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Everything posted by Flanker562
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On a real honest note on this subject, they're just toooooo huge to be worth anything to be excited about. Large is fine, but that's too much for my tastes.
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This is pretty hard given the topic on breasts... but yeah people, take your hormones to PM and keep it off the site before we get out of hand.
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Agreed SidDogg, you typed the response out of my hands Thems huge! Good thing I'm not her man, dude seriously, it;s just not right.
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F-111B Version 2.0
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well I'll admit it improves the look of the thing. It's just one of those planes that they should have never spent the time and money on. Good idea as it is a good plane, but.... not a good execution. -
Screenshot Thread
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Agreed, I've never been on a deck but that would scare me! Wrench you gotta write a tutorial on doing that stuff, and really man... too much time on your hands... You thinks you can add more stuff to the SoCal terrain, like more SAM sites in the valleys or what not? It seems... "barren" in some places. I could take the time but not sure on where you're at (if you're going to improve the terrain) to submit them or to do that. The only thing that's lacking on that bird (or the Plus) if you don't edit the ini, is a jammer. I flew it in the Afghan map and that reflex to hit the jammer was too instinctive and you're like "crap no jammer!" -
Well was going to show a screenie of the F but FC got there first. ATFLIR is now in game, and it's setup as a pylon but you can't load anything else. Due to coding I'm quite sure you can mount a different pod, as the screenie shows. JAT81500 sent me a layer for extra detail work, revised intake warning stickers and serial number:
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MiG-29 template
Flanker562 replied to AndrzejJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unless somebody made one, there's none available here. Failing that you're gonna have to make your own. -
F-111B Version 2.0
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I have man, just not been interested after skinning it to be honest with you. It's just not that cool enough I guess -
Enemy Skill Level
Flanker562 replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had it on Easy, but after reading this topic, Normal (meaning I forgot about the changes DS mod made). I really should just change the FM to Hard, to really have some fun since I can always land fairly easy. -
No problem Dave, and I'd like to reiterate that this is not (again) a Super Hornet vs. The World topic. Whether or not you like it or do not like it, that's fine, as this is not the place to argue the merit's/stupidity of the Navy's decision. But regardless, the US Navy made it and we have to live with it, fair or foul. In some respects it worked, and in some it did not, and consequently the SH gets the moniker of "Rhino" due to it's weight on landing (if I remember that from another forum some time ago) not so much it's capability, looks or the current phase of the moon. I don't mind flying the Phantom every once in a while, but my personal view is time moves on and that's that. So I don't besmirch people's opinion way or another, I like it but do see some of the faults without a blind eye, but that's just my 2cents on the issue. I just don't like it in an area where we're not discussing capabilities, we're discussing a project. And an article Canadair on the weird ways and whys of the pylons: http://worldwidewarpigs.blogspot.com/2009/...ores-story.html
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which weapon pack?
Flanker562 replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've noticed after the Oct 08 patch AI now fires Active homers too, found that out on a long, slow strike mission in Israel, my escorts called out "Fox 3" and I was happy.
