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MigBuster

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Everything posted by MigBuster

  1. Yes - I have just extracted WOECAMP2_data.ini from my Sept2008 version which was installed from scratch to check - every F-4E unit is listed with DefaultTexture=USAFCamo2
  2. Have only managed it through creating a campaign as in The Last Stand - Are you looking for a way to do it with single missions or campaigns?
  3. ok cheers - not sure either tbh - have just dragged the gnd objects and missiles over from my SP4 where they work fine - Will take a look though
  4. Is this Tanks that are generated by a CAS mission?
  5. You talking about the loadout.bmp image? or the music you have playing in a wav file?
  6. What AIM-9 version? are you in the air? You havnt added in any old mods to the game have you?
  7. 947 downloads

    Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days Basic CCIP for A-6A to simulate a DIANE level bombing system. For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics See the instructions file Issues: 1. No Terrain Avoidance Radar mode with new avionics 2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it Its useless for targetting anyway.
  8. View File A-6A DIANE bombing system Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days Basic CCIP for A-6A to simulate a DIANE level bombing system. For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics See the instructions file Issues: 1. No Terrain Avoidance Radar mode with new avionics 2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it Its useless for targetting anyway. Submitter MigBuster Submitted 09/30/2008 Category Jet Cockpits
  9. Rename your current germanyCE_data.ini - so it defaults back to the original and just see if you can take off at least - off me head the highway strips changes are defined in other files
  10. Just asking if somebody can tell me if they have had SA-9/SA-7/or SA-13s launched at them post patch? - because mine seem reluctant. The SA-8 is also MOBILE_AAA (albeit with radar guided missiles) and engages fine - so thinking maybe something may need to upped.
  11. How fast do you get before blowing up? I tried to land on a taxiway at about 200kts :) last week in WOI and blew up when I landed - I also ran off the end of the runway in a canberra at about 60 but skidded sideways when I hit the grass - havent seen that before so I wonder if something has been changed in regards to the terrain? you could land anywhere before.
  12. good to know - may explain a few things :)
  13. 1. Think the highway mod has old ini files with it - if you just installed the whole lot then have a look what inis its put in and remove them - you would then need to see whats been changed in them - then add those lines only to correct ini files that you will have to extract. 3. Have a look in the decals.ini file for the skin - are the paths correct?
  14. Yeah only tested in Hard mode The dive bomb from 12k has always been standard for the A-6 - along with every other jet - doesnt exactly give that unique A-6 feeling on low level bombing though that a DIANE would give the ccip is only an inaccurate cue to ripple bombs anyway in this sim.
  15. Okay Ive made one - may release it tommorow There may not be Terrain Avoidance mode though - havnt looked into that yet.
  16. 1. Think theres already a few threads on that 2. AFAIK only have ground objects of type TANK that are actually tanks - the new code may put in a few AAA units anyway which makes it a bit more realistic at least.
  17. It may run - but If its got old ini files that replace the newer ones updated in game then its not going to be good - so a big NO from me.
  18. Cant say without trying it out tbh - but it should work in the data.ini too (with the new patch, campaigns in WOV haven't been changed to include [frontline]) Pre patch in movements.ini - but this will affect the whole install
  19. Gawd - bloody typical that ! Dont bother with backup apps myself - I just use Windows explorer - which means you have to do it manually - but at least I can blame myself for not doing it :) .
  20. You can just change the coordinates to whatever you want [FrontLine] Position[001]=0.0,724000.0 Position[002]=208375.0,592311.5 Position[003]=241062.5,568561.5 Position[004]=247812.5,553749.0 Position[005]=245062.5,550311.5 Position[006]=244937.5,516811.5 Position[007]=245062.5,491249.0 Position[008]=245000.0,468999.0 .......... Noticed that in WOI the frontline is now in the actual campaigns data.ini
  21. What ive done in the past is leave the target waypoint on the map and fly around it till they make the snoopy call - but didnt time it tbh
  22. The starting frontline was defined in the terrain movements.ini before the patch - you could also set it to show or hide parts of the line.
  23. See the other threads on Bunyaps pack - it will replace aircraft_data.inis with old ones so remove them if you have installed the whole lot. open up weapondata.ini in the "weapons" folder with the LATEST weps editor and see what weapons are listed - then save it.
  24. Yeah that feature was in WOI - makes things much better. SAM radars are protected with AAA in WOI though I havnt got round to checking if thats been changed in WOV/WOE also.
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