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Everything posted by dtmdragon
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Includes hundreds of proposed projects and modifications of McDonnell aircraft for 'what if' inspiration. McDonnell Model Numbers List.pdf
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I found a document online containing hundreds of McDonnell model numbers for various projects and proposals. 98HW is a 1966 proposal for the USN that adds the M61A1 to the nose of the F-4J. The designation would have been F-4J+ Ballast would have been required for adequate nose wheel lift off during bolter so the basic take off weight would have been 1417 pounds over the specification F-4J weight. 98LL/LM/LN would have added the AWG-10 and AIM-54A Phoenix missile to the F-4J.
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What If Screenshot Thread.......
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Air Superiority Blue (the same as the very first F-15A were originally delivered in) and Air Deference Command Grey skins for the 555th TFS F-4E 'Rivet Haste' Phantoms over Vietnam. -
F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms
dtmdragon commented on dtmdragon's file in What If Hangar
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What If Screenshot Thread.......
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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View File F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan Submitter dtmdragon Submitted 05/25/2016 Category What If Hangar
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Version 1.0
424 downloads
F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan -
Adult Beverage Gunnery
dtmdragon replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I can certainly relate to the pool comparison so I would agree with that logic! -
Our rookie at work who did two tours in Afghanistan when he was in the New Zealand Army recommended this doco as the most true doco on the state of Afghanistan. Eye opening to say the least!
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In 1994, the USAF awarded a contract to McDonnell Douglas to explore the feasibility of adapting the F-15C to the Suppression of Enemy Air Defenses (SEAD) role--the so-called Wild Weasel mission that was at the time performed by the two-seat F-4G Phantom II. However, the Air Force was skeptical about the feasiblity of a modified F-15C for the Wild Weasel mission, preferring a two-seat aircraft for this role. The aircraft that the USAF would REALLY like to have for the Wild Weasel role is a modified two-seat F-15E, but this is considered much too expensive an option in the current military drawdown environment. The USAF settled instead on an adaptation of the F-16 for the Wild Weasel mission the F-16CJ Block 50/52 with the HARM targeting Pod. BUT...... What if a modified F-15E had been chosen as the F-4G replacement? And so I give you the F-15F Strike Eagle 'Wild Weasel' The F-15F is dedicated to the SEAD role and like the F-4G before it works in hunter/ killer teams with the F-16CJ Block 50/52. For this role the F-15F is fitted with the Litton/ TRW AN/APR-52 Precision Direction Finding (PDF) system. As an economy measure and since it was thought the SEAD role could be undertaken solely with the PDF system the F-15F could not utilize the LANTIRN system until an avionics upgrade program in the early 2000's which included the Sniper targeting pod and JHMCS. I have done two camouflage skins for each squadron, one is in the normal F-15E dark grey and the other is in the hill grey scheme. Squadrons are the 14th, 23rd and 90th Fighter Squadrons.
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F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
dtmdragon commented on dtmdragon's file in What If Hangar
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F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
dtmdragon commented on dtmdragon's file in What If Hangar
Glad you guys like it, it is a cool looking viper! I went with F-15E squadrons since that is the aircraft the XL would have been used instead of. The Team Viper F-16C Blk40/42/50/52 decals will fit on the XL without any modification other than a common offset of the decal co-ordinates, so I may do a F-16 squadron decal pack at some stage. -
View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar
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F-16XL for SF2 WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Uploaded and awaiting approval http://combatace.com/files/file/16164-f-16xl-for-sf2-%E2%80%93-f-16e-blk-62-fighting-falcon/ -
Version 2.1
1,339 downloads
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. -
F-16XL for SF2 WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Afraid not as it is caused by the main landing gear doors. At present I have turned the shadow off. The beam does disappear as soon as the gear is retracted so if you have the shadow on it is only an issue when you drop the gear. -
F-16XL for SF2 WIP
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, so pretty much done and ready to package up to upload. The skinning turned out to be easier than I thought as the decals from latest F-15E mod by viper63a fitted with only slight modification. As I said above if the F-16XL had gone into production it would have been instead of the F-15E. It would have been known as the F-16E/F Bock 60/62 (the desert falcon wasn't even on the radar in the late 80's). The weapon stations were an absolute mine field to sort out and to get the right weapon carriage right! Two versions will be included: F-16E (XL) Blk 62 Fighting Falcon 1988- 2002 and F-16EM (XL) Blk 62 Fighting Falcon 2003- -
Massive update and upgrade for SF2, more skinning to go.... doing F-15E squadrons as the F16-XL was in the running against the F-15E
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