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Flanker562

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Everything posted by Flanker562

  1. View File VAQ-133 "Jammin Jihad" What If Growler scheme This is actually an EA-6B Prowler scheme that was deployed to Bagram AB, Afghanistan in support of Operation Enduring Freedom, and adapted for the EA-18G Growler. Submitter Flanker562 Submitted 09/08/2011 Category F-18  
  2. 143 downloads

    This is actually an EA-6B Prowler scheme that was deployed to Bagram AB, Afghanistan in support of Operation Enduring Freedom, and adapted for the EA-18G Growler.
  3. A VAQ-133 Growler patrols over Afghanistan in support of Operation Enduring Freedom
  4. Previewed on FB and in the What If Screenshot Thread, my "What If" EA-18G "Jammin Jihad" scheme originally from an EA-6B in Sept. 2007, at Bagram AFB, Afghanistan. Some liberties had to be taken due to airframe differences but should be good enough...
  5. I flow low level too but man... there's things that are on there, trees, buildings... you know, stuff you should avoid...
  6. "Jammin Jihad" what if... based off an EA-6B scheme Sept. '07, Afghanistan
  7. Apparently Crusader knows more than any of us, which would be nice...
  8. Carrier Finals and trying out the Jag
  9. The carrier mission Loadout bug is fixed, tried it just a few minutes ago...
  10. IFF function with IR homers... no worky. It'll still go after your friendly element. However the only way to to make sure that you're targeting the right aircraft is to use the overhead map, point your aircraft in the direction (as specific as possible), use the radar to lock up your target, and use that to designate for an IRM launch. Not totally perfect but a way to help avoid a fratricide incident...
  11. I have the same problem mikeymead. The best way is to go to [Engine1] and scroll down to this line: AfterburnerEmitterName=AfterburnerEmitterAdour And use something like this: AfterburnerEmitterName=ViperEffects And you'll get the effects, though not sure why it's not showing either. But very nicely done, the Adour could use more push but she's a decent plane
  12. Yep that's what I was looking for, sucks though and thanks!
  13. Is it possible to configure a ground mapping radar to target ships and the like? Or is the function hardcoded to just show the terrain and that's it. Reason I ask is that I want to have a better anti-ship capability with Harpoons vs. the E visual target function...
  14. Nice ravenclaw... Trying out the Jag for meself...
  15. Looking nice Veltro2K!
  16. No but I just did a run against a MiG-23MLD in an F/A-18E and I noticed a heavier use of flares (took two instead of one 9X to down him), so I'll play with some more MiGs and see how it goes.
  17. Open the JAS39_Cockpit.ini file and replace the appropriate line with this: [CockpitSeat001] ModelName=Cockpit Position=0.0000,4.98,0.7
  18. I guess the VFA-122 desert pattern can be modded in so many ways it's not even funny... Looks sharp!
  19. updated panel lines and details
  20. Updated panel lines and details
  21. Seems more like a limit on just the amount of targets... I don't think anybody else has hit that problem... Though may be a limit based on what's there, as my Afghan targets is up to 435 target areas (onsies or twosies though)...
  22. Don't worry, the files are in the .cat files in the main install, things are okay... You can't open the .cat file with the models themselves but you can open the .cat files with the new .cat extraction tool on the Thirdwire site.
  23. Hunh... how long does it take to show up then? I never get that even though everything is there. Reason I never saw this was because I use the Overhead Map and see how it's relative to the radar screen... (cockpit is zoomed out most of the time so I have to do this)
  24. Easy day at The Range
  25. Added a VFA-22 loadout configuration that I missed
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