Jump to content

ianh755

+MODDER
  • Posts

    655
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by ianh755

  1. These would be a bit excessive I think but good for a demo of the 45' effect you want - Down, left and aft would be Ejectvelocity=-9.00, -9.00,-3.00 Down, right and aft would be Ejectvelocity=9.00, -9.00,-3.00 These would be 9m/s down + 9m/s left/right (giving 45' angle away) and 3m/s rearwards. You'd probably on need a velocity of around 2m/s I think rather than the 9m/s I've put here which is a bit OTT Have a play with the figures to get the look you're after just remember to keep the 1st two figures matching (regardless of +/-) the you'd get a 45' angle away from the A/C. The Chaff/Flares use the same setup and I'm forever fiddling to get it looking just right
  2. I've already done them Here - German - http://combatace.com/files/file/12732-tornado-ecrids-pack-german-v10/ Italian - http://combatace.com/files/file/12731-tornado-ecrids-pack-italian-v10/ But from the screenshots he posted it looks like Soulfreak has a better model for the German IDS/ECR if you want to wait.
  3. Working though some updates for Cocas F-118 mod -
  4. View File Tornado GR1/GR4 for SF2 V4.0 ***RAF Tornado GR1, GR4 and RSAF GR1 Pack V4.0 - Full*** V4.0 Updates - Fixed Cockpit Position Fixed Jammer Pods (they now work) Fixed Airbrake Animation Timings Fixed Position of A/C Nav Lights Fixed Various Weapon Skins New RWR Setup New RAF Pilot Models New Weapon Models New Damage Textures New Loading Screens New Hangar Screens Decal Folder Cleaned Up This is the updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series. This pack is a combination of the previous V3.0 pack by Dave & Sundowner, the 2 extra Updates I released (V3.1 and V3.2) and my unreleased V3.3 Update, which included the improvements seen above. This pack can either be used as a Standalone (if you don't have the V3.0 pack) or as an Update of your existing Tornado pack. This has been designed to work on everything from a Stock Game (July '13 patched) to a fully Modded install with NATO Fighters V etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have. INSTALLATION ------------ Copy and paste the 4 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to add or update everything. Aircraft Specific Info (in-game, not accurate to real life timeline) - --------------------------------------------------------------------- RAF TORNADO VERSIONS --------------------- GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM. GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's. GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above. GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III. GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world. ROYAL SAUDI AIR FORCE VERSIONS ------------------------------- GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90 with the same capabilities. GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-"Lite" standard (although still called GR1). It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry. OTHER INFO ----------- Loadout Screen - -------------- Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon. GR1 (82) - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! GR1 (90) & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9, again DO NOT TOUCH! GR4/RSAF - The Top loadout box shows empty but it's the fuel tanks, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH! Issues - ------ 1. There is still no animations for the Refueling Probe or Nose Wheel Steering and the Airbrake Jacks aren't modelled. 2. In the cockpit mirrors you can "just" about see the undercarriage through the model. ------------------------------------------------------------ CREDITS ---------- As usual this pack is only made possible due to the contributions of the fantastic people at CombatAce.com listed below and I'm extremely grateful for their time and/or knowledge. Original Pack - Dave & Sundowner via AD Weapons - RavenClaw007 & KillerBee New Pilots - ChrisBV If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums. Hope you have fun with this!!! Cheers.........................................IanH! Submitter ianh755 Submitted 08/14/2013 Category Tornado
  5. Version V4.0

    2,406 downloads

    ***RAF Tornado GR1, GR4 and RSAF GR1 Pack V4.0 - Full*** V4.0 Updates - Fixed Cockpit Position Fixed Jammer Pods (they now work) Fixed Airbrake Animation Timings Fixed Position of A/C Nav Lights Fixed Various Weapon Skins New RWR Setup New RAF Pilot Models New Weapon Models New Damage Textures New Loading Screens New Hangar Screens Decal Folder Cleaned Up This is the updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series. This pack is a combination of the previous V3.0 pack by Dave & Sundowner, the 2 extra Updates I released (V3.1 and V3.2) and my unreleased V3.3 Update, which included the improvements seen above. This pack can either be used as a Standalone (if you don't have the V3.0 pack) or as an Update of your existing Tornado pack. This has been designed to work on everything from a Stock Game (July '13 patched) to a fully Modded install with NATO Fighters V etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have. INSTALLATION ------------ Copy and paste the 4 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to add or update everything. Aircraft Specific Info (in-game, not accurate to real life timeline) - --------------------------------------------------------------------- RAF TORNADO VERSIONS --------------------- GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM. GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's. GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above. GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III. GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world. ROYAL SAUDI AIR FORCE VERSIONS ------------------------------- GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90 with the same capabilities. GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-"Lite" standard (although still called GR1). It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry. OTHER INFO ----------- Loadout Screen - -------------- Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon. GR1 (82) - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! GR1 (90) & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9, again DO NOT TOUCH! GR4/RSAF - The Top loadout box shows empty but it's the fuel tanks, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH! Issues - ------ 1. There is still no animations for the Refueling Probe or Nose Wheel Steering and the Airbrake Jacks aren't modelled. 2. In the cockpit mirrors you can "just" about see the undercarriage through the model. ------------------------------------------------------------ CREDITS ---------- As usual this pack is only made possible due to the contributions of the fantastic people at CombatAce.com listed below and I'm extremely grateful for their time and/or knowledge. Original Pack - Dave & Sundowner via AD Weapons - RavenClaw007 & KillerBee New Pilots - ChrisBV If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums. Hope you have fun with this!!! Cheers.........................................IanH!
  6. Hi there, if you're running the July '13 patch you'll need this HotFix which "should" prevent the CTD's (although each patch upgrade seems to break new stuff every time!) http://www.thirdwire.net/files/dl/SF2_Jul2013_Hotfix.exe Hope that helps.
  7. Hi there, on one of my info trawls I came across http://www.airwar.ru which has hundreds of plan drawings for various A/C from WW1 to modern A/C which I thought might be helpful as I did a quick trawl on here and couldn't see this site posted before. Here's the Google Translate version - http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.airwar.ru%2F&sandbox=1 - and select "Drawings" for the list. Hope that helps!
  8. PorscheFan - It's missing the 27mm BK gun folder - Here it is for you http://www.ianhenshall.com/sf2/27MM_BK27.7z In goes in Objects/Guns folder in your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
  9. Yeah, still not sure what it is though, there's one top and bottom -
  10. ianh755

    Falklands 2

    I've got it and it's "interesting" There's some fairly good parts but there's a bit too much use of a Get of of Jail Free plot device involving either "Innovative Thinking" or "Secret Tactics" by the UK military that always saves the day (i.e radical ideas proposed by junior officers which work flawlessly). Sadly from my experience we just don't have the right breed of officers who can do that kind of innovative thinking in places where they could make a difference any more. We've become almost Russian in our slavish adherence to Training Manuals and woe-betide anyone who even thinks about doing something outside of the extremely rigid "Only do what the book says until we've spent years thoroughly examining every aspect of any proposed change" current military thinking, by which time usually the original threat has now changed probably twice more meaning we're even further behind yet again etc etc. Not that I'm bitter you understand
  11. Hi all, just flicking through some pics on a photographer forum I use and this guy caught some F-15C's going through the Mach Loop in Wales UK (rare for "C's" to use it) and I noticed the IRST looking ball just behind the radar. Anyone got any info/ideas as to what it is or was I right with my guess? - Here's the pic
  12. What we did with the Kestrel was to borrow the harrier setup where the 4 lift engines do everything (90' down for hovering and then rotate for forward flight) with the 2 rear exhaust positions joined so that it looks like there were only 3 engines. Then we added a 5th engine with no thrust but an AB effect to the tail pipe for the visual effect so while in reality all the thrust all comes from the 4 lift engines it looks like the power comes from AB effect on the 5th engine instead. What I considered doing (but never got around to) was adding an AB to the 4 nozzles but with no visual effect so that when the 5th engine AB effect kicked in there was an extra "shove" which the current setup lacks. It may have made hovering a little more tricky though
  13. Had the same issue with the Kestrel and I tried using both ways (real AB vs visual only AB) ended up with AB as a visual effect only because it was too easy to to hit AB during a hover and flip One thing you can try if you've got just one AB nozzle (F35/Kestrel/Mirage IIIV) is having an invisible AB added to all the engines (no visible effect added) and a visible effect on just the rear engine. This would give you the added power of AB, the stability in a hover (I'd hope, not tried it) and visual look of only 1 AB.
  14. View File USMC AV-16A & AV-16B Kestrel II by Cocas - V2.0 ************************ USMC AV-16A/B Kestrel II for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- AV-16A Kestrel II ('91 - '02) - was the USMC version of the Royal Navy's Sea Kestrel FRS.1 and included the Marines new 25mm GAU-22 (instead of the Royal Navys 25mm Aden 5) but was otherwise virtually identical in performance. It was painted in light Grey for this version. AV-16B Night Attack Kestrel II ('03 - '20) - was the USMC version of the Royal Navy's upgraded Sea Kestrel FRS.2. It included a new Nose mounted FLIR camera and the ability to carry more advanced weapons but otherwise virtually identical in performance to the FRS.2. It was painted in Dark Grey for this version. OTHER INFO ----------- Issues - ------ Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Submitter ianh755 Submitted 05/13/2013 Category What If Hangar
  15. View File Kestrel/Sea Kestrel Photoshop CS3 Templates by Cocas - V2.0 This is the new Photoshop Template for use with the New V2.0 pack of the RAF, RN and USMC Kestrel aircraft by Cocas which can be found here - RAF - http://combatace.com/files/file/14039-raf-kestrel-gr1-gr3-pack-by-cocas-v20/ RN - http://combatace.com/files/file/14040-royal-navy-sea-kestrel-frs1-frs2-by-cocas-v20/ USMC - http://combatace.com/files/file/14041-usmc-av-16a-av-16b-kestrel-ii-by-cocas-v20/ Have fun! Submitter ianh755 Submitted 05/13/2013 Category Skin Templates
  16. Version V2.0

    43 downloads

    This is the new Photoshop Template for use with the New V2.0 pack of the RAF, RN and USMC Kestrel aircraft by Cocas which can be found here - RAF - http://combatace.com/files/file/14039-raf-kestrel-gr1-gr3-pack-by-cocas-v20/ RN - http://combatace.com/files/file/14040-royal-navy-sea-kestrel-frs1-frs2-by-cocas-v20/ USMC - http://combatace.com/files/file/14041-usmc-av-16a-av-16b-kestrel-ii-by-cocas-v20/ Have fun!
  17. Version V2.0

    532 downloads

    ************************ USMC AV-16A/B Kestrel II for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- AV-16A Kestrel II ('91 - '02) - was the USMC version of the Royal Navy's Sea Kestrel FRS.1 and included the Marines new 25mm GAU-22 (instead of the Royal Navys 25mm Aden 5) but was otherwise virtually identical in performance. It was painted in light Grey for this version. AV-16B Night Attack Kestrel II ('03 - '20) - was the USMC version of the Royal Navy's upgraded Sea Kestrel FRS.2. It included a new Nose mounted FLIR camera and the ability to carry more advanced weapons but otherwise virtually identical in performance to the FRS.2. It was painted in Dark Grey for this version. OTHER INFO ----------- Issues - ------ Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH *************************************************************************************
  18. View File Royal Navy Sea Kestrel FRS1 & FRS.2 by Cocas - V2.0 ************************ Royal Navy Sea Kestrel FRS.1/2 for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Sea Kestrel FRS.1 ('88 - '05) - Designed for the Royal Navy as a Fleet Defence Fighter with a secondary ground attack role. The Sea Kestrel's hovering ability allowed the Royal Navy to keep it's carriers smaller and therefore cheaper. All 3 Sqns were painted in Extra Dark Sea Grey with High Viz roundels. Sea Kestrel FRS.2 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera and the ability to carry the more advanced weapons that the RAF had developed for the Navy. All 3 Sqns were repainted into Medium Sea Grey. OTHER INFO ----------- Issues - ------ Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Submitter ianh755 Submitted 05/13/2013 Category What If Hangar
  19. View File RAF Kestrel GR1 & GR3 Pack by Cocas - V2.0 ************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East. Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3. OTHER INFO ----------- Issues - ------ ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though! Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Submitter ianh755 Submitted 05/13/2013 Category What If Hangar
  20. Version V2.0

    288 downloads

    ************************ Royal Navy Sea Kestrel FRS.1/2 for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Sea Kestrel FRS.1 ('88 - '05) - Designed for the Royal Navy as a Fleet Defence Fighter with a secondary ground attack role. The Sea Kestrel's hovering ability allowed the Royal Navy to keep it's carriers smaller and therefore cheaper. All 3 Sqns were painted in Extra Dark Sea Grey with High Viz roundels. Sea Kestrel FRS.2 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera and the ability to carry the more advanced weapons that the RAF had developed for the Navy. All 3 Sqns were repainted into Medium Sea Grey. OTHER INFO ----------- Issues - ------ Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH *************************************************************************************
  21. Version V2.0

    393 downloads

    ************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************ Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**). AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East. Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3. OTHER INFO ----------- Issues - ------ ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though! Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below). The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* ------------------------------------------------- Alternate Cockpit Usage (for Advanced Users only) - ------------------------------------------------- Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something! THANKS -------- Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing! Spinner for his fantastic work with the original Pack. Dels for creating his superb F-23/F-29 cockpit used here with his kind permission. Bobrock for creating his amazing AV-8B cockpit used here with kind permission. Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using. Spillone104 for his Improved Afterburner Effects. The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ ************************************************************************************* Have fun and thanks for Downloading.............................................IanH *************************************************************************************
  22. Yeap, there was a few pylons that needed mirrored faces adding to close them but the 3D model is finished now. Here's some decals that I'll be finishing off tomorrow -
  23. The latest version is just being tested before release. The camo skin is still a WIP as the mapping is making it more difficult to get the contours right but I'm getting there!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..