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Menrva

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Everything posted by Menrva

    I did not know about BRIXMIS, so thank you so much for adding this bit of history to Strike Fighters.
  1. Here's a list of all US Army ranks: https://www.military-ranks.org/army
  2. @gerwin I am not claiming that the virus is deadly all by itself, but it is indeed speeding up the deaths of hundreds of elderly people each day (and by elder people, I mean those who are more than 50 year old). You see, my dad was diagnosed a rare blood disease last November. He's prone to get ill. If he ever gets the virus, I know what will happen to him, but I do not want to even think about it. Of those 300 that are dying everyday, many could have lived for years to come, even with their own previous diseases and conditions. The virus is not so light as others still make it believe. Just to provide an example close to me; a municipal employee in my province went to work with fever. He had the virus, and with his recklessness he infected lots of colleagues. A colleague of his infected his own father, and the father died. Last I have heard, the employee who started it all was in resuscitation. My grandma is 89 years old. Of course she has got some conditions with her age, but she is healthy nonetheless. With the virus, she'd be a goner. I hope that clarifies things. I am not willing to let old people die (and my father is not even that old, he's in his 60s)
  3. Couldn't agree more with you, @Erik We Italians warned our neighbors as much as possible, but other EU countries did not want to listen. They preferred to keep activities open for money and economy. Now they'll have bigger trouble than us in a matter of weeks. This is what happens when you care more about money and less about health. The EU leaders thought they could get away with it, let Italy go into recession while they could grow their own economies. They didn't realize everyone is going to suffer from the consequences of the outbreak. And don't get me started about the "herd immunity" crap from UK's PM; I also read Netherlands wants to do the same, but not sure if it's true. Be ready to see your hospitals being overwhelmed, without remaining ICUs. Number of deaths will increase because of such horrible, Hitler-like decisions. A strong government will protect the weaker, a weak government will only let the "strong" live. For once, I am proud to be Italian. Our government took its time, but now is dealing with this very seriously. At the moment, we have more than 300 deaths a day, at this rate we'll have 2,000 deaths by the end of the week. The Northern regions' hospitals are collapsing due to ICUs being full. My town just got hit yesterday by the virus, with the first contagion. Me and my loved ones are all in lockdown, we have enough supplies for this week. PS: China is helping Italy by sending lots of medical supplies. The EU was somewhat mocking us and even blocked our orders of masks our doctors need. We payed for those, but we haven't seen them. So much for solidarity in the EU, pfff. Rant over, from the guy who believed in the EU.
  4. Great addition, thanks for sharing, mate! I think it's a great opportunity to have the Strikemaster as well, lots of foreign users for it for many cool scenarios: https://en.wikipedia.org/wiki/BAC_Strikemaster
  5. My total plan is to complete work on those two terrains (one for the First Indochina War, the other for the Vietnam War); it's already a huge amount of work, so do not expect that I'll be making complete campaign packages. My plan is to release them as standalone terrain packages. Wrench will worry about creating a package with all aircraft and objects for the First indochina War. Maybe, just maybe, I'll provide reworked .ini files for the campaigns contained in the SF2V expansion mod package.
  6. Nope, that's my TexasASC terrain. Never bothered to fix it. It's just a wrong .TGA assigned to the terrain's tile TOD. SWUS currently does not have TODs. JSF_Aggie's terrain already looks great, and with TODs additions will look even better!
  7. Holes textures must match same texture mapping and texture names and of your aircraft skin, just with "_holes" at the end of each texture name. For instance, if your aircraft skin folder does have "body1.jpg", "tail1.jpg", "wingl.jpg" and "wingr.jpg" textures, you'll want to create "body1_holes.tga", "tail1_holes.tga", "wingl_holes.tga" and "wingr_holes.tga" (even .dds works, but you'll need to correct the listed extension in the main aircraft .ini). Holes must be placed according to the texture mapping of each skin bit. Easier way would be to utilize layers.
  8. Great addition! Are you planning to do anything similar for the other MiG-23s? The cockpit by Stary should be good for most M versions.
  9. Believe me, it's necessary. Here in Italy some football players got the virus, matches should have been avoided long ago, but when the decision was taken, it was already too late. ICUs are pretty much full here. Soon doctors will have to decide who to try to cure and save, and who to leave to die. I don't think this is a situation you would like your loved ones to be in. I'm no believer, but I am actually starting to pray. About those who go on a buying spree (whom Wrench rightly defines lunatics), I am not surprised. There's no limit to human stupidity.
  10. Nice to see that you're still working on that terrain, it's awesome! Here, try the following _data.ini statements for solid and alpha object texture shaders. Notice the ZBufferOffset. [SolidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE However, it's odd that it happens on half tile. I think the issue may lie elsewhere...
  11. I just heard the news about California... Jokes aside, it's hot temperatures that will most likely wash the virus away, so we gotta wait until Summer. You guys don't want to be in my country right now... I hope the US takes this matter seriously, it's not to be underestimated at all. The virus is silent, it shows symptoms only after a mean of 5 days. Cases surge exponentially, so containment and lockdowns are necessary. Our European neighbors are sleeping. In a matter of said five days, I fear they'll be in bigger trouble than my country's. Stay safe, people!
  12. Latest version of my GUI mod has been uploaded, awaiting admin's approval. A few days before release, I was lucky to discover some old bugs which I have fixed for good. This mod is pretty much well polished and final. In addition to the support for the Campaign Customizer DLC screen, the mod package now includes additional single missions for you to enjoy! Once the package is approved, be sure to read the changelog.
  13. Mod package has been updated to Version 1.3; important bug fixes and bonus additions.
  14. @Wrench It's actually easy, I try to explain my steps. First of all, I use TFDtool to generate the terrain's water bitmap. Then, I edit it in a painting software (be it PS or GIMP, does not matter); I take the green and yellow colours from the extracted water bitmap of the IcelandNA terrain. You surely know those steps, but next one is important; once editing is done, I open both my water bitmap and IcelandNA's one in Paint. I simply copy my water bitmap over IcelandNA's one. This way, when I save it, Paint keeps the same file properties and file size of a proper SF2 water bitmap.
  15. @JosefK There is no legal Su-57 for SF2 now, so all the ones you have are pirated models; actually, they should be all the same; you can easily see if they have the same skin mapping. russouk2004 was working on a proper Su-57 model. We'd better wait for that one.
  16. Yeah, now I see... can't agree more with you. This should be dealt with.
  17. That water bitmap is totally wrong, Wrench. It needs to be an 8 bit bitmap, 512x512 resolution. Here's a brand new one which should work properly: NAfrica_Water.bmp @PFunk generally, terrains with very little water areas (such as my Iraq terrains) have no working water bitmaps; the assigned fleet zones (green for Blue Side, yellow for Red Side), when too small, are totally disregarded by the game engine. The above water bitmap should have big enough areas, thus it should work properly. Water bitmaps must be 256 colour, 512x512 resolution and 257kb in size, otherwise the game engine will totally disregard them; most painting softwares save them with slightly different sizes (256kb or 258kb) and this must not happen. I suggest the simple Paint by Microsoft for saving such files.
  18. I should have explained better, the model is not distributed here, it's nowhere to be found, as Wrench said. And yes, I think it's kind of silly to allow skins for those pirated 3d models. Nothing wrong with the skins themselves, but new users would always ask where to find a 3d model for those skins...
  19. Yes, IIRC it was ripped from Ace Combat Assault Horizon. But the model is not allowed here, obviously. Also, thread has been opened at The Pub. it should be moved elsewhere where more appropriate.
  20. Of course. I had to move everything, thus I had to retile a lot of things. Cities are there, have more accurate shapes and most of them now have rivers, just like their Real World counterparts.
  21. For now, Quang To and Ben Loi airfields have been removed. They are not used in SF2V's campaigns and serve no real purpose. Additional, important Blue Side airports have been added instead. Here's a quick comparison between stock and remake (there are lots of details you won't notice from these shots). All airfields have been moved to their correct locations with their correct runway headings, plus lots of tiling fixes throughout the terrain, with the addition of cities, accurate river courses and lakes, especially in the center of the terrain (which is just a barren jungle in the stock terrain). Stock Remake
  22. Ace Combat is set on a totally fictional universe, so it does not bother me much, it can be believable to a good extent. It has got its own technology defying laws of physics, but it's not even set on our Planet Earth so to speak.
  23. At least Battlefield got the FPS part of the game much better, with weapons that feel realistic; in most if not all Call of Duty games, if you reload before the gun is completely empty, you never get the 1 bullet that was still in the chamber. They're just fun games after all. ArmA III developers even released an expansion with aliens. I guess most game developers are running out of fresh ideas.
  24. You have all the time of the world. If you find out more where this airfield used to be, I could add it back to the terrain.
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