going for the wingman. I lock up the wingman who by now extends more and I give him a 9X to get him out of the fight. After the screenshot I concentrate on the lead, who is coming around. As I work with the lead the 9X did it's job and the wingman is down. After this... it's about the energy circle and how the M2000 can do it nearly forever. I managed to get into a position for a HOBS shot, but from the accompanying screenshot, it's not my day as it sails skyward, not earthward into the lead aircraft. I try quite a few HOBS shots with the AMRAAM and no joy, the M2000 is just too maneuverable. After a while the M2000 slows down somewhat, and I manage a near HOBS shot with my sixth AMRAAM, destroying him. Takeaways. The M2000 is a beast and was described as such before. Two against one is again move move move and try your damndest to get him into a workable position for a good shot. Unfortunately the vertical escape from the circle isn't always the best when dealing with the Mirage and should be attempted but realize that the M2000 will work itself into a better position quicker, but be defensive too as he may get his nose around quicker. I tried to reverse into a low position but he's got a lot of energy, giving my plane a workout despite the advantages it has right now. Plus tactical patience as I expended six AMRAAMs, and two 9Xs for two kills. Not a good ratio with all things considered.
  4. Ejecting flares after dropping a JDAM during a strike in Vietnam.
  5. Or east... Well it depends on what you put. I have "Taliban" as a nation so any weapons I want to make "Taliban" automatically show up. I put a AAA site (as I designate it as a AAA unit) south of Masar i Sharif and sometimes got myself shot down but liberal use of flares helps that out sometimes.
  6. Nice one STORM, though for my install the valley shot would have been suicide... I routinely fly 240 MSL just to be safe and sometimes 250 in some areas... frakking Grouses...
  7. What year are you flying in? And it could be a LimitedNationsList that's preventing them from showing up too...
  8. Me: MiG-29A German with 4 x R-73 and 2 x R-27R, centerline tank Opposition: Two Su-27s with 4 x R-73 and 4 x R-27R and guns This went pretty fast so I only have two shots available. Started off with both breaking around. I tend to go after the wingman who started an energy fight. Versus the Flanker the Fulcrum has a better turn rate even with a full fuel load. I followed him, seeing a shot available and taking it. The Archer tracked but was defeated (imagine that) but a combination of maneuver and flares. The lead Flanker began coming around and started to get the chirp from it's radar, and at some point loosing off an Archer of it's own, and his went stoopid on me though I dropped flares as a countermeasure. In response I fired an Archer, this time smacking him in the face, destroying him. Between this point I did fire a second Archer but it also went stoopid with the remaining Flanker either leveling off and me taking the last shot with the last Archer with it tracking and killing the remaining Flanker. Takeaways. Sometimes the dual Flankers either gang up or one goes north and one comes around. This time it was a gang fight and another way of describing battle management. I had the wingman defensive while the lead was offensive, taking it's shot when it could. Thankfully my shot worked better than his did or of course the fight would have been very different. Always move move move and think fast when dealing 1 v 2 with other aircraft.
  9. Indeed mate... it's a good bomber or BVR killer but hey that's just how I feel... Me: F/A-18A with 2 x AIM-9L and 2 x AIM-7 Sparrows, centerline fuel tank. Opposition: 2 F-35A with 8 x AIM-9X and 4 x AIM-120 It seems that it's a scenario or glitch in the Matrix that this fight started off different than a previous fight. In any case one broke off and circled around me almost getting to my six so I pulled off and went for the mover. He comes around after a vertical energy circle and I manage to get out of it again by going vertical, checking on his lead, which is heading NW steadily, okay it's not going to be difficult. So I get back in the fight and eventually the first Lightning II starts again to pull an energy circle but he's moving slow enough to fire a missile and I give him a Lima and it tracks, shooting him down. Next... I tried to get a BVR kill against the remaining Lightning II but the current radar set isn't working... so I accelerate to get within range, which by this time was knife fight due to the stealth features of my target. The first Sparrow goes off and goes stoopid, missing him cleanly due to countermeasures and maneuvering. So after that it's more energy circles and blacking out most of the time due to my burners being on and he's just a tough bastich to begin with. I eventually get over top of him and try the coup de grace with a Lima and it totally misses, more to maneuvering than flares he drops while it plowed into the ground. At one point the Lightning II managed to get his nose on me and he tried to spike me with a 9X, missing due to luck rather than any warning (saw the smoke trail and then took the screenshot). After pulling out of another blackout I have my gun and Sparrow left. I locked him up for a Sparrow kill but he was moving to fast and in another circle for an effective shot, so I switched to guns, managing at one point to fire a burst but was too far left to hit him. Also while in a circle I was too close (min range for Sparrow) and decided to work him or get into a better position. After the Min warning he extended and turned generally east, with me leveling off and hoping my last Sparrow shot would work. It tracked and cleanly blew him up. Takeaways is mainly dealing with a wily adversary and weapons management over aircraft handling. The reason I say this is because the Lightning II is evenly matched in maneuverability, but then again care should be taken for speed and burner use. After that weapons management is another concern. The Lightning II still had more advanced weaponry but my "old skool" stuff still worked.
  10. Err.... randomizer function? And that did come to mind and I can get around to doing that as I do have them extracted...
  11. http://combatace.com/files/file/12036-what-if-polish-f-18ef/
  12. What If Polish F-18E/F View File By request from czarny900, this is a What If camo scheme for the F/A-18E and F versions (simply drop in the FA-18F directory) and go fly. The original camo is based off an old MiG-29 scheme, adapted for this aircraft. Submitter EricJ Submitted 06/08/2011 Category What If Skins
  13. 97 downloads

    By request from czarny900, this is a What If camo scheme for the F/A-18E and F versions (simply drop in the FA-18F directory) and go fly. The original camo is based off an old MiG-29 scheme, adapted for this aircraft.
  14. Okay, then I guess nothing else needs to be done? What about the F version? Do you need something else on it?
  15. As you may have seen in the Screenshot forum I'm practically done with the skin. Unfortunately due to the way that the game is setup I have to do from 1 to 75 on the numbers or they won't display correctly, nothing I can do about it unless I create custom decals for the nose. Is there anything else you want added?
  16. "Joyride" A Polish F-18E pilot tests the capabilities of his Super Hornet while on a training mission.
  17. Returning after a DACT session (will redo it later)
  18. Thank you both!!! I'm a bit tired tonight but will work on it later. Here's the Fox version and how it will eventually look after tweaks. The E version needs to be touched up but overall it looks good. As for the numbering sequence I'll have to go through 1-75 as the number selection in the loadout screen is "43" but shows up as "03" now.
  19. Me: F-4E (78) with 4 x AIM-9L, 4 x AIM-7F, gun Opposition: F-104G with 4 x IRIS-T Year was 2011 so the F-104 had the distinct advantage over me in that it had advanced HOBS missiles and I had Lima Sidewinders. Again the F-4E is a poor performance aircraft as after the Zipper took me in a turning fight and I tried to get out of the circle by turning into him and managing to lock and fire a Lima 'winder on him. Unfortunately he turned into me and got an IRIS-T off and I died while my Winder got stoopid and missed. Takeaways: In all fairness the Phantom isn't just dogfighting material as it's simply too slow and heavy to handle a fighter designed before it. And it should be noted that it's not to point out and mock the Phantom, just an honest evaluation of a good strike fighter, not dogfighter.
  20. Looking good! About time somebody took the time to do a NEW one...
  21. An F-18E of the Polish Air Force heads out for a training mission (skin still WIP but good enough for a glamor shot)
  22. http://combatace.com/topic/65123-vaq-132-cag-operation-odyssey-dawnunified-protector-ea-18g/
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