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Flanker562

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Everything posted by Flanker562

  1. Just a suggestion, but can't you select the card for the game to use? Sounds like you're using the integrated chip,, and not the video card. If you can go through the NVIDIA or whatever software you can maybe improve the graphics of the game too so it's usable.
  2. EricJ Helicopter Pack RC79 - Fixed the S-94s issue of not being able not to lift certain vehicles, now can lift within weight parameters - Adjusted shadow LODs of the MH/UH-92s https://drive.google.com/file/d/12FX1baL2xpsyU3v9LFV40AOnswjeo8q-/view?usp=sharing
  3. In retrospect I totally forgot about the S-94s. I fixed them and tomorrow I'll upload the update given that I'm sure it's not that much used anyway.
  4. It is looking a bit rough
  5. EricJ Helicopter Pack RC78 - Fixed the issue of the UH-92 and UH-92 (RWG) in not lifting certain vehicles. Should be able to lift within weight limits https://drive.google.com/file/d/12D8MmajEzxNjK_-Jvtam1GfQ-pPKkv2W/view?usp=sharing
  6. Well, it's quiet on the Baltimore front. Right now things are good, and I can't think of anything to do. I am trying to work on a UGV that is based on a US Army concept (I can't find the image to link and explain), with some creative liberties since apparently the Armored SUV is okay with people. As mentioned (I think I did), the adjustment of the front lights didn't do anything, and no brake lights given how it works. It has to be a separate mesh and I don't feel like doing bodywork on a vehicle that I am porting, so that's a feature, not a bug. Strike Fighters 2 work will commence probably next week so I can manage that as I got somebody to help me, which is good. On that note as far as the SA-2 and the hopefully MRZR comes through, I can work on them. ADuke thinks he can make it move like in the movie, and when he contacts me I may have him rig it (if doable) within the game code to do it. If not they'll be like my ducted fan birds, just static. The MRZR looks pretty cool and just want to have one running around. I do have RHS, but I don't like it requiring mods (like most of my stuff, it is intended to be standalone, so you don't need to download more stuff to make it work, and I'm just not a mod freak as I used to be) and the like, and just think it's a nifty little thing. But that's on the horizon for now, and as mentioned, I don't have anything for my current mods, so I'll take a break until somebody suggests something, or I come up with some nifty idea for a mod or enhancement, or tweak for my current mods.
  7. Thanks! NEW RELEASE After the events in 2-4 Cavalry Story 15: In the Pit of Vipers and under a new Troop commander, Captain Karl Bradi, the unit is redesignated C Troop 1-5 Kommando. After their deployment to Earth the unit is resting and refitting, and also cleaning up holdouts on Friesland. Despite this, they are sent to Durham, a planet in the Independent Planets that suffers what is loosely described as a zombie infestation. The unit fights monsters, both real and human, in order to survive on the planet. https://amzn.to/3KLOmFX
  8. EricJ Helicopter Pack RC77 - Removed Datalink from the AH/MH-6 - Added a Task Marker memory point to the player helicopters (I don't think UAVs need it) so to possibly help with missions https://drive.google.com/file/d/128LMRz-C1d_UAP4WW0B26Q1-khQjOgdn/view?usp=sharing
  9. I don't think so, you can check the Downloads section, but maybe somebody could make some though. As a matter of fact I don't think even Spinners made some. Or if he did I don't remember them.
  10. Well there;'s that, but no global setting I'm afraid. You can try Hard to maybe mimic non-trimming but that's all I can think of. I fly Normal and don't worry about trim (though there was a way to do it, may have been SFP1 or so).
  11. No problem. Yeah this isn't a sophisticated game where you could do that. Not even Arma 3 has that ability and it has auto-trim and such, no way to disable it.
  12. I don't think that's doable. You're going to have to do it manually
  13. EricJ Helicopter Pack RC76 - Fixed animation of mortar tube on the Mortar Container, now looks more correct. Also adjusted 3D model of the turret to reflect the change https://drive.google.com/file/d/127p4PQNirda6bteo2jBBvaums_MQA8NM/view?usp=sharing
  14. Okay, that's fine and I appreciate it EDIT: It won't let me send messages, I'll post the request here: Super Hornet/Growler tanks add a centerline separate texture (same drop tank texture but an additional one). I have the filename handy so to make things work for the future. Add this antenna to the rear fuselage (the one between NAVY and the other writing, it's been missing from the bird from the get go. Growler add or a new build Next Generation Jammer to the Growler. If you can add it as a separate EP then that's fine, but the Navy is moving to it. Here are some reference photos: Legacy jammer ALQ-99 pods needs to have the mapping fixed as on some the texture is reversed and so on. The centerline is fine. Also for the next generation pods I can do the texture work and just as long as you setup the weapon I can work on the ini dance for it. For a Block III Super Hornet (additional models) I would need the centerline IRST as a fuel tank (330 Gal). It just is a regular fuel tank with a little IRST bubble at the front of it.
  15. No, angelp may have something but for now nothing exists in the downloads section.
  16. EricJ M119A3 RC2 - Now fires 19km
  17. Hey I was wondering how busy you are? FastCargo said that you got the files for the Super Hornet, so I was wondering if you could help me out?
  18. EricJ M119A3 #Arma3 RC1 - First release https://steamcommunity.com/sharedfiles/filedetails/?id=3266568334
  19. EricJ Helicopter Pack RC75 - Fixed the Mortar Container, now works properly. https://drive.google.com/file/d/1268pjHVpUOLigvWGaGZgBdOzpBYRqdFa/view?usp=sharing
  20. Well I got the Mortar Container working. I adjusted some things and voila! It works! Anyway I have to fix the 3D model so when it superelevates, it looks good and the like. So next update I'll have the Mortar Container uploaded. Probably soon though as I considered this a critical thing to upload anyway.
  21. EricJ Helicopter Pack RC74 - Fixed the TF 562 Engineer display name, displays correctly as "Engineer" - Added default datalink capability to the MH-80 and MH-67, and AH-96 - Fixed a LOD issue with the AH-6J, at a certain distance the muzzleflash could be seen as active without the weapons firing - Added a "alpha" Mortar Container. So far it can only fire HE rounds and has limited use. Only reason it's in this build is for the helos to be added so players can get their hands on them. Right now it's considered a WIP system, and should probably used by the AI for now. - Added two "Open Door" helicopters. One MH-60M and one MH-92 per a request. So far due to animation reasons the helos can only have four outside in order to work properly. https://drive.google.com/file/d/120t7rmujlRffCZoz74po0gk43fkZ2DqV/view?usp=sharing
  22. I am aware of that, but thanks
  23. AH-1Z RC12 - Fixed shadow LODs with the Pylon proxy so the shadows reflect the chosen loadout of the helo https://drive.google.com/file/d/11yrTyl90ZksvP5opLX9TnNZMS5mAL8IV/view?usp=sharing
  24. Gotta keep it real man...
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