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Everything posted by Flanker562
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Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120 gun Opposion: Two Su-27s with 4 x R-73 and 4 R-27 each Decided to try my luck with two Flankers and came out on top. At the start they both broke and one played the target while his wingman or lead decided for my six. So I broke off the target and went for the guy going for my six. He overshot me down to my lower left as he had a wider turn to take. At the third screenshot I was in a Flanker sandwich and it was getting time to really start chopping down the threats so I can keep it manageable to just one. At this point I'm not sure which one did but one continued north which was the time I locked on the northbound while the one to my east (you can see in the second launch shot, I tried to get it all in one but wasn't good enough) was coming around at my level. I fired one 9X as it looked like a perfect stern shot while I retargeted and turned into the eastern Flanker (sixth screenshot) praying that the 9X wouldn't go stoopid on me which in the following screenshot it didn't. With his buddy burning I focused on the remaining one, which pulled me into an energy circle, which I went vertical to get a better position and this time it didn't work. Again he pulled around me as he was circling and while I came over the top I was getting his radar lock, HOBS shooting my remaining 9X while deploying flares and rolling to reengage and to jink at the same time, with the Flanker taking it right in the face. Takeaways is that move move move. You have to think and move fast in order to stay alive, as one aircraft in a sense is easy but two? Makes you think... Liberal use of the overhead map helps gauge your targets movement and also joystick or keyboard use has to be known in order to do this on the fly. Only in the fact that I had to take a screenshot did the bout take longer due to getting angles and the like. Two Flankers are a real treat and also keep situationally aware and take the shot when it presents itself. Had my first 9X go stoopid I'd have a heater left and therefore could slide into an AMRAAM kill and have to be defensive until I can work my way out of it. With the higher maneuverability I could have pulled it off but it would have been interesting. And a note, selecting Fighter Sweep seems to make them more aggressive rather than the Intercept "mode".
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Me: EA-18G with 2 x AIM-120C, 3 x ALQ-99 pods, 2 x tanks Opposition: Su-27 with 4 x R-73M2 and 4 x R-27 Naturally the Growler is not the recommended aircraft due to a "typical" configuration the aircraft and tactics is not designed to really mix it with aircraft in a dogfight. However, the main benefit over the Prowler is that I can shoot back, and have the capability for close range dogfight missiles. Again the Growler is not designed nor do tactics reflect the BVR mentality that most fighter pilots have. It's to jam and blow up radars, as it's doing in Libya currently. What the Growler has however despite the weight loading is the same general maneuverability of the E or F Super Hornets. Since I still had the Flanker setup I decided to show how to work the AIM-120 in the knife fight. Forget HOBS shots as at best the AMRAAM isn't a good HOBS missile IMHO. Once he started maneuvering I rolled easily with him tracking him. He managed to try and attempt to suck me in to overshoot but since I'm well accustomed to it I let his speed keep him ahead of me. When we got along the southern coast he started to try and weave in order to force another overshoot. At that point I locked on him, selected my AMRAAMs and shoot him with a straight shot into his rear. Takeaways. If you're down on your luck with AIM-120s then the best tactic so far is to let him extend and set him up for a shot or work him into the point to where he's not maneuvering so much that an AMRAAM shot can work for you instead of going stoopid because the AIM-120 can't maneuver as efficiently as weapons such as the 9X and so on. The reason is that he's defensive and in the no escape zone. There is of course it can be defeated by countermeasures or maneuvering but then again... you may get lucky. Since he's defensive you have to be quick on the lock and then fire waiting to follow up if it misses. This is a case of tactical patience in setting him up for the kill rather than an "easier" way with IRMs but also shows that even a jammer plane can hang with the Flanker.
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Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120 gun Opposition: Su-27 with 4 x R-73M2 and 4 x R-27 Hard FM With the successes with the EPE I thought that I'd be knocking down the Flanker quite easily. It's turning out that the Flanker is I won't say highly maneuverable, as if I can finally take on the F-31 and walk away then it would be a no brainer. Well I have to say that the Flanker likes to suck you in and make you overshoot, which it does with the lighter faster aircraft. Of course you can only do so much. Started off with keeping myself behind the Flanker while it led me out to sea. I managed to come to the conclusion that I can try and work on the knife fight AMRAAM kill rather than waste a 9X, instead toying with it until it got me back over LA. Well... it managed to suck me to overshoot, with me going defensive and working myself back into an advantage over it. I managed to get a lock and the 9X went stoopid, plowing into the ground instead. After that I worked him into a good firing position and downed him. The major takeaway was that I was flying the EPE on Hard rather than Normal. Not much difference but made the stick have more resistance, and that was pretty much it as I realized halfway through it but still rolled with it. A following bout (which I won't go over since the same thing happened). I rolled quite well with the Flanker and compared to the Turkey, the couple times that the Flanker did manage to get on my six I was able to go vertical and roll back into him. I like the Flanker as an opponent since he's the one that'll make you work for your kill for an older generation aircraft as opposed to some of the new gen aircraft which with the exception of the KF2 and the F-31, aren't much to fight. Normal FM bout Same as above only that with the FM on Normal it was more interesting I guess. Often times the Flanker would just "hang" in the air while rolling with him. It's quite an odd experience I tell you. However the basic gist is that while it's old, it's nothing you should take seriously in the knife fight. I just wish some of the other aircraft were just as fun to roll with.
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Me: F-14B_96 with 4 x AIM-9M and 4 x AIM-7M and two tanks Opposition: Su-27 Flanker with 4 x R-73M2 and 4 x R-27 Hard FM After watching Caesar's video something just didn't sit right. Not to say that he doen't know the Tomcat better but I guess an alternative view on nearly the same fight in regards to the energy circle. I personally don't like it and always try and work my way out of it whenever possible to get the opposing fighter into my sights and a sure kill. The fight started off slow and I had to nudge him into playing with me. After that it was as the video, but I guess the personal view is that when he or any other aircraft gets me into a circle I try to go vertical and then come up on top of him or at the minimum get him to do something else. He flew in a wide circle while after not flying the Turkey for awhile kept on muscling the jet trying to get my nose into him. Bad mistake as it cost me energy and speed as I felt I was just hanging in the air most of the time, setting myself up for him, not me. I managed to avoid both his R-73 shots (one can be seen in the screenshot below) after defeating it with maneuvering rather than any countermeasures. After that he went low into a circle and I managed to force/maneuver the Tomcat into a half loop, getting my nose on the Flanker and at first I thought my 'winder was going to go stoopid but it tracked and killed the Flanker. Takeaways. This isn't a bash against Caesar, but rather another way to get out of the circle fight. And I still realize I'm not an expert like him (tried the flaps thing but didn't work because I was too fast) with the Tomcat, but that's another thing. However it's to show that in some cases that you can pull out of the energy fight with a vertical (make sure you have the advantage first!) and then go for the kill, if you feel it's going to work. In this case the more maneuverable jets your IR missile may be defeated through a combination of both countermeasures and maneuvering, such is life. And it also reinforces the tactic that if you got the lock on tone and he's got IR missiles, dump flares to confuse either him or the missile combined with some maneuvering or he'll spike you. And it shows I need more practice with the Tomcat but again remember for the nuggets that can't pull the stick as I can on the Super Hornet to get my nose into him better. Have to be firm and not hard with it and you'll get what you want, eventually.
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks! -
View File VAQ-132 CAG Operation Odyssey Dawn/Unified Protector EA-18G This skin represents nose number "540" while conducting combat operations over Libya for Operation Odyssey Dawn/Unified Protector where the squadron was hastily deployed from supporting OIF to OOD/UP. Submitter EricJ Submitted 05/22/2011 Category F-18
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some more tweaks and some weathering just to break up the monotony of the skin... I have a few more things to touch up (even included the real BuNo) and I'll upload it after some lunch. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks -
EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Getting the numbers and stuff sorted out... and have to move some stuff around and resize the numbers but starting to take shape. Anybody have pictures of the inside of the tails? -
EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah give me a couple days and I'll get it out. -
New US Stealth Transport Troop Helicopter?
Flanker562 replied to Silverbolt's topic in Military and General Aviation
I'd say that the second pic is more close to reality than the top one SayWhat?! but that's just a guess based on the other photos. -
Definitely like the ACU one... and yeah STORM you're a showoff ;)
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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EA-18G over lybia
Flanker562 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's an earlier version of the Scorpions skin... Apparently the earlier markings (or maybe it was lighting but I don't think so) had what I assumed were black roundels: -
Me: F/A-18F EPE with 2 x AIM-9X 6 x AIM-120 Opposition: F-31A Mustang with 4 x AIM-9M and 6 x AIM-120 Well... decided on a rematch with the F-31 and managed to defeat it. Started off behind him and after that he managed to draw me into some energy circles which required some finess to even keep up with him. Thankfully the enhanced performance modifications helped considerably as a couple times the Mustang managed to nearly shoot me down (screenshots below). In the first case he was flying towards me, took the shot with it sailing over my canopy where he maneuvered into my kill slot at the same time (first and second screenshots). By the third screenshot I had taken a shot with the 9X with it tracking fine but must of gotten stoopid over the flares and maneuvering. The F-31 came around and I was treated to a 9M nearly spiking me clean (I mean I had the deer in the headlights look as I watched the missile trail come towards me fourth through sixth shots). After some more maneuvering I managed to work myself into a good position, taking the shot and downing the Mustang. Takeaways. Afterburner and just plain perseverence paid off on this bout, literally. That and improved aircraft maneuverability also one the day, though as you can see if he had been going for guns he could have walked his bullets right into me at least towards the end. Suffice to say if you're maneuvering and he's manneuvering and get the lock on tone, dump flares or watch as best as possible for a missile launch to hopefully evade as the second shot was pure luck and speed that saved me that time. But still take it very seriously... Note: Ceasar keeps on upping the ante here so maybe I'll make videos instead but too lazy at the moment...
