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Everything posted by Menrva
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	I eat what I said; apparently a new deal between Erdogan and Putin will allow the genocide, this time with proper Russian help it seems: https://www.bbc.com/news/world-middle-east-50138121 The Kurds have been stabbed in the back by everyone. The EU is just watching. If it was for me, I would dare sending heavy European support to the Kurds. Turkey is no longer in NATO by facts, yet it's still in it because for our so called leaders it's important to have such an ally with one of the biggest armies of Europe. Self defence my ass, if western Europe would need the help of Turkey, I would 120% bet that Erdogan turns his back on all of us, despite of NATO rules. Pretty ironically, the current events sort of remind me of Hitler. Strikes a deal with Stalin, we all know how it ended. Invades Poland, and the rest of Europe simply watches.
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	  My Projects (EricJ)Menrva replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion Your Super Hornets are really top notch content, @EricJ! By chance, have you also worked on some Arma 2/Arma 3 add-ons? I no longer play Arma, but I vaguely recall some addons. In the future, would it be possible to create a single skin package containing all of the additional skins you've made and you're making?
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	  SF2 file update notificationMenrva replied to JosefK's topic in Site Support / Bug Reports / Suggestions @Erik Would it be possible to differentiate a simple page description update from a real update of the downloadable package? Right now, if I simply update the page description, even the changelog's date (the "What's New in Version X" bit) would change, even if the downloadable package has not been touched at all. Not a real issue, I'm fine as it is. In case of real updates, I always advise users in the mod's relative support page.
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	  Custom Aircraft Sounds InfoMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base Wrench suggested the issue happens when using the SF2NA executable, which is exactly what I have used. Whichever the case, it's kind of weird. As for when converting to 44100 Hz via Audacity, I have not noticed any big loss of quality. Obviously, there is going to be a loss of quality if you convert from a higher frequency to a lower frequency (from 48000 Hz to 44100 Hz, or from 44100 Hz to 22050 Hz). Also, a 32 bit .wav is clearly better than a 16 bit one, but the game requires 16 bit .wav sound files.
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	  Custom Aircraft Sounds InfoMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base Just what mue said (I wasn't able to summarize it in my extra long posts, LOL!)
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	  Custom Aircraft Sounds InfoMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base You might want to pin this thread, Kevin. Keep in mind what I said in the first post; the key is, you can use 44100 Hz 16 bit mono .wav sounds for your aircraft, if you use those 44100 Hz replacements for stock sounds from the linked mod; only then your other aircraft sounds will play as they are. Without those, they won't work correctly in stock SF2NA. The following stock .wav files need a 44100 Hz replacement; JetEngine, JetBurner, Gear, Flaps, Airbrakes, and even StallSound, TireTouch, Breathing and Windloop for certain aircraft add-ons. If you use the ones from Brennus' mod, your specific aircraft sounds defined in the aircraft's _data.ini will work. Stock sounds are meant to be generic, so everyone might want to use the ones from that mod, and you have an easy fix. Actually, I fear this same logic applies to custom gun, weapon, RWR and ground object sounds as well! Stock sounds should all be replaced with 44100 Hz ones to be extra sure. I recommend to use Audacity; you can easily re-save .wav files to 16 bit, at the desired frequency.
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	  SF2 CF-100 MK-4A NORADMenrva replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - File Announcements Oh well, the revamped Alaska terrain I have released, which baffmeister is using in the screenshots, it seems, is the closest we have at the moment. I had an idea of making a Greenland terrain, but I have more complex terrains in the works. We'll see what the future brings.
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	  Custom Aircraft Sounds InfoMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base No. In the options you can only change the number of channels and the stereo setup, and they do not affect this behaviour as far as I've seen. Oddly enough, the FlightEngine.ini contains this bit of default settings, which cannot be changed in the menus; [SoundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 The sample frequency is set to 44100 Hz, but most if not all SF2 sounds use a lower frequency. Whichever the case, this behaviour I have noticed should not be considered normal. I'd add this to the long list of bugs of Strike Fighters 2.
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	This bit of info might be of interest for all aircraft modders out there. I was testing the upcoming F-22 Raptor addon placed in my custom mod folder, and its custom aircraft sounds were played correctly. However, after placing the complete addon package inside a clean SF2 mod folder, the F-22's sounds ceased to be played accordingly (I mean, you hear some sounds, but they are nothing like they should be). After much investigation, it turns out this is due to the fact that my custom mod folder contained higher quality sound replacements for the stock SF2 sounds, such as JetBurner.wav, JetEngine.wav, Flaps.wav, Gear.wav, etc. It seems the game requires that a plane's custom sounds, such as F22Engine.wav and F22Gear.wav, match the same quality of the stock ones, JetEngine.wav and Gear.wav, for them to be played correctly. That is, if JetBurner.wav is 22050 Hz Mono (it is so in stock SF2, but a custom mod available here provides 44100 Hz replacements for all stock sounds: https://combatace.com/forums/topic/72280-strike-fighters-2-sounds/?tab=comments#comment-569500), F22Burner.wav must be 22050 Hz Mono as well, otherwise it won't be played as it is. Since I am using the mod linked above, my F-22 sounds with a frequency of 44100 Hz are played correctly. Without the higher quality replacement of stock sounds, as provided by that mod, I would have to degrade the quality of my sounds to the lower frequency of stock SF2 sounds. All of this info applies regardless if you're using a custom soundlist.ini, so take this into consideration when releasing aircraft mods. I don't want to degrade my F-22 sounds to 22050 Hz or even 11025 Hz in some cases, so I will provide the few needed replacements of stock sounds from that mod.
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	Erdogan rejects US ceasefire call: https://www.bbc.com/news/world-middle-east-50064546 This can't be good, the situation is getting pricky. If Trump hadn't opened Pandora's Box by ordering the withdrawal of troops, now that madman wouldn't be so keen on genocide. I have heard reports of Russian troops putting themselves between the Turkish military and the Syrians, in order to avoid any confrontation between the two. I think Turkey is in for a big mistake, as Russia, the US and Syria are all on the same page.
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	  SoundsMenrva replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Stock sounds should be mostly 11025 Hz Mono (RWR sounds are Stereo), export as .wav 16-bit PCM in a software like Audacity. Recently, some new sounds I added to my install required to be saved to 44100 Hz. Generally, if you have a high quality .wav file, you should leave it to 44100 Hz, otherwise it will be played with a weird pitch in-game. EDIT: it's pretty weird that custom sounds for the Hawk make your game crash. This makes me think it's a driver issue of your sound card. Or maybe, have you installed custom codec packs recently? Those can cause a number of issues if not properly registered in the system.
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	I don't have a clear answer to that. If the US troops are obliged to return fire for their own safety, I guess they'll do it. That's not war technically. What's happening is so despicable. A so called NATO ally (Turkey) is fighting against those who I still consider our friends, who are the enemy of our enemy ISIS. There are even reports that Turkish forces are transporting ISIS terrorists away from their cells, in their military vehicles across the border. What's even more f*cked up is that Turkey is leaning to Russia as a NATO member, and this should not happen but we're allowing it; Turkey is fighting Kurds and now the Syrians too, but Assad's Syria and Turkey are both allies to Russia, something's not right. We're allowing Turkey to do such a massacre for the sole reason that its location is strategic for NATO; what's the point if they're buying weapons from Russia already? It's already out of NATO, practically. Above, an image of my country's shameful past, Italy 1938. Below, Turkey 2019. My apologies if I have been too political. If admins feel it's appropriate to move this to The Arena, do so. It's just how I feel in regards to this situation; pretty sad, nothing more to add.
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	  Strike Fighters 2 Screenshots ThreadMenrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots Raptors of the 199th Fighter Squadron "Mytai Fighters" from Honolulu, visiting the peaceful Midway Atoll...
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	  Nations & Medals ExpansionMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements Thanks Stratos. So, can I bother you when that happens? I don't want to stress you guys over such things.
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	  Nations & Medals ExpansionMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements Still pending...
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	  Nations & Medals ExpansionMenrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements Mod package has been updated to Version 1.1; minor changes + a fix for another bug existing in the stock SF2 game.
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	Back to our reality... Here's another skin I have made, it's based on a real temporary scheme. It took me more than expected to paint that blue nose on this mapping of the 3d model, as well as to make that decal. I think it's worth as a bonus skin for the upcoming Raptor opera omnia we're working on.
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	  F-22 HUD question ???Menrva replied to FETCH2015's topic in Thirdwire: Strike Fighters 2 Series - General Discussion @Crusader Would you like to help us in improving the avionics for the new F-22A? We need to add the damned shoot cue via avionics.ini, by adding it to the 3d model it doesn't look right. We also miss target boxes for the ground targets.
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	Wrench, the plane was already nation specific, that's not the point! In all stock TW planes (which all have DecalLevel=0, even those with Exported=FALSE), for each skin you can select whichever nation you want in the loadout screen, thus you could have Chinese F-15s or Eritrean A-10s, if you wanted to. I wanted to disable such selection opportunity, and the solution provided by Blade works. FYI, I am using DecalLevel=3 for anything that is not serials, they show up in-game as well as in mue's LODviewer. Putting them all to Level=2 forced me to select a plane number in mue's LODviewer, to have them all show up, but not all of my skins have selectable numbers by design.
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	I tried with 2 and it works fine! Thank you very much for the help, Blade! Any idea about how many decal levels the game provides, and what their exact purpose is? Nevermind, I have found this thread about the decal system, it answers all my questions: https://combatace.com/forums/topic/92681-decals-system/?tab=comments#comment-748867

 
            
         
					
						 
					
						 
	 
                     
                    