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Everything posted by dtmdragon
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F-142A USAF 6th Generation Fighter WIP End product of the USAF F-X program is the worlds first 6th Generation Fighter the F-142A Thunderbolt II introduced in 2031. Features that define a 6th Generation Fighter above and beyond a 5th Gen fighter are: - Extremely low levels of observablity in all spectrum's (radar, IR, acoustic etc). - Artificial Intelligence to aid pilot decisions. - Adaptive Versatile Engine Technology. - Advanced electronic and cyber attack capability. - Directed Energy Weapons (eg lasers) to destroy incoming missiles; and high-power to offensively engage enemy aircraft and ground targets. - Large internal magazines for very long range kinetic weapons. Working whiten the limits of the SF2 engine I have managed to make a functioning Directed Energy Weapon. The AN/SEQ-36 Laser Weapon System. It can be fired straight ahead like a fixed gun but the most realistic way it operates is as two gun turrets controlled by the aircraft's AI, one on top and one below the aircraft. So when you are in a twisting gunfight trying to bring your played controlled weapon to bear the AI gun turrets will blast other fighters from the sky around you. Unfortunately they wont take out incoming missiles like it would in real life. Northrop Grumman's F-X idea: http://foxtrotalpha.jalopnik.com/this-is-northrop-grummans-idea-of-a-sixth-generation-fi-1747680825 You can check out the US Navy's operational! AN/SEQ-3 Laser Weapon System below:
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Does anyone have any detailed info on the specific modifications to the F-4E that would have been done to make the German AF F-4E(F) had they stuck to the original order? As we already know it would have weighed less and had the 2nd crew member removed but how exactly would it have been done? Would the rear canopy have had a fairing built over it or simply had the ejection seat and controls removed? How much less would it have weighed etc?
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MiG-15 Bis cockpit HD
dtmdragon replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Amazing job!- 10 replies
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No. 75 Squadron (NZ) 8th TFW USAF Vietnam 1967-72 In the mid 1960’s the US was firmly entrenched in the Vietnam conflict. So far New Zealand’s contribution to the conflict was the minimum required to meet its expectations as an ally of the US and member of the ANZUS alliance. With Rolling Thunder underway the US once again pressured its allies in the South Pacific for further commitment to the conflict. Despite heavy commitments in Malaya NZ and Australia both deployed further infantry units, plus the RNZAF offered a squadron of pilots to the USAF. At the time the RNZAF was operating Canberra interdiction bombers and Vampire day fighters. The Vampires were clearly obsolete for the conflict and the Canberras (ideal for close air support over South Vietnam) were committed to their SEATO role in Malaya. The RNZAF it was decided would lease (on paper anyway) a squadron of the new F-4D Phantoms rolling off the production line. 75 Squadron pilots and their ‘leased’ Phantoms would deploy to California and enter the USAF RTU (replacement training unit) pipeline leading to Vietnam. The F-4 RTU pipeline was geared up for taking what the USAF called ‘universal pilots’ flying other USAF aircraft as well as pilots straight from training and turning them into Phantom crews for service in Vietnam. The 75 Squadron pilots were experienced and competent flyers in their own right with most having flown Venoms and/or Canberras in combat over Malaya. Once qualified on the Phantom the squadron was originally going to operate in a CAS role over South Vietnam, this was partly due to domestic political considerations about dropping bombs over North Vietnam. The Squadron would slot into the command structure of the appropriate USAF TFW and operate as a USAF squadron, much like the Commonwealth Squadrons in the RAF during WWII. However during the RTU pipeline the Kiwi aircrews having come from the Vampire which only had guns as its air-to-air armament immediately demonstrated a high level of proficiency at Basic (and advanced) Fighter Maneuvering (BFM). This was something the USAF was struggling with over Vietnam due to its doctrinal shift to beyond visual range combat preceding the Vietnam War. Due to this it was decided to attach 75 Squadron to the 8th TFW to operate in an air superiority and fighter escort role. The Squadron was assigned the squadron code ‘K’ (for kiwi) this combined the 8th TFW wing code gave Kiwi Phantoms the tail code of ‘FK’. Although the squadron slotted into the structure of the 8th TFW as a nominal USAF squadron carrying USAF style codes etc the aircraft were still leased by the NZ government and so carried NZ national insignia (changed from the fern leaf to the kiwi roundel in 1970/71). Squadron tail stripes and the later colored fin tips were done in the colors/ style of No. 75 Squadron’s colors. No. 75 Squadron (NZ) 8th TFW USAF Operation Rolling Thunder 1967 No. 75 Squadron (NZ) 8th TFW USAF Operation Rolling Thunder 1968 No. 75 Squadron (NZ) 8th TFW USAF Operation Linebacker 1972
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Awesome story! Great airman ship and gunnery
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Strike Fighters 2 Screenshots
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Hay guys, As we all know the stock TW F-4 Phantoms radar scope has a black background with green colour. However I have noticed a few different mods here at CA change the background colour to red eg the latest TMF F-4M pack and one of the skin packs for Col Old's F-4C(67). If you google F-4 radar scope etc you find photos of what apears to be red radar screens for the F-4C, F-4E and F-4M. However I have also found a pic of an F-4M that appears black/green. So my question is does anyone have a definitive answer? Cheers, Dan
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F-4E Phantom update for SF2V Air & Ground War Expansion Pack
dtmdragon commented on dtmdragon's file in User Made Campaigns
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Strike Fighters 2 Screenshots
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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F-4E Phantom update for SF2V Air & Ground War Expansion Pack
dtmdragon commented on dtmdragon's file in User Made Campaigns
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USAF F-4 Phantom II MiG Killers 1972–73
dtmdragon replied to xrearl's topic in Military and General Aviation
Just got it on PDF myself -
View File F-4E Phantom update for SF2V Air & Ground War Expansion Pack F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0 2.0 Updates/ corrections - Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers. - Early F-4E skin ejection warning triangles replaced with larger early versions. This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack. In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms. Only to be used with the SF2V Air & Ground War Expansion Pack. Included: - F-4E - F-4E Hard-Wing & MIDAS4 - F-4E_72 ‘Rivet Haste’ You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update: http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/ http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/ http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/ http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/ http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - eburger68 and the SF2V Air & Ground War Expansion Team - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Submitter dtmdragon Submitted 06/20/2016 Category User Made Campaigns