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Everything posted by Flanker562
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Okay was messing with the Mk200 (default AAF LMG and FIA gun) and came up with some Boat Tail rounds for the one magazine type (actually four types, but yeah), so I added it to the Boat Tail mods (and the one for the Expeditionary Force version), and will upload Sunday, so: - Flanker562 Boat Tail Rounds - Flanker562 Boat Tail Rounds for the EF CDLC - Flanker562 Cherokee Containers
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Need to look into that GlobalEye, even though we ourselves need the E-7. I mean trying to keep the E-3s soldiering on is like... dumb. But maybe this will move to reality instead, but we'll see.
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Look, we don't need paintings, SCREENSHOTS lol
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Noticed that the Light Howitzer Container and such didn't have any networking ability, so I added datalink (the Cruise Missile Container had limited functionality, now it has full) code to the various containers that actually fire munitions, so the Cherokee Container mod at least will have it this Sunday, and the Helicopter Pack versions when that is uploaded. So for Sunday: - Flanker562 Cherokee Containers
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Other than a planned name list for the Taliban Fighters mod, I have no plans for mods this week. There's the Helicopter Pack, but that and the AH-1Z are dependent on the new patch, so once that comes out, I'll upload the two mods and that'll update the mod, as I have some of course fixes to the mods as well, despite patch issues and the like. Overall I think the mods are in a good spot, and pending any requests, I'll just take it easy, unless something like new capabilities come out for the 2.22 RC branch version.
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Again darkcode to the rescue, file folders have changed, so just overwrite when necessary, and delete the Flanker562_AIM120D folder. AIM-120B represents the D model, while the C model represents a C-8 version. He told me which edits to make, and uses a modded file for the missiles. Again learning how to do things around here... Download updated.
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Okay I think I may have figured things out. If I just increase the range, I get what I want, but inaccurate or worthless "AIM-120D" effect. I am still learning the system, and Darkcode is helping slightly, but once I get the missiles to work as intended, I'll release an update to the mod. I think Darkcode through more experience has got it working, but I need to figure out what works and what doesn't, so when a patch is released, I'm not swinging in the wind like I am now. This is my first foray into modding DCS (I do more work with another game), so growing pains for a simple missile mod is expected.
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A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
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Flanker562 Taliban Fighters RC31 - Afghan units speak Persian instead of Greek, per a request
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As for Arma 3 work nothing has come to mind, most of the work has been done for the Flanker562 Helicopter Pack, and therefore kinda taking a "break" from the game (still playing it mind you) and doing the DCS stuff which you can read on my Discord. Anyway, no uploads for tomorrow so if you were expecting something... Well nothing has again popped up. I haven't gotten much feedback, so I assume things are copasetic and good. There's always something to do with my mods of course, but right now taking a break from killing it for a bit, why not? Anyway next week might have some stuff, but a reminder that gameplay finds bugs, and I'm sure some mission work will uncover some stuff mission-wise. I don't think the game formats for the specific game version, unless its just interactable stuff, so yeah, we'll see.
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So this the current issue. Right now the range shows but the engagement envelope is the same as the AIM-120B, so it "works", but doesn't work. I'm inputting Nightstorm's vallues to see if I can get the game to recognize the values, but I'm at a loss and need some help. A quick query to Darkcode and he said it's a bug of some sorts and had to rearm the jet. I didn't do a static rearm but I did redo the loadout in the Mission Editor. At this time I'll still tinker with it, but feel that if it's a bug that I can't fix, the current state is more or less borked until I can see if I can get the AIM-120Cs to fire at a longer distance. If that works I can just see what I can do on that front though, but feel I'm missing something in the lua that's causing this issue.
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Okay Darkcode showed me what he modified so I can do it myself, than depending on somebody to figure it out. I changed the file structure, as you have to replace the "aim120_family.lua" in the AircraftWeaponPack folder, and input your own values in order to make it work on your own. So whenever I get it working, I'll update the mod with a new file structure (still learning how to mod for DCS...) and so on, so tomorrow I'll be able to look at the modified file, and see if that allows me to work my magic, and update the mod. If not well I'll have to figure out something.
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Well, the latest patch borked the AMRAAMs, but they're more accurate AIM-120Bs for now. I don't know if they stealth-fixed the issue or if it's just recurring, but I'm getting with Darkcode for a possible fix for re-upload and an update. So for now, you've got real accurate AIM-120Bs at least, compared to the inaccurate version that is stock.
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Okay, right now things are cooking for RC203 with the 2.22 updates. I got the drop tanks squared away yesterday and have had little else to do other than work on what the new patch will bring. I'm staying with 2.22 until it goes live, so there's that. My server is still 2.20 since the latest patch hasn't come out yet. I'm worried about mission formatting, but I haven't seen any complaints yet about mission problems, so I guess it doesn't matter, as long as you have the right stuff for it. So I guess I'll work on more missions or something, unless a problem does crop up.
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Read the first post. But TLDR you need two comments and wait for 15 days for two FREE downloads per day, or buy a subscription.
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Microsoft Flight Simulator Videos
Flanker562 replied to Flanker562's topic in Microsoft Flight Simulator
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
I don't see any issues with it, but a couple of dudes with some ray guns might visit you though, the Men In Black might, I mean if you are 27% alien... -
I've done a few, but I get better play with A3, but we'll see
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Also, managed to update the AH-1Z with the drop tanks from the AH-96. I noticed that it has to be unique in order for things to work with display names and such. Kinda forgot that but fixed the issue anyway. Right now the ESSS and equivalent pylon systems can also use the drop tanks from the Ghost Hawk as well. So for 2.22 the AH-1Z and Flanker562 Helicopter Pack. I think there are targeting pods and jammer pods for the aircraft, but that's not a focus or real interest, It might as well be a development if I ever get the Grey Eagle done in the future. That's of course after the SA-2 Samson, so we'll see what happens between now and then.
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nVidia RTX 50 series "Super" enroute?
Flanker562 replied to Major Lee's topic in Hardware/Software Chat
Lol so you say. No dog can keep a cat in line, cats are who they are, and no dog can tell a cat (much less a human) what to do. Fake News.
