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Everything posted by Spudknocker
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Horizon Gap fix?
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep it worked it just killed my framerate -
Horizon Gap fix?
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is the gap I mean, the area between the ground and the sky at the horizon thats bright blue, I have tried his distance fix however I must have done it wrong cause it just made my install CTD every time heres a pic -
Alternate Falklands Terrains
Spudknocker replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yay! New place to explore! -
Strike Eagle FM and Loadout Enhancement Kit
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Eagle FM and Loadout Enhancement Kit File Submitter: Spudknocker File Submitted: 07 March 2016 File Category: F-15 3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name 3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen! 3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies! Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome! This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the F-15E F-15E_04 F-15I F-15K F-15S and F-15SG Now we just need a new strike eagle cockpit! Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA! If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting! Click here to download this file -
Strike Eagle FM and Loadout Enhancement Kit
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Im glad you like it Blaze, basically just played around with the Aimpitchoffset statements and flights over the range, I believe that for whatever reason the AI in SF2 doesnt like negative numbers in the aimpitchoffset statement the updates to the strike eagle FM required changing these statements to positive numbers so that AI aircraft could in fact reliably hit ground targets with both strafing runs and dumb bombs (Mk82's rockeye's etc) -
SF 4.33 idea for the Admins...
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey CA and Wrench and all the other lovely admins! haha I may just be thinking out loud here but after looking at the other 4.33 thread I had a light bulb go off... What if one of the owners/admins (I was thinking like Wrench) went to TK and said we will buy the rights to SF series from you and charged all CA subscribers say like 20 bucks (as a random figure) to build the necessary funds for the purchase and then have the rights basically collectively owned by the subscribers/modders here at CA (with the awesome admin's taking priority of course) Heck you could even rename the site "Combat Ace: Home of the Strike Fighters Series" Just a crazy idea I thought up but I thought i should mention it cause it seemed like a viable idea to raise the funds needed and Im sure the follks here would be fine for paying 20 bucks or something to have access to all parts of the game! -
AI strafing questions
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So in the Data INI of aircraft theres the AI section as we all know... However Im having a couple issues with the AI sections of a couple of aircraft. The biggest issue is strafing with the F-15E and its variants basically my issue is no matter how I alter the strafing section the jets dont fire a consistent number of bullets and usually too short of the target and sometimes do not even shoot at all I havent been able to figure this out but I will keep playing with it. Anyone have any ideas? or suggestions? -
AI strafing questions
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
so I seem to have made some headway this morning in fixing the Ai's aim for the F-15E Ive been testing on the China Lake range in SWUS map, does anyone know if the relative altitude of the target in relation to sea level effects anything? -
AI strafing questions
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Awesome! all good stuff to know thansk guys! -
AI strafing questions
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ya Ive looked I just cant figure out which parameter controls burst time -
SF 4.33 idea for the Admins...
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sounds like a good idea! -
.50 Cal Replacement sound?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So ive looked around on CA and in my sound folder (sometimes theres some hidden gems haha) But does anyone know of or have a replacement for the stock .50 cal sound? The one now is a little pop gunish haha I dont care of its realistic or not just need something with a little more oomph haha -
.50 Cal Replacement sound?
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sweet! Thanks for the replies guys! -
SF 4.33 idea for the Admins...
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thats a good point.... hmmmmm seems like some rule breaking is in order -
SF 4.33 idea for the Admins...
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess someone needs to figure out how to get in those... Ive tried opening up a few of those locked cats but they are all incomprehensible without a key -
Strike Fighters 2 Screenshots
Spudknocker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Woah What terrain is that with the Swiss Mirage?? Hunting over Tunisia... -
SF2 F-15C/D/H Hi-Rez 4096x Hellenic Air Force Skins
Spudknocker commented on Viper63a's file in What If Skins
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SF 4.33 idea for the Admins...
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its really too bad hes just abandoned everything did he ever give a reason? -
SF 4.33 idea for the Admins...
Spudknocker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ya but he just cant be making any money off of it anymore everyone that would buy the games already has ya know? -
Strike Fighters 2 Screenshots
Spudknocker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Strike fighters 2 can look just as good as any sim out there! And no need to spend weeks trying to figure out how to take off! haha