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Spudknocker

RED DEVILS
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Everything posted by Spudknocker

  1. Yes it is its basically the Turkish Block 50 with some greek parts it was just a simple but VERY needed update on my original F-16E/F release that was pretty awful to be honest
  2. View File F-16E/F Block 60 REDUX F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible! Submitter Spudknocker Submitted 03/29/2016 Category F-16
  3. Version 1.0

    1,702 downloads

    F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible!
  4. Im glad you like it Blaze, basically just played around with the Aimpitchoffset statements and flights over the range, I believe that for whatever reason the AI in SF2 doesnt like negative numbers in the aimpitchoffset statement the updates to the strike eagle FM required changing these statements to positive numbers so that AI aircraft could in fact reliably hit ground targets with both strafing runs and dumb bombs (Mk82's rockeye's etc)
  5. so I seem to have made some headway this morning in fixing the Ai's aim for the F-15E Ive been testing on the China Lake range in SWUS map, does anyone know if the relative altitude of the target in relation to sea level effects anything?
  6. Awesome! all good stuff to know thansk guys!
  7. Ya Ive looked I just cant figure out which parameter controls burst time
  8. So in the Data INI of aircraft theres the AI section as we all know... However Im having a couple issues with the AI sections of a couple of aircraft. The biggest issue is strafing with the F-15E and its variants basically my issue is no matter how I alter the strafing section the jets dont fire a consistent number of bullets and usually too short of the target and sometimes do not even shoot at all I havent been able to figure this out but I will keep playing with it. Anyone have any ideas? or suggestions?
  9. Sounds like a good idea!
  10. So ive looked around on CA and in my sound folder (sometimes theres some hidden gems haha) But does anyone know of or have a replacement for the stock .50 cal sound? The one now is a little pop gunish haha I dont care of its realistic or not just need something with a little more oomph haha
  11. Thats a good point.... hmmmmm seems like some rule breaking is in order
  12. I guess someone needs to figure out how to get in those... Ive tried opening up a few of those locked cats but they are all incomprehensible without a key
  13. Woah What terrain is that with the Swiss Mirage?? Hunting over Tunisia...
  14. Its really too bad hes just abandoned everything did he ever give a reason?
  15. ya but he just cant be making any money off of it anymore everyone that would buy the games already has ya know?
  16. Hey CA and Wrench and all the other lovely admins! haha I may just be thinking out loud here but after looking at the other 4.33 thread I had a light bulb go off... What if one of the owners/admins (I was thinking like Wrench) went to TK and said we will buy the rights to SF series from you and charged all CA subscribers say like 20 bucks (as a random figure) to build the necessary funds for the purchase and then have the rights basically collectively owned by the subscribers/modders here at CA (with the awesome admin's taking priority of course) Heck you could even rename the site "Combat Ace: Home of the Strike Fighters Series" Just a crazy idea I thought up but I thought i should mention it cause it seemed like a viable idea to raise the funds needed and Im sure the follks here would be fine for paying 20 bucks or something to have access to all parts of the game!
  17. Strike fighters 2 can look just as good as any sim out there! And no need to spend weeks trying to figure out how to take off! haha
  18. Yep got that done! thanks for the help
  19. Ya I had all of that stuff It was really strange I created yet a third new install and that seemed to do the trick. I have gone in and done a bunch of moddding and yet some things still completely confound me haha
  20. Hey CA for some reason that I cannot figure out my WW2 install crashes directly to the desktop every single time I hit the Fly! button. This happens with every terrain and every aircraft. I tried creating a new Mods folder that didnt work then tried making a new mods folder with a different exe and that didnt work either, Ive tried reinstalling the Terrains and aircraft all to no avail :( I am out of ideas... does anyone have any?
  21. Ya so look in your terrains folders and make sure everything is matched relating to cases and extracting the cat files seems to really help for what ever reason. It could be the game engine reacting to something thats a little different in Windows 10 like maybe the new OS is looking for more specificity when its trying to find/archive files who knows haha This might be a litttle thing that could be good to put in the Knowlege base wrench or any other admins
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