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Everything posted by Flanker562
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I forgot to mention that the video has a Block III cockpit. Unfortunately, we don't have Brain32 to show us a real one, so Coupi did the above. There's not going to be not much external difference with Block III since the Navy didn't go with conformal fuel tanks, but I hope to use a slot for an IRST drop tank. It won't be that functional but would function like a drop tank, which it is. I mean I can see about adding an IRST slot but that's in the future when we get to it. Most of the hold up is just Fastcargo is busy like hell so he has little time to work on it, so it'll be two weeks when I will talk about it.
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RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No problem! -
VFA-211 Line Bird
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Uploaded a fixed version with the correct drop tank texture, awaiting approval. -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
First shot: The SoCal "Mach Loop" mountain that @pappychksix designated and enjoying the challenge of trapping on a moving carrier. It's something I actually look forward to and have yet to land straight in like real Navy pilots, but I'll get there. -
RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah that's for your plane, open the RWR.lst in your plane's cockpit or wherever it is and add that line above and you'll see the "10" in the airplane in-game. -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Been practicing a moving carrier now, as I was used to the stock carrier not moving once I launched. -
RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The _Data.ini has this line: RadarFamilyName=SA-10A So in your RWR file (you should be able to select it with Notepad or something) and you should put this in your RWR.lst file: SA-10A=RWR_SA-10.tga -
RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry, go to Objects/Groundobject and add that to the SA-10_RDR vehicle. What you're showing me are the missiles, not the vehicle itself. -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah and apparently I misspelled it too. RadarFamilyName=SA-10 Add that line to the [DetectSystem] part of the SA-10s _data.ini, and that should fix it. -
Weaponspack 3
Flanker562 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
When I still was young my Dad would take me to Lowry AFB and look at some of the USAF stuff. Never saw any USN stuff of course, other than in pictures, but that looked cool what you did there. -
From what I gather through working with the Super Hornet cockpits is that the cockpit has that stuff already embedded. Or to make a long story short you'd need the original max file to edit it so it would say Sparrow. Failing that you're just going to have to live with it unless you change the image file, which can be a workaround too. You'll have to find that file and use an image editing program (PS, GIMP, etc) to do it.
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RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Your RWR is setup fine. Here's the .tga zipped up. It may be that you don't have an image program that can't open it (like GIMP, ,Phoroshop, etc.) because it opens fine on my end. It may be a glitch on the CA site so here it is zipped up so you can extract it. RWR_SA-10.7z -
RWR Detection Of AHM
Flanker562 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You'll have to update the RWR file to represent the SA-10. Make sure that the SA-10 you have has a RadarFaminlyName= in the _data..ini of the SA-10 (goes in DetectSystm) and introduce a tga file, such as the one attached: To edit the RWR file (a .lst file) open it within the aircraft folder something like Notepad or something like that, add this line to it: SA-10=RWR_SA-10.tga Put the RWR_SA-10.tga in your Flight folder in your mod folder, after that check your RWR and if the 10 shows up you got it done right. RWR_SA-10.tga -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Came in real nice but ended up in a bolter. Not that I had problems, but I did forget to drop the hook...
