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dtmdragon

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Everything posted by dtmdragon

  1. During Bay of Pigs VA-34 A-4B Skyhaks from the USS Essex flew a CAP/ escort mission with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters. They also flew multiple reconnaissance flights over the invasion beach throughout the incident. Due to President Kennedy insisting that there be no proof of US involvement the Skyhawks had their USN markings painted over. This was one of the first VSF Skyhawk detachments and the A-4B could not carry the AIM-9 at this point so Skyhawks operating over Cuba just had two wing drop tanks plus thier 20mm cannons.
  2. Yes its in the campaign, its already there as apart of OTS mod
  3. WIP Bay of Pigs (small) campaign addon for Operation Tainted Cigar for SF2....
  4. 13th TFS Black Panthers (loving what a 'fresh' set of camouflaged skins and detail decals can do for these old F-4C & D birds)
  5. USS Pueblo incident, Korea, January 1968 12th TFS Foxy Few: 4537 FWS (Fighter Weapons Squadron): 356th TFS Green Demons: 334th TFS Eagles: 335th TFS Chiefs: 336th TFS Rocketeers: 318th FIS Green Dragons: VF-191 Satan's Kittens, USS Ticonderoga:
  6. ShaKhrai's Su-27 Ukrainian pixel skin 1.0 cleaned up a little and put through a details template with panel lines and Ukrainian warning markings etc
  7. Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E_Kurnass_78 & F-4E_Kurnass_2000)
  8. 2.3: - New AGM-78D model (thanks ravenclaw_007!!!) Data/ loadout/ campaign ini adjusted accordingly. * (Kurnass 78 & 2000 will now use AGM-78D but AGM-78D Egrof Sagol is still included for use by Israeli F-16D as it is a rail launched version. The standard AGM-78D will drop and then fire but still use the ARM rail correctly on the Kurnass 78 & 2000 - Texture corrections for F-4E Kurnass 78 & F-4E Kurnass 2000 drop tanks.
  9. 2.3: - New AGM-78D model (thanks ravenclaw_007!!!) Data/ loadout/ campaign ini adjusted accordingly. * (Kurnass 78 & 2000 will now use AGM-78D but AGM-78D Egrof Sagol is still included for use by Israeli F-16D as it is a rail launched version. The standard AGM-78D will drop and then fire but still use the ARM rail correctly on the Kurnass 78 & 2000 - Texture corrections for F-4E Kurnass 78 & F-4E Kurnass 2000 drop tanks.
  10. 2.2: - Minor data/loadout.ini corrections. - Minor texture corrections. - Minor weapon corrections. - Optional white texture for the Python 3 missile, as this was how the early models used in the 1982 Lebanon War were painted.
  11. 2.2: - Minor data/loadout.ini corrections. - Minor texture corrections. - Minor weapon corrections. - Optional white texture for the Python 3 missile, as this was how the early models used in the 1982 Lebanon War were painted.
  12. From ODS
  13. From the Lightning F1 data.ini: [RocketPack1] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=INTERNAL <<<<<<<<<<<<<<<<<<<<<<<< change to external and add in values for drag/ weight of the pylon or keep at 0 and have the values in the fake rocket pod with no rockets. Remove all the bomb bay animations etc AttachmentPosition=-0.40,2.97,-1.30 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=RP AttachmentType=UK ModelNodeName=rockets_pack <<<<<<<<<<<<<<<<<< use the node name of the F-5 weapon pylon HideNodeName=no_weapon_pack <<<<<<<<<<<<<<<<<<<<<<<< won't need this DoNotDetachPylon=TRUE <<<<<<<<<<<<<<<<<<<<<<<< play around to see what effect this has NoJettision=TRUE <<<<<<<<<<<<<<<<<<<<<< change to False BombBayAnimationID=5 BombBayOpenTime=0.5 BombBayCloseTime=0.5 AutomaticDoors=TRUE GroupAnimation=TRUE SpecificStationCode=LIGHTNING_RP1 <<<<<<<<<<<<<<<<<<<<<<<< change to match what you use for the Fake rocket pod with no rockets. Example of a fake rocket pod with no rockets: [WeaponData001] TypeName=LAU-3A <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< F-5_Pylon FullName=LAU-3A Rocket Pod <<<<<<<<<<<<<<<<<<<<<<<< F-5 Weapon Pylon ModelName=LAU-3A <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< remove model name Mass=35.299999 Diameter=0.420000 Length=2.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,NATO SpecificStationCode= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< F-5_Pylon NationName=USAF StartYear=1948 EndYear=0 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1948 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_M151 <<<<<<<<<<<<<<<<<<<<<<<<<<< change to anything that is not an actual rocket eg "NO_ROCKET" NumRockets=19 ROF=10.500000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< remove RearCoverNodeName= ShowRockets=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< False Rocket01Position=-0.074000,-0.080000,-0.128000 Rocket02Position=0.074000,-0.080000,-0.128000 Rocket03Position=-0.111000,-0.080000,-0.064000 Rocket04Position=0.111000,-0.080000,-0.064000 Rocket05Position=-0.148000,-0.080000,0.000000 Rocket06Position=0.148000,-0.080000,0.000000 Rocket07Position=-0.111000,-0.080000,0.064000 Rocket08Position=0.111000,-0.080000,0.064000 Rocket09Position=-0.074000,-0.080000,0.128000 Rocket10Position=0.074000,-0.080000,0.128000 Rocket11Position=0.000000,-0.080000,-0.128000 Rocket12Position=0.000000,-0.080000,0.128000 Rocket13Position=-0.037000,-0.080000,-0.064000 Rocket14Position=0.037000,-0.080000,0.064000 Rocket15Position=0.037000,-0.080000,-0.064000 Rocket16Position=-0.037000,-0.080000,0.064000 Rocket17Position=0.074000,-0.080000,0.000000 Rocket18Position=-0.074000,-0.080000,0.000000 Rocket19Position=0.000000,-0.080000,0.000000
  14. Check out the TW lighting F.1 data.ini but I may have steered you wrong now that I think about it
  15. My only suggestion is instead of a fake fuel tank use a fake rocket pod with no rockets. This way your pylons will stay when you jettison your fuel tanks (ctrl-d) but jettison when you jettison all your air-to-ground ordnance (ctrl-j). By being empty the AI won't try and use them as an actual rocket pod.
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