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Everything posted by Flanker562
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Thanks and we'll see what happens though.
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Yeah that's what setting I have. I don't think it recognizes it as I wait for it to sense the game, and still it doesn't show. And alt-tabbing is questionable too sometimes. But it may be doable with the latest update as well.
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Cool, I'll give that a shot, And thanks!
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Check the Weapons pack that I believe Logan4 or somebody else did, they might be better (or not) as i mean it should at least track, but then again you never know with other people and their interpretations of accuracy and the like.
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It could be the GimbalLimit not being that good. If it's just going ballistic without flaring... It could be anything. You download this or is it stock missiles?
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Before i used to record videos using the NVIDIA software. I've tried OBS but it doesn't recognize SF2 and AMD doesn't have any software (Other than ReLive, which I somehow can't use). Does anybody know of any recording software that can record SF2?
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Current status of the Artillery projects. A user on Discord has helped me figure out ranges for the artillery, and I don't know (I have to test it on Altis at least) to see if I have the appropriate ranges dialed in. That should take some trial and error to at least get a realistic range, got it. The issue I'm having is that the mortar for the Mortar Container doesn't have that much of a fireable area, not at least something to make it worth it. What's going to happen is that I'll probably leave the Mortar Container (and it's faults) in the next update, which isn't much (so far two things I fixed), but overall not really worth releasing for now. We'll see as the days go by, but overall not much on the Helicopter Pack as I'm working three projects, the Armored SUV, the M119A3, and the Mortar Container. So once I get stuff worked out I can release as they come along. Of note I changed the glass on the Armored SUV and got the headlights working and have yet to get the rear brake lights working. Right now I'm trying to figure out the drifting and releasing it. The M119A3 and the Mortar Container will be the problems, as there doesn't seem to be much documentation (where's a dev when you need one?) on how to do artillery. I'm sure somebody in RHS knows, but they don't talk to me anyway.
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Update: The SUV is improved, and thanks to HorribleGoat on the Arma Discord, was able to get the vehicle to stay upright without rolling over. It drifts a bit at high speed (especially if you turn sharply), so I'm trying to get that sorted, and so on. Overall it'll be at the end of the week I'll release it, just to see what people think and how to improve it.
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And another WIP thing. Reaction Forces had a cool Container mortar, and since I have a container lying around... http://ericjwrites.itgo.com/Arma3/wip1973.jpg The tube doesn't animate how I want, and I've spent some time trying to figure that out for a few hours, but nothing is jiving. But I'm also having the same issue as the M119A3, the range circle and the allowable firing area isn't practical, so I asked somebody on Discord if they can help with it. Other than that it'll be in the EricJ Helicopter Pack and the EricJ Cherokee Containers mod. I know it doesn't look as awesome as the Reaction Forces version, but it's all I had on hand, and does the job, just needs some tweaking and the like.
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C.Eagle has just shared with me his take on my helicopters. It's okayed by me to upload, so if you like it by all means check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3254463144
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Vietnam-Era Lovers: Vision for Unification
Flanker562 replied to swambast's topic in General Discussion
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Vietnam-Era Lovers: Vision for Unification
Flanker562 replied to swambast's topic in General Discussion
I haven't (and I'm sure others) haven't seen eburger around so there's that issue, but it does sound like a good idea. -
After some help on the Rotators Collective Discord channel, I got some help with the M119A3. It fires but as you can see in this pic the minimum range circle is bigger than the fireable area. It fired and didn't tip over, so that's a win for me. But need to figure that out so I can get it to where it's useful for players. http://ericjwrites.itgo.com/Arma3/wip1972.jpg
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EricJ Helicopter Pack RC73 - Tweaked flight model of the MH-6J - Fixed the position lights on the MH-6J and the AH-6J - Added datalink capability by default for the TF160 helicopters, except for the AH/MH-6J https://drive.google.com/file/d/11vujAz7qS4CYJiSHXfS7KYHt5wlDuNni/view?usp=sharing
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Too bad I don't have room for DCS, as I'd probably do something skinning-wise again. Nice work though
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I've seen this before and it was pretty good.
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Nice work
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EricJ Helicopter Pack RC72 - Thanks to C. Eagle, the pylon issue is more or less fixed. The pylon weapons will default to the Co-Pilot (and the cannon armed helos will still have the cannon only for the pilot) so due to manning issues for milsim units, you will be able to fire the weapons from the Co-Pilot slot. https://drive.google.com/file/d/11vZ--QET2yowm9IdXx0sc7_nzMBZifmC/view?usp=sharing
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Added a new mission, Pilot MH-6J Little Bird: https://steamcommunity.com/sharedfiles/filedetails/?id=3254344952&result=8 Requires my EricJ Helicopter Pack.
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EricJ Helicopter Pack RC71 - Made a custom icon for the map for the MH/UH-92s - Added flares for the Flare Gun for the MH-6J and AH-6J - Tweaked the config entries for the AH/MH-6J - Adjusted max speed of the MH/UH-60s and MH/UH-92s - Added a "TF 562 MULE UGV", which is a Stomper UGV able to carry some backpacks and magazines for the TF562 element. It can carry up to 100 magazines (already preloaded for the TF562 elements), and 16 backpacks. Note that this can be lifted by the MH-92F (Insertion) only, along with the other Stomper UGV variants. - AH/MH-6J now has spotlight in the front of the helicopter
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If you got the money I'd recommend the SF2: Complete though, as it is at it's current patch level, before the great disappearance of TK and Co. I don't know what updates are affected, so you may be okay with what you got. But you can get everything for 100 bucks US. But it's good it was the patch level, and not anything else.
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Playing as ground vehicles/ships
Flanker562 replied to planezboyz's topic in Mods & Skinning Discussion
To go with yakarov79, there wouldn't be much functionality and so on. I mean the game is limited and clearly wasn't a feature to be made for the game. But I'm sure you can be like the video and do that, but that's a short mission too, and probably not worth the headache to create a ground vehicle and such. -
Maybe the game is confused at the assignments? I usually default to have the real trigger as Fire Primary Guns and then another (Button 2) to Fire Selected Weapon. Or it could be that maybe your stick is defectve? Or is the stick not working with SF2 only if you have another game which you use the stick?
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Maybe reinstall the game? I don't think you're doing anything wrong, but sometimes the game doesn't work, and a reinstall somehow fixes it.
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WIP - B-52 / Large Aircraft: Military Hangar
Flanker562 replied to swambast's topic in General Discussion
Awesome work swambast.
